#ifdef _WIN32 #define WIN32_LEAN_AND_MEAN #define USE_WINDOWS_DWORD #if defined(_WIN32_WINNT) && _WIN32_WINNT < 0x0400 #undef _WIN32_WINNT #endif #ifndef _WIN32_WINNT #define _WIN32_WINNT 0x0400 #endif #ifndef USE_WINDOWS_DWORD #define USE_WINDOWS_DWORD #endif #include #include #else #define FALSE 0 #define TRUE 1 #endif #include "tempfiles.h" #include "oplsynth/opl_mus_player.h" #include "c_cvars.h" #include "mus2midi.h" #include "i_sound.h" #include "i_music.h" #include "s_sound.h" #include "files.h" #include "wildmidi/wildmidi_lib.h" void I_InitMusicWin32 (); void I_ShutdownMusicWin32 (); extern float relative_volume; EXTERN_CVAR (Float, timidity_mastervolume) // A device that provides a WinMM-like MIDI streaming interface ------------- #ifndef _WIN32 struct MIDIHDR { BYTE *lpData; DWORD dwBufferLength; DWORD dwBytesRecorded; MIDIHDR *lpNext; }; enum { MOD_MIDIPORT = 1, MOD_SYNTH, MOD_SQSYNTH, MOD_FMSYNTH, MOD_MAPPER, MOD_WAVETABLE, MOD_SWSYNTH }; typedef BYTE *LPSTR; #define MEVT_TEMPO ((BYTE)1) #define MEVT_NOP ((BYTE)2) #define MEVT_LONGMSG ((BYTE)128) #define MEVT_EVENTTYPE(x) ((BYTE)((x) >> 24)) #define MEVT_EVENTPARM(x) ((x) & 0xffffff) #define MOM_DONE 969 #else // w32api does not define these #ifndef MOD_WAVETABLE #define MOD_WAVETABLE 6 #define MOD_SWSYNTH 7 #endif #endif class MIDIStreamer; class MIDIDevice { public: MIDIDevice(); virtual ~MIDIDevice(); virtual int Open(void (*callback)(unsigned int, void *, DWORD, DWORD), void *userdata) = 0; virtual void Close() = 0; virtual bool IsOpen() const = 0; virtual int GetTechnology() const = 0; virtual int SetTempo(int tempo) = 0; virtual int SetTimeDiv(int timediv) = 0; virtual int StreamOut(MIDIHDR *data) = 0; virtual int StreamOutSync(MIDIHDR *data) = 0; virtual int Resume() = 0; virtual void Stop() = 0; virtual int PrepareHeader(MIDIHDR *data); virtual int UnprepareHeader(MIDIHDR *data); virtual bool FakeVolume(); virtual bool Pause(bool paused) = 0; virtual bool NeedThreadedCallback(); virtual void PrecacheInstruments(const WORD *instruments, int count); virtual void TimidityVolumeChanged(); virtual void FluidSettingInt(const char *setting, int value); virtual void FluidSettingNum(const char *setting, double value); virtual void FluidSettingStr(const char *setting, const char *value); virtual bool Preprocess(MIDIStreamer *song, bool looping); virtual FString GetStats(); }; // WinMM implementation of a MIDI output device ----------------------------- #ifdef _WIN32 class WinMIDIDevice : public MIDIDevice { public: WinMIDIDevice(int dev_id); ~WinMIDIDevice(); int Open(void (*callback)(unsigned int, void *, DWORD, DWORD), void *userdata); void Close(); bool IsOpen() const; int GetTechnology() const; int SetTempo(int tempo); int SetTimeDiv(int timediv); int StreamOut(MIDIHDR *data); int StreamOutSync(MIDIHDR *data); int Resume(); void Stop(); int PrepareHeader(MIDIHDR *data); int UnprepareHeader(MIDIHDR *data); bool FakeVolume(); bool NeedThreadedCallback(); bool Pause(bool paused); void PrecacheInstruments(const WORD *instruments, int count); protected: static void CALLBACK CallbackFunc(HMIDIOUT, UINT, DWORD_PTR, DWORD, DWORD); HMIDISTRM MidiOut; UINT DeviceID; DWORD SavedVolume; bool VolumeWorks; void (*Callback)(unsigned int, void *, DWORD, DWORD); void *CallbackData; }; #endif // Base class for pseudo-MIDI devices --------------------------------------- class PseudoMIDIDevice : public MIDIDevice { public: PseudoMIDIDevice(); ~PseudoMIDIDevice(); void Close(); bool IsOpen() const; int GetTechnology() const; bool Pause(bool paused); int Resume(); void Stop(); int StreamOut(MIDIHDR *data); int StreamOutSync(MIDIHDR *data); int SetTempo(int tempo); int SetTimeDiv(int timediv); FString GetStats(); protected: SoundStream *Stream; bool Started; bool bLooping; }; // Sound System pseudo-MIDI device ------------------------------------------ class SndSysMIDIDevice : public PseudoMIDIDevice { public: int Open(void (*callback)(unsigned int, void *, DWORD, DWORD), void *userdata); bool Preprocess(MIDIStreamer *song, bool looping); }; // MIDI file played with TiMidity++ and possibly streamed through the Sound System class TimidityPPMIDIDevice : public PseudoMIDIDevice { public: TimidityPPMIDIDevice(); ~TimidityPPMIDIDevice(); int Open(void (*callback)(unsigned int, void *, DWORD, DWORD), void *userdata); bool Preprocess(MIDIStreamer *song, bool looping); bool IsOpen() const; int Resume(); void Stop(); bool IsOpen(); void TimidityVolumeChanged(); protected: bool LaunchTimidity(); FTempFileName DiskName; #ifdef _WIN32 HANDLE ReadWavePipe; HANDLE WriteWavePipe; HANDLE ChildProcess; bool Validated; bool ValidateTimidity(); #else // _WIN32 int WavePipe[2]; pid_t ChildProcess; #endif FString CommandLine; size_t LoopPos; static bool FillStream(SoundStream *stream, void *buff, int len, void *userdata); #ifdef _WIN32 static const char EventName[]; #endif }; class WildMidiMIDIDevice : public PseudoMIDIDevice { public: WildMidiMIDIDevice(); ~WildMidiMIDIDevice(); int Open(void (*callback)(unsigned int, void *, DWORD, DWORD), void *userdata); bool Preprocess(MIDIStreamer *song, bool looping); bool IsOpen() const; protected: midi *mMidi; bool mLoop; static bool FillStream(SoundStream *stream, void *buff, int len, void *userdata); }; // Base class for software synthesizer MIDI output devices ------------------ class SoftSynthMIDIDevice : public MIDIDevice { public: SoftSynthMIDIDevice(); ~SoftSynthMIDIDevice(); void Close(); bool IsOpen() const; int GetTechnology() const; int SetTempo(int tempo); int SetTimeDiv(int timediv); int StreamOut(MIDIHDR *data); int StreamOutSync(MIDIHDR *data); int Resume(); void Stop(); bool Pause(bool paused); protected: FCriticalSection CritSec; SoundStream *Stream; double Tempo; double Division; double SamplesPerTick; double NextTickIn; MIDIHDR *Events; bool Started; DWORD Position; int SampleRate; void (*Callback)(unsigned int, void *, DWORD, DWORD); void *CallbackData; virtual void CalcTickRate(); int PlayTick(); int OpenStream(int chunks, int flags, void (*callback)(unsigned int, void *, DWORD, DWORD), void *userdata); static bool FillStream(SoundStream *stream, void *buff, int len, void *userdata); virtual bool ServiceStream (void *buff, int numbytes); virtual void HandleEvent(int status, int parm1, int parm2) = 0; virtual void HandleLongEvent(const BYTE *data, int len) = 0; virtual void ComputeOutput(float *buffer, int len) = 0; }; // OPL implementation of a MIDI output device ------------------------------- class OPLMIDIDevice : public SoftSynthMIDIDevice, protected OPLmusicBlock { public: OPLMIDIDevice(); int Open(void (*callback)(unsigned int, void *, DWORD, DWORD), void *userdata); void Close(); int GetTechnology() const; FString GetStats(); protected: void CalcTickRate(); int PlayTick(); void HandleEvent(int status, int parm1, int parm2); void HandleLongEvent(const BYTE *data, int len); void ComputeOutput(float *buffer, int len); bool ServiceStream(void *buff, int numbytes); }; // OPL dumper implementation of a MIDI output device ------------------------ class OPLDumperMIDIDevice : public OPLMIDIDevice { public: OPLDumperMIDIDevice(const char *filename); ~OPLDumperMIDIDevice(); int Resume(); void Stop(); }; // Internal TiMidity MIDI device -------------------------------------------- namespace Timidity { struct Renderer; } class TimidityMIDIDevice : public SoftSynthMIDIDevice { public: TimidityMIDIDevice(); ~TimidityMIDIDevice(); int Open(void (*callback)(unsigned int, void *, DWORD, DWORD), void *userdata); void PrecacheInstruments(const WORD *instruments, int count); FString GetStats(); protected: Timidity::Renderer *Renderer; void HandleEvent(int status, int parm1, int parm2); void HandleLongEvent(const BYTE *data, int len); void ComputeOutput(float *buffer, int len); }; // Internal TiMidity disk writing version of a MIDI device ------------------ class TimidityWaveWriterMIDIDevice : public TimidityMIDIDevice { public: TimidityWaveWriterMIDIDevice(const char *filename, int rate); ~TimidityWaveWriterMIDIDevice(); int Resume(); void Stop(); protected: FILE *File; }; // FluidSynth implementation of a MIDI device ------------------------------- #ifdef HAVE_FLUIDSYNTH #ifndef DYN_FLUIDSYNTH #include #else struct fluid_settings_t; struct fluid_synth_t; #endif class FluidSynthMIDIDevice : public SoftSynthMIDIDevice { public: FluidSynthMIDIDevice(); ~FluidSynthMIDIDevice(); int Open(void (*callback)(unsigned int, void *, DWORD, DWORD), void *userdata); FString GetStats(); void FluidSettingInt(const char *setting, int value); void FluidSettingNum(const char *setting, double value); void FluidSettingStr(const char *setting, const char *value); protected: void HandleEvent(int status, int parm1, int parm2); void HandleLongEvent(const BYTE *data, int len); void ComputeOutput(float *buffer, int len); int LoadPatchSets(const char *patches); fluid_settings_t *FluidSettings; fluid_synth_t *FluidSynth; #ifdef DYN_FLUIDSYNTH enum { FLUID_FAILED = -1, FLUID_OK = 0 }; fluid_settings_t *(STACK_ARGS *new_fluid_settings)(); fluid_synth_t *(STACK_ARGS *new_fluid_synth)(fluid_settings_t *); int (STACK_ARGS *delete_fluid_synth)(fluid_synth_t *); void (STACK_ARGS *delete_fluid_settings)(fluid_settings_t *); int (STACK_ARGS *fluid_settings_setnum)(fluid_settings_t *, const char *, double); int (STACK_ARGS *fluid_settings_setstr)(fluid_settings_t *, const char *, const char *); int (STACK_ARGS *fluid_settings_setint)(fluid_settings_t *, const char *, int); int (STACK_ARGS *fluid_settings_getstr)(fluid_settings_t *, const char *, char **); int (STACK_ARGS *fluid_settings_getint)(fluid_settings_t *, const char *, int *); void (STACK_ARGS *fluid_synth_set_reverb_on)(fluid_synth_t *, int); void (STACK_ARGS *fluid_synth_set_chorus_on)(fluid_synth_t *, int); int (STACK_ARGS *fluid_synth_set_interp_method)(fluid_synth_t *, int, int); int (STACK_ARGS *fluid_synth_set_polyphony)(fluid_synth_t *, int); int (STACK_ARGS *fluid_synth_get_polyphony)(fluid_synth_t *); int (STACK_ARGS *fluid_synth_get_active_voice_count)(fluid_synth_t *); double (STACK_ARGS *fluid_synth_get_cpu_load)(fluid_synth_t *); int (STACK_ARGS *fluid_synth_system_reset)(fluid_synth_t *); int (STACK_ARGS *fluid_synth_noteon)(fluid_synth_t *, int, int, int); int (STACK_ARGS *fluid_synth_noteoff)(fluid_synth_t *, int, int); int (STACK_ARGS *fluid_synth_cc)(fluid_synth_t *, int, int, int); int (STACK_ARGS *fluid_synth_program_change)(fluid_synth_t *, int, int); int (STACK_ARGS *fluid_synth_channel_pressure)(fluid_synth_t *, int, int); int (STACK_ARGS *fluid_synth_pitch_bend)(fluid_synth_t *, int, int); int (STACK_ARGS *fluid_synth_write_float)(fluid_synth_t *, int, void *, int, int, void *, int, int); int (STACK_ARGS *fluid_synth_sfload)(fluid_synth_t *, const char *, int); void (STACK_ARGS *fluid_synth_set_reverb)(fluid_synth_t *, double, double, double, double); void (STACK_ARGS *fluid_synth_set_chorus)(fluid_synth_t *, int, double, double, double, int); int (STACK_ARGS *fluid_synth_sysex)(fluid_synth_t *, const char *, int, char *, int *, int *, int); #ifdef _WIN32 HMODULE FluidSynthDLL; #else void *FluidSynthSO; #endif bool LoadFluidSynth(); void UnloadFluidSynth(); #endif }; #endif // Base class for streaming MUS and MIDI files ------------------------------ class MIDIStreamer : public MusInfo { public: MIDIStreamer(EMidiDevice type); ~MIDIStreamer(); void MusicVolumeChanged(); void TimidityVolumeChanged(); void Play(bool looping, int subsong); void Pause(); void Resume(); void Stop(); bool IsPlaying(); bool IsMIDI() const; bool IsValid() const; bool SetSubsong(int subsong); void Update(); FString GetStats(); void FluidSettingInt(const char *setting, int value); void FluidSettingNum(const char *setting, double value); void FluidSettingStr(const char *setting, const char *value); void CreateSMF(TArray &file, int looplimit=0); protected: MIDIStreamer(const char *dumpname, EMidiDevice type); void OutputVolume (DWORD volume); int FillBuffer(int buffer_num, int max_events, DWORD max_time); int FillStopBuffer(int buffer_num); DWORD *WriteStopNotes(DWORD *events); int ServiceEvent(); int VolumeControllerChange(int channel, int volume); int ClampLoopCount(int loopcount); void SetTempo(int new_tempo); static EMidiDevice SelectMIDIDevice(EMidiDevice devtype); MIDIDevice *CreateMIDIDevice(EMidiDevice devtype) const; static void Callback(unsigned int uMsg, void *userdata, DWORD dwParam1, DWORD dwParam2); // Virtuals for subclasses to override virtual void StartPlayback(); virtual void CheckCaps(int tech); virtual void DoInitialSetup() = 0; virtual void DoRestart() = 0; virtual bool CheckDone() = 0; virtual void Precache(); virtual bool SetMIDISubsong(int subsong); virtual DWORD *MakeEvents(DWORD *events, DWORD *max_event_p, DWORD max_time) = 0; enum { MAX_EVENTS = 128 }; enum { SONG_MORE, SONG_DONE, SONG_ERROR }; #ifdef _WIN32 static DWORD WINAPI PlayerProc (LPVOID lpParameter); DWORD PlayerLoop(); HANDLE PlayerThread; HANDLE ExitEvent; HANDLE BufferDoneEvent; #endif MIDIDevice *MIDI; DWORD Events[2][MAX_EVENTS*3]; MIDIHDR Buffer[2]; int BufferNum; int EndQueued; bool VolumeChanged; bool Restarting; bool InitialPlayback; DWORD NewVolume; int Division; int Tempo; int InitialTempo; BYTE ChannelVolumes[16]; DWORD Volume; EMidiDevice DeviceType; bool CallbackIsThreaded; int LoopLimit; FString DumpFilename; }; // MUS file played with a MIDI stream --------------------------------------- class MUSSong2 : public MIDIStreamer { public: MUSSong2(FileReader &reader, EMidiDevice type); ~MUSSong2(); MusInfo *GetOPLDumper(const char *filename); MusInfo *GetWaveDumper(const char *filename, int rate); protected: MUSSong2(const MUSSong2 *original, const char *filename, EMidiDevice type); // file dump constructor void DoInitialSetup(); void DoRestart(); bool CheckDone(); void Precache(); DWORD *MakeEvents(DWORD *events, DWORD *max_events_p, DWORD max_time); MUSHeader *MusHeader; BYTE *MusBuffer; BYTE LastVelocity[16]; size_t MusP, MaxMusP; }; // MIDI file played with a MIDI stream -------------------------------------- class MIDISong2 : public MIDIStreamer { public: MIDISong2(FileReader &reader, EMidiDevice type); ~MIDISong2(); MusInfo *GetOPLDumper(const char *filename); MusInfo *GetWaveDumper(const char *filename, int rate); protected: MIDISong2(const MIDISong2 *original, const char *filename, EMidiDevice type); // file dump constructor void CheckCaps(int tech); void DoInitialSetup(); void DoRestart(); bool CheckDone(); DWORD *MakeEvents(DWORD *events, DWORD *max_events_p, DWORD max_time); void AdvanceTracks(DWORD time); struct TrackInfo; void ProcessInitialMetaEvents (); DWORD *SendCommand (DWORD *event, TrackInfo *track, DWORD delay); TrackInfo *FindNextDue (); BYTE *MusHeader; int SongLen; TrackInfo *Tracks; TrackInfo *TrackDue; int NumTracks; int Format; WORD DesignationMask; }; // HMI file played with a MIDI stream --------------------------------------- struct AutoNoteOff { DWORD Delay; BYTE Channel, Key; }; // Sorry, std::priority_queue, but I want to be able to modify the contents of the heap. class NoteOffQueue : public TArray { public: void AddNoteOff(DWORD delay, BYTE channel, BYTE key); void AdvanceTime(DWORD time); bool Pop(AutoNoteOff &item); protected: void Heapify(); unsigned int Parent(unsigned int i) { return (i + 1u) / 2u - 1u; } unsigned int Left(unsigned int i) { return (i + 1u) * 2u - 1u; } unsigned int Right(unsigned int i) { return (i + 1u) * 2u; } }; class HMISong : public MIDIStreamer { public: HMISong(FileReader &reader, EMidiDevice type); ~HMISong(); MusInfo *GetOPLDumper(const char *filename); MusInfo *GetWaveDumper(const char *filename, int rate); protected: HMISong(const HMISong *original, const char *filename, EMidiDevice type); // file dump constructor void SetupForHMI(int len); void SetupForHMP(int len); void CheckCaps(int tech); void DoInitialSetup(); void DoRestart(); bool CheckDone(); DWORD *MakeEvents(DWORD *events, DWORD *max_events_p, DWORD max_time); void AdvanceTracks(DWORD time); struct TrackInfo; void ProcessInitialMetaEvents (); DWORD *SendCommand (DWORD *event, TrackInfo *track, DWORD delay); TrackInfo *FindNextDue (); static DWORD ReadVarLenHMI(TrackInfo *); static DWORD ReadVarLenHMP(TrackInfo *); BYTE *MusHeader; int SongLen; int NumTracks; TrackInfo *Tracks; TrackInfo *TrackDue; TrackInfo *FakeTrack; DWORD (*ReadVarLen)(TrackInfo *); NoteOffQueue NoteOffs; }; // XMI file played with a MIDI stream --------------------------------------- class XMISong : public MIDIStreamer { public: XMISong(FileReader &reader, EMidiDevice type); ~XMISong(); MusInfo *GetOPLDumper(const char *filename); MusInfo *GetWaveDumper(const char *filename, int rate); protected: struct TrackInfo; enum EventSource { EVENT_None, EVENT_Real, EVENT_Fake }; XMISong(const XMISong *original, const char *filename, EMidiDevice type); // file dump constructor int FindXMIDforms(const BYTE *chunk, int len, TrackInfo *songs) const; void FoundXMID(const BYTE *chunk, int len, TrackInfo *song) const; bool SetMIDISubsong(int subsong); void DoInitialSetup(); void DoRestart(); bool CheckDone(); DWORD *MakeEvents(DWORD *events, DWORD *max_events_p, DWORD max_time); void AdvanceSong(DWORD time); void ProcessInitialMetaEvents(); DWORD *SendCommand (DWORD *event, EventSource track, DWORD delay); EventSource FindNextDue(); BYTE *MusHeader; int SongLen; // length of the entire file int NumSongs; TrackInfo *Songs; TrackInfo *CurrSong; NoteOffQueue NoteOffs; EventSource EventDue; }; // Anything supported by the sound system out of the box -------------------- class StreamSong : public MusInfo { public: StreamSong (FileReader *reader); StreamSong (const char *url); ~StreamSong (); void Play (bool looping, int subsong); void Pause (); void Resume (); void Stop (); bool IsPlaying (); bool IsValid () const { return m_Stream != NULL; } bool SetPosition (unsigned int pos); bool SetSubsong (int subsong); FString GetStats(); protected: StreamSong () : m_Stream(NULL) {} SoundStream *m_Stream; }; // MUS file played by a software OPL2 synth and streamed through the sound system class OPLMUSSong : public StreamSong { public: OPLMUSSong (FileReader &reader); ~OPLMUSSong (); void Play (bool looping, int subsong); bool IsPlaying (); bool IsValid () const; void ResetChips (); MusInfo *GetOPLDumper(const char *filename); protected: OPLMUSSong(const OPLMUSSong *original, const char *filename); // OPL dump constructor static bool FillStream (SoundStream *stream, void *buff, int len, void *userdata); OPLmusicFile *Music; }; class OPLMUSDumper : public OPLMUSSong { public: OPLMUSDumper(const OPLMUSSong *original, const char *filename); void Play(bool looping, int); }; // CD track/disk played through the multimedia system ----------------------- class CDSong : public MusInfo { public: CDSong (int track, int id); ~CDSong (); void Play (bool looping, int subsong); void Pause (); void Resume (); void Stop (); bool IsPlaying (); bool IsValid () const { return m_Inited; } protected: CDSong () : m_Inited(false) {} int m_Track; bool m_Inited; }; // CD track on a specific disk played through the multimedia system --------- class CDDAFile : public CDSong { public: CDDAFile (FileReader &reader); }; // Module played via foo_dumb ----------------------------------------------- MusInfo *MOD_OpenSong(FileReader &reader); // Music played via Game Music Emu ------------------------------------------ const char *GME_CheckFormat(uint32 header); MusInfo *GME_OpenSong(FileReader &reader, const char *fmt); // -------------------------------------------------------------------------- extern MusInfo *currSong; EXTERN_CVAR (Float, snd_musicvolume)