// This is only the parts that are needed to make the menu fully work right now. More to come later. class TextEnterMenu : Menu native { const INPUTGRID_WIDTH = 13; const INPUTGRID_HEIGHT = 5; const Chars = "ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789+-=.,!?@'\":;[]()<>^#$%&*/_ \b"; native String mEnterString; native int mEnterSize; native int mEnterPos; native int mSizeMode; // 1: size is length in chars. 2: also check string width native bool mInputGridOkay; native int InputGridX; native int InputGridY; native bool AllowColors; //============================================================================= // // // //============================================================================= // [TP] Added allowcolors private void Init(Menu parent, String textbuffer, int maxlen, int sizemode, bool showgrid, bool allowcolors) { Super.init(parent); mEnterString = textbuffer; mEnterSize = maxlen < 0 ? 0x7fffffff : maxlen; mSizeMode = sizemode; mInputGridOkay = showgrid || m_showinputgrid; if (mEnterString.Length() > 0) { InputGridX = INPUTGRID_WIDTH - 1; InputGridY = INPUTGRID_HEIGHT - 1; } else { // If we are naming a new save, don't start the cursor on "end". InputGridX = 0; InputGridY = 0; } AllowColors = allowcolors; // [TP] } static TextEnterMenu Open(Menu parent, String textbuffer, int maxlen, int sizemode, bool showgrid = false, bool allowcolors = false) { let me = new("TextEnterMenu"); me.Init(parent, textbuffer, maxlen, sizemode, showgrid, allowcolors); return me; } //============================================================================= // // // //============================================================================= String GetText() { return mEnterString; } override bool TranslateKeyboardEvents() { return mInputGridOkay; } //============================================================================= // // // //============================================================================= override bool Responder(InputEventData ev) { if (ev.type == InputEventData.GUI_Event) { // Save game and player name string input if (ev.subtype == InputEventData.GUI_Char) { mInputGridOkay = false; if (mEnterString.Length() < mEnterSize && (mSizeMode == 2/*entering player name*/ || SmallFont.StringWidth(mEnterString) < (mEnterSize-1)*8)) { mEnterString.AppendFormat("%c", ev.data1); } return true; } int ch = ev.data1; if ((ev.subtype == InputEventData.GUI_KeyDown || ev.subtype == InputEventData.GUI_KeyRepeat) && ch == 8) { if (mEnterString.Length() > 0) { mEnterString.Truncate(mEnterString.Length() - 1); } } else if (ev.subtype == InputEventData.GUI_KeyDown) { if (ch == UIEvent.Key_ESCAPE) { Menu parent = mParentMenu; Close(); parent.MenuEvent(MKEY_Abort, false); return true; } else if (ch == 13) { if (mEnterString.Length() > 0) { // [TP] If we allow color codes, colorize the string now. if (AllowColors) mEnterString = mEnterString.Filter(); Menu parent = mParentMenu; parent.MenuEvent(MKEY_Input, false); Close(); return true; } } } if (ev.subtype == InputEventData.GUI_KeyDown || ev.subtype == InputEventData.GUI_KeyRepeat) { return true; } } return Super.Responder(ev); } //============================================================================= // // // //============================================================================= override bool MouseEvent(int type, int x, int y) { if (mMouseCapture || m_use_mouse == 1) { int cell_width = 18 * CleanXfac; int cell_height = 12 * CleanYfac; int screen_y = screen.GetHeight() - INPUTGRID_HEIGHT * cell_height; int screen_x = (screen.GetWidth() - INPUTGRID_WIDTH * cell_width) / 2; if (x >= screen_x && x < screen_x + INPUTGRID_WIDTH * cell_width && y >= screen_y) { InputGridX = (x - screen_x) / cell_width; InputGridY = (y - screen_y) / cell_height; if (type == MOUSE_Release) { if (MenuEvent(MKEY_Enter, true)) { MenuSound("menu/choose"); if (m_use_mouse == 2) InputGridX = InputGridY = -1; return true; } } } else { InputGridX = InputGridY = -1; } } return Super.MouseEvent(type, x, y); } //============================================================================= // // // //============================================================================= override bool MenuEvent (int key, bool fromcontroller) { String InputGridChars = Chars; if (key == MKEY_Back) { mParentMenu.MenuEvent(MKEY_Abort, false); return Super.MenuEvent(key, fromcontroller); } if (fromcontroller) { mInputGridOkay = true; } if (mInputGridOkay) { int ch; if (InputGridX == -1 || InputGridY == -1) { InputGridX = InputGridY = 0; } switch (key) { case MKEY_Down: InputGridY = (InputGridY + 1) % INPUTGRID_HEIGHT; return true; case MKEY_Up: InputGridY = (InputGridY + INPUTGRID_HEIGHT - 1) % INPUTGRID_HEIGHT; return true; case MKEY_Right: InputGridX = (InputGridX + 1) % INPUTGRID_WIDTH; return true; case MKEY_Left: InputGridX = (InputGridX + INPUTGRID_WIDTH - 1) % INPUTGRID_WIDTH; return true; case MKEY_Clear: if (mEnterString.Length() > 0) { mEnterString.Truncate(mEnterString.Length() - 1); } return true; case MKEY_Enter: if (mInputGridOkay) { String c = InputGridChars.CharAt(InputGridX + InputGridY * INPUTGRID_WIDTH); int ch = c.CharCodeAt(0); if (ch == 0) // end { if (mEnterString.Length() > 0) { Menu parent = mParentMenu; Close(); parent.MenuEvent(MKEY_Input, false); return true; } } else if (ch == 8) // bs { if (mEnterString.Length() > 0) { mEnterString.Truncate(mEnterString.Length() - 1); } } else if (mEnterString.Length() < mEnterSize && (mSizeMode == 2/*entering player name*/ || SmallFont.StringWidth(mEnterString) < (mEnterSize-1)*8)) { mEnterString = mEnterString .. c; } } return true; default: break; // Keep GCC quiet } } return false; } //============================================================================= // // // //============================================================================= override void Drawer () { mParentMenu.Drawer(); if (mInputGridOkay) { String InputGridChars = Chars; int cell_width = 18 * CleanXfac; int cell_height = 12 * CleanYfac; int top_padding = cell_height / 2 - SmallFont.GetHeight() * CleanYfac / 2; // Darken the background behind the character grid. screen.Dim(0, 0.8, 0, screen.GetHeight() - INPUTGRID_HEIGHT * cell_height, screen.GetWidth(), INPUTGRID_HEIGHT * cell_height); if (InputGridX >= 0 && InputGridY >= 0) { // Highlight the background behind the selected character. screen.Dim(Color(255,248,220), 0.6, InputGridX * cell_width - INPUTGRID_WIDTH * cell_width / 2 + screen.GetWidth() / 2, InputGridY * cell_height - INPUTGRID_HEIGHT * cell_height + screen.GetHeight(), cell_width, cell_height); } for (int y = 0; y < INPUTGRID_HEIGHT; ++y) { int yy = y * cell_height - INPUTGRID_HEIGHT * cell_height + screen.GetHeight(); for (int x = 0; x < INPUTGRID_WIDTH; ++x) { int xx = x * cell_width - INPUTGRID_WIDTH * cell_width / 2 + screen.GetWidth() / 2; int ch = InputGridChars.CharCodeAt(y * INPUTGRID_WIDTH + x); int width = SmallFont.GetCharWidth(ch); // The highlighted character is yellow; the rest are dark gray. int colr = (x == InputGridX && y == InputGridY) ? Font.CR_YELLOW : Font.CR_DARKGRAY; Color palcolor = (x == InputGridX && y == InputGridY) ? Color(160, 120, 0) : Color(120, 120, 120); if (ch > 32) { // Draw a normal character. screen.DrawChar(SmallFont, colr, xx + cell_width/2 - width*CleanXfac/2, yy + top_padding, ch, DTA_CleanNoMove, true); } else if (ch == 32) { // Draw the space as a box outline. We also draw it 50% wider than it really is. int x1 = xx + cell_width/2 - width * CleanXfac * 3 / 4; int x2 = x1 + width * 3 * CleanXfac / 2; int y1 = yy + top_padding; int y2 = y1 + SmallFont.GetHeight() * CleanYfac; screen.Clear(x1, y1, x2, y1+CleanYfac, palcolor); // top screen.Clear(x1, y2, x2, y2+CleanYfac, palcolor); // bottom screen.Clear(x1, y1+CleanYfac, x1+CleanXfac, y2, palcolor); // left screen.Clear(x2-CleanXfac, y1+CleanYfac, x2, y2, palcolor); // right } else if (ch == 8 || ch == 0) { // Draw the backspace and end "characters". String str = ch == 8 ? "BS" : "ED"; screen.DrawText(SmallFont, colr, xx + cell_width/2 - SmallFont.StringWidth(str)*CleanXfac/2, yy + top_padding, str, DTA_CleanNoMove, true); } } } } Super.Drawer(); } }