/* ** music_midistream.cpp ** Implements base class for MIDI and MUS streaming. ** **--------------------------------------------------------------------------- ** Copyright 2008 Randy Heit ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ // HEADER FILES ------------------------------------------------------------ #include "i_musicinterns.h" #include "templates.h" #include "doomerrors.h" #include "v_text.h" //========================================================================== // // MIDIDevice stubs. // //========================================================================== MIDIDevice::~MIDIDevice() { } //========================================================================== // // MIDIDevice :: PrecacheInstruments // // The MIDIStreamer calls this method between device open and the first // buffered stream with a list of instruments known to be used by the song. // If the device can benefit from preloading the instruments, it can do so // now. // // Each entry is packed as follows: // Bits 0- 6: Instrument number // Bits 7-13: Bank number // Bit 14: Select drum set if 1, tone bank if 0 // //========================================================================== void MIDIDevice::PrecacheInstruments(const uint16_t *instruments, int count) { } //========================================================================== // // MIDIDevice :: Preprocess // // Gives the MIDI device a chance to do some processing with the song before // it starts playing it. Returns true if MIDIStreamer should perform its // standard playback startup sequence. // //========================================================================== bool MIDIDevice::Preprocess(MIDIStreamer *song, bool looping) { return true; } //========================================================================== // // MIDIDevice :: PrepareHeader // // Wrapper for MCI's midiOutPrepareHeader. // //========================================================================== int MIDIDevice::PrepareHeader(MidiHeader *header) { return 0; } //========================================================================== // // MIDIDevice :: UnprepareHeader // // Wrapper for MCI's midiOutUnprepareHeader. // //========================================================================== int MIDIDevice::UnprepareHeader(MidiHeader *header) { return 0; } //========================================================================== // // MIDIDevice :: FakeVolume // // Since most implementations render as a normal stream, their volume is // controlled through the GSnd interface, not here. // //========================================================================== bool MIDIDevice::FakeVolume() { return false; } //========================================================================== // // // //========================================================================== void MIDIDevice::InitPlayback() { } //========================================================================== // // // //========================================================================== bool MIDIDevice::Update() { return true; } //========================================================================== // // MIDIDevice :: ChangeSettingInt // //========================================================================== void MIDIDevice::ChangeSettingInt(const char *setting, int value) { } //========================================================================== // // MIDIDevice :: ChangeSettingNum // //========================================================================== void MIDIDevice::ChangeSettingNum(const char *setting, double value) { } //========================================================================== // // MIDIDevice :: ChangeSettingString // //========================================================================== void MIDIDevice::ChangeSettingString(const char *setting, const char *value) { } //========================================================================== // // MIDIDevice :: GetStats // //========================================================================== FString MIDIDevice::GetStats() { return "This MIDI device does not have any stats."; }