/* ** Polygon Doom software renderer ** Copyright (c) 2016 Magnus Norddahl ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** */ #pragma once #include #include #include #include #include "doomdata.h" #include "r_utility.h" #include "scene/poly_portal.h" #include "scene/poly_playersprite.h" #include "scene/poly_sky.h" #include "scene/poly_light.h" #include "swrenderer/r_memory.h" class AActor; class DCanvas; class DrawerCommandQueue; typedef std::shared_ptr DrawerCommandQueuePtr; class PolyRenderer { public: PolyRenderer(); void RenderView(player_t *player); void RenderViewToCanvas(AActor *actor, DCanvas *canvas, int x, int y, int width, int height, bool dontmaplines); void RenderRemainingPlayerSprites(); static PolyRenderer *Instance(); uint32_t GetNextStencilValue() { uint32_t value = NextStencilValue; NextStencilValue += 2; return value; } bool InsertSeenLinePortal(FLinePortal *portal); bool InsertSeenMirror(line_t *mirrorLine); bool DontMapLines = false; RenderMemory FrameMemory; DrawerCommandQueuePtr DrawQueue; DCanvas *RenderTarget = nullptr; FViewWindow Viewwindow; FRenderViewpoint Viewpoint; PolyLightVisibility Light; private: void RenderActorView(AActor *actor, bool dontmaplines); void ClearBuffers(); void SetSceneViewport(); void SetupPerspectiveMatrix(); TriMatrix WorldToClip; RenderPolyScene MainPortal; PolySkyDome Skydome; RenderPolyPlayerSprites PlayerSprites; uint32_t NextStencilValue = 0; std::set SeenLinePortals; std::set SeenMirrors; };