#include "vk_renderbuffers.h" #include "vk_renderpass.h" #include "vk_postprocess.h" #include "vulkan/shaders/vk_shader.h" #include "vulkan/system/vk_builders.h" #include "vulkan/system/vk_framebuffer.h" #include "hwrenderer/utility/hw_cvars.h" VkRenderBuffers::VkRenderBuffers() { } VkRenderBuffers::~VkRenderBuffers() { } void VkRenderBuffers::BeginFrame(int width, int height, int sceneWidth, int sceneHeight) { int samples = clamp((int)gl_multisample, 0, mMaxSamples); if (width != mWidth || height != mHeight || mSamples != samples) { auto fb = GetVulkanFrameBuffer(); fb->GetRenderPassManager()->RenderBuffersReset(); fb->GetPostprocess()->RenderBuffersReset(); } if (width != mWidth || height != mHeight) CreatePipeline(width, height); if (width != mWidth || height != mHeight || mSamples != samples) CreateScene(width, height, samples); mWidth = width; mHeight = height; mSamples = samples; mSceneWidth = sceneWidth; mSceneHeight = sceneHeight; } void VkRenderBuffers::CreatePipeline(int width, int height) { auto fb = GetVulkanFrameBuffer(); for (int i = 0; i < NumPipelineImages; i++) { PipelineImage[i].reset(); PipelineView[i].reset(); } PipelineBarrier barrier; for (int i = 0; i < NumPipelineImages; i++) { ImageBuilder builder; builder.setSize(width, height); builder.setFormat(VK_FORMAT_R16G16B16A16_SFLOAT); builder.setUsage(VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT); PipelineImage[i] = builder.create(fb->device); ImageViewBuilder viewbuilder; viewbuilder.setImage(PipelineImage[i].get(), VK_FORMAT_R16G16B16A16_SFLOAT); PipelineView[i] = viewbuilder.create(fb->device); barrier.addImage(PipelineImage[i].get(), VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, 0, VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT); PipelineLayout[i] = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; } barrier.execute(fb->GetDrawCommands(), VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT); } void VkRenderBuffers::CreateScene(int width, int height, int samples) { auto fb = GetVulkanFrameBuffer(); SceneColorView.reset(); SceneDepthStencilView.reset(); SceneDepthView.reset(); SceneColor.reset(); SceneDepthStencil.reset(); ImageBuilder builder; builder.setSize(width, height); builder.setFormat(VK_FORMAT_R16G16B16A16_SFLOAT); builder.setUsage(VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT); SceneColor = builder.create(fb->device); builder.setFormat(SceneDepthStencilFormat); builder.setUsage(VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT); if (!builder.isFormatSupported(fb->device)) { SceneDepthStencilFormat = VK_FORMAT_D32_SFLOAT_S8_UINT; builder.setFormat(SceneDepthStencilFormat); if (!builder.isFormatSupported(fb->device)) { I_FatalError("This device does not support any of the required depth stencil image formats."); } } SceneDepthStencil = builder.create(fb->device); ImageViewBuilder viewbuilder; viewbuilder.setImage(SceneColor.get(), VK_FORMAT_R16G16B16A16_SFLOAT); SceneColorView = viewbuilder.create(fb->device); viewbuilder.setImage(SceneDepthStencil.get(), SceneDepthStencilFormat, VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT); SceneDepthStencilView = viewbuilder.create(fb->device); viewbuilder.setImage(SceneDepthStencil.get(), SceneDepthStencilFormat, VK_IMAGE_ASPECT_DEPTH_BIT); SceneDepthView = viewbuilder.create(fb->device); PipelineBarrier barrier; barrier.addImage(SceneColor.get(), VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, 0, VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT); barrier.addImage(SceneDepthStencil.get(), VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, 0, VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT, VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT); barrier.execute(fb->GetDrawCommands(), VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT); SceneColorLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; }