/* ** mus2midi.cpp ** Simple converter from MUS to MIDI format ** **--------------------------------------------------------------------------- ** Copyright 1998-2006 Randy Heit ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** ** MUS files are essentially format 0 MIDI files with some ** space-saving modifications. Conversion is quite straight-forward. ** If you were to hook a main() into this that calls ProduceMIDI, ** you could create a self-contained MUS->MIDI converter. However, if ** you want to do that, you would be better off using qmus2mid, since ** it creates multitrack files that usually maintain running status ** better than single track files and are thus smaller. */ #include #include "m_swap.h" #include "mus2midi.h" static const BYTE StaticMIDIhead[] = { 'M','T','h','d', 0, 0, 0, 6, 0, 0, // format 0: only one track 0, 1, // yes, there is really only one track 0, 70, // 70 divisions 'M','T','r','k', 0, 0, 0, 0, // The first event sets the tempo to 500,000 microsec/quarter note 0, 255, 81, 3, 0x07, 0xa1, 0x20, // Set the percussion channel to full volume 0, 0xB9, 7, 127 }; static const BYTE MUSMagic[4] = { 'M','U','S',0x1a }; static const BYTE CtrlTranslate[15] = { 0, // program change 0, // bank select 1, // modulation pot 7, // volume 10, // pan pot 11, // expression pot 91, // reverb depth 93, // chorus depth 64, // sustain pedal 67, // soft pedal 120, // all sounds off 123, // all notes off 126, // mono 127, // poly 121, // reset all controllers }; static size_t ReadVarLen (const BYTE *buf, int *time_out) { int time = 0; size_t ofs = 0; BYTE t; do { t = buf[ofs++]; time = (time << 7) | (t & 127); } while (t & 128); *time_out = time; return ofs; } static size_t WriteVarLen (TArray &file, int time) { long buffer; size_t ofs; buffer = time & 0x7f; while ((time >>= 7) > 0) { buffer = (buffer << 8) | 0x80 | (time & 0x7f); } for (ofs = 0;;) { file.Push(BYTE(buffer & 0xff)); if (buffer & 0x80) buffer >>= 8; else break; } return ofs; } bool ProduceMIDI (const BYTE *musBuf, TArray &outFile) { BYTE midStatus, midArgs, mid1, mid2; size_t mus_p, maxmus_p; BYTE event; int deltaTime; const MUSHeader *musHead = (const MUSHeader *)musBuf; BYTE status; BYTE lastVel[16]; SBYTE chanMap[16]; int chanCount; long trackLen; // Do some validation of the MUS file if (*(DWORD *)MUSMagic != musHead->Magic) return false; if (LittleShort(musHead->NumChans) > 15) return false; // Prep for conversion outFile.Clear(); outFile.Reserve(sizeof(StaticMIDIhead)); memcpy(&outFile[0], StaticMIDIhead, sizeof(StaticMIDIhead)); musBuf += LittleShort(musHead->SongStart); maxmus_p = LittleShort(musHead->SongLen); mus_p = 0; memset (lastVel, 64, 16); memset (chanMap, -1, 15); chanMap[15] = 9; chanCount = 0; event = 0; deltaTime = 0; status = 0; while (mus_p < maxmus_p && (event & 0x70) != MUS_SCOREEND) { int channel; BYTE t = 0; event = musBuf[mus_p++]; if ((event & 0x70) != MUS_SCOREEND) { t = musBuf[mus_p++]; } channel = event & 15; if (chanMap[channel] < 0) { // This is the first time this channel has been used, // so sets its volume to 127. outFile.Push(0); outFile.Push(0xB0 | chanCount); outFile.Push(7); outFile.Push(127); chanMap[channel] = chanCount++; if (chanCount == 9) ++chanCount; } midStatus = channel = chanMap[channel]; midArgs = 0; // Most events have two args (0 means 2, 1 means 1) switch (event & 0x70) { case MUS_NOTEOFF: midStatus |= MIDI_NOTEOFF; mid1 = t; mid2 = 64; break; case MUS_NOTEON: midStatus |= MIDI_NOTEON; mid1 = t & 127; if (t & 128) { lastVel[channel] = musBuf[mus_p++];; } mid2 = lastVel[channel]; break; case MUS_PITCHBEND: midStatus |= MIDI_PITCHBEND; mid1 = (t & 1) << 6; mid2 = (t >> 1) & 127; break; case MUS_SYSEVENT: midStatus |= MIDI_CTRLCHANGE; mid1 = CtrlTranslate[t]; mid2 = t == 12 ? LittleShort(musHead->NumChans) : 0; break; case MUS_CTRLCHANGE: if (t == 0) { // program change midArgs = 1; midStatus |= MIDI_PRGMCHANGE; mid1 = musBuf[mus_p++]; mid2 = 0; // Assign mid2 just to make GCC happy } else { midStatus |= MIDI_CTRLCHANGE; mid1 = CtrlTranslate[t]; mid2 = musBuf[mus_p++]; } break; case MUS_SCOREEND: midStatus = 0xff; mid1 = 0x2f; mid2 = 0x00; break; default: return false; } WriteVarLen (outFile, deltaTime); if (midStatus != status) { status = midStatus; outFile.Push(status); } outFile.Push(mid1); if (midArgs == 0) { outFile.Push(mid2); } if (event & 128) { mus_p += ReadVarLen (&musBuf[mus_p], &deltaTime); } else { deltaTime = 0; } } // fill in track length trackLen = outFile.Size() - 22; outFile[18] = BYTE((trackLen >> 24) & 255); outFile[19] = BYTE((trackLen >> 16) & 255); outFile[20] = BYTE((trackLen >> 8) & 255); outFile[21] = BYTE(trackLen & 255); return true; } bool ProduceMIDI(const BYTE *musBuf, FILE *outFile) { TArray work; if (ProduceMIDI(musBuf, work)) { return fwrite(&work[0], 1, work.Size(), outFile) == work.Size(); } return false; }