/* ** thingdef_function.cpp ** ** Expression function evaluation. ** **--------------------------------------------------------------------------- ** Copyright 2012 David Hill ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** 4. When not used as part of ZDoom or a ZDoom derivative, this code will be ** covered by the terms of the GNU General Public License as published by ** the Free Software Foundation; either version 3 of the License, or (at ** your option) any later version. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ #include #include "tables.h" #include "tarray.h" #include "thingdef.h" #include "thingdef_exp.h" static TMap CreatorMap; //========================================================================== // // FxGlobalFunctionCall::AddCreator // //========================================================================== void FxGlobalFunctionCall::AddCreator(FName methodname, Creator creator) { CreatorMap.Insert(methodname, creator); } //========================================================================== // // FxGlobalFunctionCall::ResolveArgs // // Handles common Resolve processing of args. // //========================================================================== FxExpression *FxGlobalFunctionCall::ResolveArgs(FCompileContext &ctx, unsigned min, unsigned max, bool numeric) { unsigned i = ArgList ? ArgList->Size() : 0; if (i < min || i > max) { ScriptPosition.Message(MSG_ERROR, "%s expects %u to %u parameters", Name.GetChars(), min, max); delete this; return NULL; } while (i--) { if (!((*ArgList)[i] = (*ArgList)[i]->Resolve(ctx))) { delete this; return NULL; } if (numeric && !(*ArgList)[i]->ValueType.isNumeric()) { ScriptPosition.Message(MSG_ERROR, "numeric value expected for parameter"); delete this; return NULL; } } return this; } //========================================================================== // // FxGlobalFunctionCall::StaticCreate // //========================================================================== FxExpression *FxGlobalFunctionCall::StaticCreate (FName methodname, FArgumentList *args, const FScriptPosition &pos) { Creator *creator = CreatorMap.CheckKey(methodname); if (!creator) { pos.Message(MSG_ERROR, "Call to unknown function '%s'", methodname.GetChars()); return NULL; } return (*creator)(methodname, args, pos); } //========================================================================== // // Function: cos/sin // //========================================================================== class FxGlobalFunctionCall_Cos : public FxGlobalFunctionCall { public: GLOBALFUNCTION_DEFINE(Cos); FxExpression *Resolve(FCompileContext& ctx) { CHECKRESOLVED(); ValueType = VAL_Float; return ResolveArgs(ctx, 1, 1, true); } ExpVal EvalExpression(AActor *self) { double v = (*ArgList)[0]->EvalExpression(self).GetFloat(); ExpVal ret; ret.Type = VAL_Float; // shall we use the CRT's sin and cos functions? angle_t angle = angle_t(v * ANGLE_90/90.); if (Name == NAME_Sin) ret.Float = FIXED2DBL (finesine[angle>>ANGLETOFINESHIFT]); else ret.Float = FIXED2DBL (finecosine[angle>>ANGLETOFINESHIFT]); return ret; } }; GLOBALFUNCTION_ADDER(Cos); GLOBALFUNCTION_ADDER_NAMED(Cos, Sin); //========================================================================== // // Function: sqrt // //========================================================================== class FxGlobalFunctionCall_Sqrt : public FxGlobalFunctionCall { public: GLOBALFUNCTION_DEFINE(Sqrt); FxExpression *Resolve(FCompileContext& ctx) { CHECKRESOLVED(); if (!ResolveArgs(ctx, 1, 1, true)) return NULL; ValueType = VAL_Float; return this; } ExpVal EvalExpression(AActor *self) { ExpVal ret; ret.Type = VAL_Float; ret.Float = sqrt((*ArgList)[0]->EvalExpression(self).GetFloat()); return ret; } }; GLOBALFUNCTION_ADDER(Sqrt);