/* ** intermission_parser.cpp ** Parser for intermission definitions in MAPINFO ** (both new style and old style 'ENDGAME' blocks) ** **--------------------------------------------------------------------------- ** Copyright 2010 Christoph Oelckers ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ #include "intermission/intermission.h" #include "g_level.h" #include "w_wad.h" #include "gi.h" static void ReplaceIntermission(FName intname,FIntermissionDescriptor *desc) { FIntermissionDescriptor ** pDesc = IntermissionDescriptors.CheckKey(intname); if (pDesc != NULL && *pDesc != NULL) delete *pDesc; IntermissionDescriptors[intname] = desc; } void DeinitIntermissions() { FIntermissionDescriptorList::Iterator it(IntermissionDescriptors); FIntermissionDescriptorList::Pair *pair; while (it.NextPair(pair)) { delete pair->Value; pair->Value = NULL; } IntermissionDescriptors.Clear(); } //========================================================================== // // FIntermissionAction // //========================================================================== FIntermissionAction::FIntermissionAction() { mSize = sizeof(FIntermissionAction); mClass = RUNTIME_CLASS(DIntermissionScreen); mMusicOrder = mCdId = mCdTrack = mDuration = 0; mFlatfill = false; mMusicLooping = true; } bool FIntermissionAction::ParseKey(FScanner &sc) { if (sc.Compare("music")) { sc.MustGetToken('='); sc.MustGetToken(TK_StringConst); mMusic = sc.String; mMusicOrder = 0; if (sc.CheckToken(',')) { sc.MustGetToken(TK_IntConst); mMusicOrder = sc.Number; } return true; } else if (sc.Compare("cdmusic")) { sc.MustGetToken('='); sc.MustGetToken(TK_IntConst); mCdTrack = sc.Number; mCdId = 0; if (sc.CheckToken(',')) { sc.MustGetToken(TK_IntConst); mCdId = sc.Number; } return true; } else if (sc.Compare("Time")) { sc.MustGetToken('='); if (!sc.CheckToken('-')) { sc.MustGetFloat(); mDuration = xs_RoundToInt(sc.Float*TICRATE); } else { sc.MustGetToken(TK_IntConst); mDuration = sc.Number; } return true; } else if (sc.Compare("Background")) { sc.MustGetToken('='); sc.MustGetToken(TK_StringConst); mBackground = sc.String; mFlatfill = 0; if (sc.CheckToken(',')) { sc.MustGetToken(TK_IntConst); mFlatfill = !!sc.Number; if (sc.CheckToken(',')) { sc.MustGetToken(TK_StringConst); mPalette = sc.String; } } return true; } else if (sc.Compare("Sound")) { sc.MustGetToken('='); sc.MustGetToken(TK_StringConst); mSound = sc.String; return true; } else if (sc.Compare("Draw")) { FIntermissionPatch *pat = &mOverlays[mOverlays.Reserve(1)]; sc.MustGetToken('='); sc.MustGetToken(TK_StringConst); pat->mName = sc.String; sc.MustGetToken(','); sc.MustGetToken(TK_IntConst); pat->x = sc.Number; sc.MustGetToken(','); sc.MustGetToken(TK_IntConst); pat->y = sc.Number; pat->mCondition = NAME_None; return true; } else if (sc.Compare("DrawConditional")) { FIntermissionPatch *pat = &mOverlays[mOverlays.Reserve(1)]; sc.MustGetToken('='); sc.MustGetToken(TK_StringConst); pat->mCondition = sc.String; sc.MustGetToken(','); sc.MustGetToken(TK_StringConst); pat->mName = sc.String; sc.MustGetToken(','); sc.MustGetToken(TK_IntConst); pat->x = sc.Number; sc.MustGetToken(','); sc.MustGetToken(TK_IntConst); pat->y = sc.Number; return true; } else return false; } //========================================================================== // // FIntermissionActionFader // //========================================================================== FIntermissionActionFader::FIntermissionActionFader() { mSize = sizeof(FIntermissionActionFader); mClass = RUNTIME_CLASS(DIntermissionScreenFader); mFadeType = FADE_In; } bool FIntermissionActionFader::ParseKey(FScanner &sc) { struct FadeType { const char *Name; EFadeType Type; } const FT[] = { { "FadeIn", FADE_In }, { "FadeOut", FADE_Out }, { NULL, FADE_In } }; if (sc.Compare("FadeType")) { sc.MustGetToken('='); sc.MustGetToken(TK_Identifier); int v = sc.MatchString(&FT[0].Name, sizeof(FT[0])); if (v != -1) mFadeType = FT[v].Type; return true; } else return Super::ParseKey(sc); } //========================================================================== // // FIntermissionActionWiper // //========================================================================== FIntermissionActionWiper::FIntermissionActionWiper() { mSize = sizeof(FIntermissionActionWiper); mClass = WIPER_ID; mWipeType = GS_FORCEWIPE; } bool FIntermissionActionWiper::ParseKey(FScanner &sc) { struct WipeType { const char *Name; gamestate_t Type; } const FT[] = { { "Crossfade", GS_FORCEWIPEFADE }, { "Melt", GS_FORCEWIPEMELT }, { "Burn", GS_FORCEWIPEBURN }, { "Default", GS_FORCEWIPE }, { NULL, GS_FORCEWIPE } }; if (sc.Compare("WipeType")) { sc.MustGetToken('='); sc.MustGetToken(TK_Identifier); int v = sc.MatchString(&FT[0].Name, sizeof(FT[0])); if (v != -1) mWipeType = FT[v].Type; return true; } else return Super::ParseKey(sc); } //========================================================================== // // FIntermissionActionFader // //========================================================================== FIntermissionActionTextscreen::FIntermissionActionTextscreen() { mSize = sizeof(FIntermissionActionTextscreen); mClass = RUNTIME_CLASS(DIntermissionScreenText); mTextSpeed = 2; mTextX = -1; // use gameinfo defaults mTextY = -1; mTextColor = CR_UNTRANSLATED; mTextDelay = 10; } bool FIntermissionActionTextscreen::ParseKey(FScanner &sc) { if (sc.Compare("Position")) { sc.MustGetToken('='); sc.MustGetToken(TK_IntConst); mTextX = sc.Number; sc.MustGetToken(','); sc.MustGetToken(TK_IntConst); mTextY = sc.Number; return true; } else if (sc.Compare("TextLump")) { sc.MustGetToken('='); sc.MustGetToken(TK_StringConst); int lump = Wads.CheckNumForFullName(sc.String, true); if (lump > 0) { mText = Wads.ReadLump(lump).GetString(); } else { // only print an error if coming from a PWAD if (Wads.GetLumpFile(sc.LumpNum) > 1) sc.ScriptMessage("Unknown text lump '%s'", sc.String); mText.Format("Unknown text lump '%s'", sc.String); } return true; } else if (sc.Compare("Text")) { sc.MustGetToken('='); do { sc.MustGetToken(TK_StringConst); mText << sc.String << '\n'; } while (sc.CheckToken(',')); return true; } else if (sc.Compare("TextColor")) { sc.MustGetToken('='); sc.MustGetToken(TK_StringConst); mTextColor = V_FindFontColor(sc.String); return true; } else if (sc.Compare("TextDelay")) { sc.MustGetToken('='); if (!sc.CheckToken('-')) { sc.MustGetFloat(); mTextDelay = xs_RoundToInt(sc.Float*TICRATE); } else { sc.MustGetToken(TK_IntConst); mTextDelay = sc.Number; } return true; } else if (sc.Compare("textspeed")) { sc.MustGetToken('='); sc.MustGetToken(TK_IntConst); mTextSpeed = sc.Number; return true; } else return Super::ParseKey(sc); } //========================================================================== // // FIntermissionAction // //========================================================================== FIntermissionActionCast::FIntermissionActionCast() { mSize = sizeof(FIntermissionActionCast); mClass = RUNTIME_CLASS(DIntermissionScreenCast); } bool FIntermissionActionCast::ParseKey(FScanner &sc) { if (sc.Compare("CastName")) { sc.MustGetToken('='); sc.MustGetToken(TK_StringConst); mName = sc.String; return true; } else if (sc.Compare("CastClass")) { sc.MustGetToken('='); sc.MustGetToken(TK_StringConst); mCastClass = sc.String; return true; } else if (sc.Compare("AttackSound")) { static const char *const seqs[] = {"Missile", "Melee", NULL}; FCastSound *cs = &mCastSounds[mCastSounds.Reserve(1)]; sc.MustGetToken('='); sc.MustGetToken(TK_StringConst); cs->mSequence = (BYTE)sc.MatchString(seqs); sc.MustGetToken(','); sc.MustGetToken(TK_IntConst); cs->mIndex = (BYTE)sc.Number; sc.MustGetToken(','); sc.MustGetToken(TK_StringConst); cs->mSound = sc.String; return true; } else return Super::ParseKey(sc); } //========================================================================== // // FIntermissionActionScroller // //========================================================================== FIntermissionActionScroller::FIntermissionActionScroller() { mSize = sizeof(FIntermissionActionScroller); mClass = RUNTIME_CLASS(DIntermissionScreenScroller); mScrollDelay = 0; mScrollTime = 640; mScrollDir = SCROLL_Right; } bool FIntermissionActionScroller::ParseKey(FScanner &sc) { struct ScrollType { const char *Name; EScrollDir Type; } const ST[] = { { "Left", SCROLL_Left }, { "Right", SCROLL_Right }, { "Up", SCROLL_Up }, { "Down", SCROLL_Down }, { NULL, SCROLL_Left } }; if (sc.Compare("ScrollDirection")) { sc.MustGetToken('='); sc.MustGetToken(TK_Identifier); int v = sc.MatchString(&ST[0].Name, sizeof(ST[0])); if (v != -1) mScrollDir = ST[v].Type; return true; } else if (sc.Compare("InitialDelay")) { sc.MustGetToken('='); if (!sc.CheckToken('-')) { sc.MustGetFloat(); mScrollDelay = xs_RoundToInt(sc.Float*TICRATE); } else { sc.MustGetToken(TK_IntConst); mScrollDelay = sc.Number; } return true; } else if (sc.Compare("ScrollTime")) { sc.MustGetToken('='); if (!sc.CheckToken('-')) { sc.MustGetFloat(); mScrollTime = xs_RoundToInt(sc.Float*TICRATE); } else { sc.MustGetToken(TK_IntConst); mScrollTime = sc.Number; } return true; } else if (sc.Compare("Background2")) { sc.MustGetToken('='); sc.MustGetToken(TK_StringConst); mSecondPic = sc.String; return true; } else return Super::ParseKey(sc); } //========================================================================== // // ParseIntermission // //========================================================================== void FMapInfoParser::ParseIntermissionAction(FIntermissionDescriptor *desc) { FIntermissionAction *ac = NULL; sc.MustGetToken(TK_Identifier); if (sc.Compare("image")) { ac = new FIntermissionAction; } else if (sc.Compare("scroller")) { ac = new FIntermissionActionScroller; } else if (sc.Compare("cast")) { ac = new FIntermissionActionCast; } else if (sc.Compare("Fader")) { ac = new FIntermissionActionFader; } else if (sc.Compare("Wiper")) { ac = new FIntermissionActionWiper; } else if (sc.Compare("TextScreen")) { ac = new FIntermissionActionTextscreen; } else if (sc.Compare("GotoTitle")) { ac = new FIntermissionAction; ac->mClass = TITLE_ID; } else if (sc.Compare("Link")) { sc.MustGetToken('='); sc.MustGetToken(TK_Identifier); desc->mLink = sc.String; return; } else { sc.ScriptMessage("Unknown intermission type '%s'", sc.String); } sc.MustGetToken('{'); while (!sc.CheckToken('}')) { bool success = false; if (!sc.CheckToken(TK_Sound)) { sc.MustGetToken(TK_Identifier); } if (ac != NULL) { success = ac->ParseKey(sc); if (!success) { sc.ScriptMessage("Unknown key name '%s'\n", sc.String); } } if (!success) SkipToNext(); } if (ac != NULL) desc->mActions.Push(ac); } //========================================================================== // // ParseIntermission // //========================================================================== void FMapInfoParser::ParseIntermission() { sc.MustGetString(); FName intname = sc.String; FIntermissionDescriptor *desc = new FIntermissionDescriptor(); ReplaceIntermission(intname, desc); sc.MustGetToken('{'); while (!sc.CheckToken('}')) { ParseIntermissionAction(desc); } } //========================================================================== // // Parse old style endsequence // //========================================================================== struct EndSequence { SBYTE EndType; bool MusicLooping; bool PlayTheEnd; FString PicName; FString PicName2; FString Music; }; enum EndTypes { END_Pic, END_Bunny, END_Cast, END_Demon }; FName FMapInfoParser::ParseEndGame() { EndSequence newSeq; static int generated = 0; newSeq.EndType = -1; newSeq.PlayTheEnd = false; newSeq.MusicLooping = true; while (!sc.CheckString("}")) { sc.MustGetString(); if (sc.Compare("pic")) { ParseAssign(); sc.MustGetString(); newSeq.EndType = END_Pic; newSeq.PicName = sc.String; } else if (sc.Compare("hscroll")) { ParseAssign(); newSeq.EndType = END_Bunny; sc.MustGetString(); newSeq.PicName = sc.String; ParseComma(); sc.MustGetString(); newSeq.PicName2 = sc.String; if (CheckNumber()) newSeq.PlayTheEnd = !!sc.Number; } else if (sc.Compare("vscroll")) { ParseAssign(); newSeq.EndType = END_Demon; sc.MustGetString(); newSeq.PicName = sc.String; ParseComma(); sc.MustGetString(); newSeq.PicName2 = sc.String; } else if (sc.Compare("cast")) { newSeq.EndType = END_Cast; if (newSeq.PicName.IsEmpty()) newSeq.PicName = "$bgcastcall"; } else if (sc.Compare("music")) { ParseAssign(); sc.MustGetString(); newSeq.Music = sc.String; if (CheckNumber()) { newSeq.MusicLooping = !!sc.Number; } } else { if (format_type == FMT_New) { // Unknown sc.ScriptMessage("Unknown property '%s' found in endgame definition\n", sc.String); SkipToNext(); } else { sc.ScriptError("Unknown property '%s' found in endgame definition\n", sc.String); } } } FIntermissionDescriptor *desc = new FIntermissionDescriptor; FIntermissionAction *action; switch (newSeq.EndType) { case END_Pic: action = new FIntermissionAction; break; case END_Bunny: { FIntermissionActionScroller *bunny = new FIntermissionActionScroller; bunny->mSecondPic = newSeq.PicName2; bunny->mScrollDir = SCROLL_Left; bunny->mScrollDelay = 230; bunny->mScrollTime = 640; bunny->mDuration = 1130; action = bunny; if (newSeq.PlayTheEnd) desc->mLink = "TheEnd"; break; } case END_Demon: { FIntermissionActionScroller *demon = new FIntermissionActionScroller; demon->mSecondPic = newSeq.PicName2; demon->mScrollDir = SCROLL_Up; demon->mScrollDelay = 70; demon->mScrollTime = 600; action = demon; break; } case END_Cast: action = new FIntermissionAction; action->mDuration = 1; desc->mLink = "Doom2Cast"; break; } action->mBackground = newSeq.PicName; action->mMusic = newSeq.Music; action->mMusicLooping = newSeq.MusicLooping; desc->mActions.Push(action); FString seq; seq.Format("@EndSequence_%d_", generated++); ReplaceIntermission(seq, desc); return FName(seq); } //========================================================================== // // Checks map name for end sequence // //========================================================================== FName FMapInfoParser::CheckEndSequence() { const char *seqname = NULL; if (sc.Compare("endgame")) { if (!sc.CheckString("{")) { // Make Demon Eclipse work again sc.UnGet(); goto standard_endgame; } return ParseEndGame(); } else if (strnicmp (sc.String, "EndGame", 7) == 0) { switch (sc.String[7]) { case '1': seqname = "Inter_Pic1"; break; case '2': seqname = "Inter_Pic2"; break; case '3': seqname = "Inter_Bunny"; break; case 'C': seqname = "Inter_Cast"; break; case 'W': seqname = "Inter_Underwater"; break; case 'S': seqname = "Inter_Strife"; break; standard_endgame: default: seqname = "Inter_Pic3"; break; } } else if (sc.Compare("endpic")) { ParseComma(); sc.MustGetString (); FString seqname; seqname << "@EndPic_" << sc.String; FIntermissionDescriptor *desc = new FIntermissionDescriptor; FIntermissionAction *action = new FIntermissionAction; action->mBackground = sc.String; desc->mActions.Push(action); ReplaceIntermission(seqname, desc); return FName(seqname); } else if (sc.Compare("endbunny")) { seqname = "Inter_Bunny"; } else if (sc.Compare("endcast")) { seqname = "Inter_Cast"; } else if (sc.Compare("enddemon")) { seqname = "Inter_Demonscroll"; } else if (sc.Compare("endchess")) { seqname = "Inter_Chess"; } else if (sc.Compare("endunderwater")) { seqname = "Inter_Underwater"; } else if (sc.Compare("endbuystrife")) { seqname = "Inter_BuyStrife"; } else if (sc.Compare("endtitle")) { seqname = "Inter_Titlescreen"; } else if (sc.Compare("endsequence")) { ParseComma(); sc.MustGetString(); seqname = sc.String; } if (seqname != NULL) { return FName(seqname); } return NAME_None; } //========================================================================== // // Creates an intermission from the cluster's finale info // //========================================================================== void F_StartFinale (const char *music, int musicorder, int cdtrack, unsigned int cdid, const char *flat, const char *text, INTBOOL textInLump, INTBOOL finalePic, INTBOOL lookupText, bool ending, FName endsequence) { if (text != NULL && *text != 0) { FIntermissionActionTextscreen *textscreen = new FIntermissionActionTextscreen; if (textInLump) { int lump = Wads.CheckNumForFullName(text, true); if (lump > 0) { textscreen->mText = Wads.ReadLump(lump).GetString(); } else { textscreen->mText.Format("Unknown text lump '%s'", text); } } else if (!lookupText) { textscreen->mText = text; } else { textscreen->mText << '$' << text; } textscreen->mTextDelay = 10; if (flat != NULL && *flat != 0) { textscreen->mBackground = flat; } else { // force a black screen if no texture is set. textscreen->mBackground = "-"; } textscreen->mFlatfill = !finalePic; if (music != NULL && *music != 0) { textscreen->mMusic = music; textscreen->mMusicOrder = musicorder; } if (cdtrack > 0) { textscreen->mCdTrack = cdtrack; textscreen->mCdId = cdid; } FIntermissionDescriptor *desc = new FIntermissionDescriptor; desc->mActions.Push(textscreen); if (ending) { desc->mLink = endsequence; FIntermissionActionWiper *wiper = new FIntermissionActionWiper; desc->mActions.Push(wiper); } F_StartIntermission(desc, true, ending? FSTATE_EndingGame : FSTATE_ChangingLevel); } else if (ending) { FIntermissionDescriptor **pdesc = IntermissionDescriptors.CheckKey(endsequence); if (pdesc != NULL) { F_StartIntermission(*pdesc, false, ending? FSTATE_EndingGame : FSTATE_ChangingLevel); } } }