// //--------------------------------------------------------------------------- // // Copyright(C) 2015 Christopher Bruns // All rights reserved. // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with this program. If not, see http://www.gnu.org/licenses/ // //-------------------------------------------------------------------------- // /* ** gl_present3dRowshader.h ** Final composition and present shader for row-interleaved stereoscopic 3D mode ** */ #ifndef GL_PRESENT3DROWSHADER_H_ #define GL_PRESENT3DROWSHADER_H_ #include "gl_shaderprogram.h" #include "gl_presentshader.h" class FPresentStereoShaderBase : public FPresentShaderBase { public: FBufferedUniformSampler LeftEyeTexture; FBufferedUniformSampler RightEyeTexture; FBufferedUniform1i WindowPositionParity; protected: void Init(const char * vtx_shader_name, const char * program_name) override; }; class FPresent3DCheckerShader : public FPresentStereoShaderBase { public: void Bind() override; }; class FPresent3DColumnShader : public FPresentStereoShaderBase { public: void Bind() override; }; class FPresent3DRowShader : public FPresentStereoShaderBase { public: void Bind() override; }; // GL_PRESENT3DROWSHADER_H_ #endif