// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // $Id:$ // // Copyright (C) 1993-1996 by id Software, Inc. // // This source is available for distribution and/or modification // only under the terms of the DOOM Source Code License as // published by id Software. All rights reserved. // // The source is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License // for more details. // // $Log:$ // // DESCRIPTION: // System specific interface stuff. // //----------------------------------------------------------------------------- #ifndef __D_MAIN__ #define __D_MAIN__ #include "doomtype.h" #include "gametype.h" struct event_t; // // D_DoomMain() // Not a globally visible function, just included for source reference, // calls all startup code, parses command line options. // If not overrided by user input, calls N_AdvanceDemo. // void D_DoomMain (void); void D_Display (); // // BASE LEVEL // void D_PageTicker (void); void D_PageDrawer (void); void D_AdvanceDemo (void); void D_StartTitle (void); void D_AddFile (const char *file, bool check = true); // [RH] Set this to something to draw an icon during the next screen refresh. extern const char *D_DrawIcon; enum EIWADType { IWAD_Doom2TNT, IWAD_Doom2Plutonia, IWAD_Hexen, IWAD_HexenDK, IWAD_HexenDemo, IWAD_Doom2, IWAD_HereticShareware, IWAD_HereticExtended, IWAD_Heretic, IWAD_DoomShareware, IWAD_UltimateDoom, IWAD_DoomRegistered, IWAD_Strife, IWAD_StrifeTeaser, IWAD_StrifeTeaser2, IWAD_FreeDoom, IWAD_FreeDoomU, IWAD_FreeDoom1, IWAD_FreeDM, IWAD_Blasphemer, IWAD_ChexQuest, IWAD_ChexQuest3, IWAD_ActionDoom2, IWAD_Custom, NUM_IWAD_TYPES }; struct WadStuff { WadStuff() : Type(IWAD_Doom2TNT) {} FString Path; EIWADType Type; }; struct IWADInfo { const char *Name; // Title banner text for this IWAD const char *Autoname; // Name of autoload ini section for this IWAD DWORD FgColor; // Foreground color for title banner DWORD BkColor; // Background color for title banner EGameType gametype; // which game are we playing? const char *MapInfo; // Base mapinfo to load int flags; }; extern const IWADInfo IWADInfos[NUM_IWAD_TYPES]; extern EIWADType gameiwad; #endif