/* ** v_draw.cpp ** Draw patches and blocks to a canvas ** **--------------------------------------------------------------------------- ** Copyright 1998-2006 Randy Heit ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ #include #include #include "doomtype.h" #include "v_video.h" #include "m_swap.h" #include "r_defs.h" #include "r_draw.h" #include "r_things.h" #include "i_system.h" #include "i_video.h" #include "templates.h" // [RH] Stretch values to make a 320x200 image best fit the screen // without using fractional steppings int CleanXfac, CleanYfac; // [RH] Effective screen sizes that the above scale values give you int CleanWidth, CleanHeight; CVAR (Bool, hud_scale, false, CVAR_ARCHIVE); void STACK_ARGS DCanvas::DrawTexture (FTexture *img, int x, int y, int tags_first, ...) { va_list tags; va_start(tags, tags_first); DrawTextureV(img, x, y, tags_first, tags); } void STACK_ARGS DCanvas::DrawTextureV(FTexture *img, int x, int y, uint32 tag, va_list tags) { FTexture::Span unmaskedSpan[2]; const FTexture::Span **spanptr, *spans; static BYTE identitymap[256]; static short bottomclipper[MAXWIDTH], topclipper[MAXWIDTH]; DrawParms parms; if (!ParseDrawTextureTags(img, x, y, tag, tags, &parms)) { return; } if (parms.masked) { spanptr = &spans; } else { spanptr = NULL; } fixedcolormap = identitymap; ESPSResult mode = R_SetPatchStyle (parms.style, parms.alpha, 0, parms.fillcolor); if (parms.style != STYLE_Shaded) { if (parms.translation != NULL) { dc_colormap = (lighttable_t *)parms.translation; } else { dc_colormap = identitymap; } } BYTE *destorgsave = dc_destorg; dc_destorg = screen->GetBuffer(); fixed_t x0 = parms.x - Scale (parms.left, parms.destwidth, parms.texwidth); fixed_t y0 = parms.y - Scale (parms.top, parms.destheight, parms.texheight); if (mode != DontDraw) { const BYTE *pixels; int stop4; if (spanptr == NULL) { // Create a single span for forced unmasked images spans = unmaskedSpan; unmaskedSpan[0].TopOffset = 0; unmaskedSpan[0].Length = img->GetHeight(); unmaskedSpan[1].TopOffset = 0; unmaskedSpan[1].Length = 0; } fixed_t centeryback = centeryfrac; centeryfrac = 0; sprtopscreen = y0; spryscale = parms.destheight / img->GetHeight(); // Fix precision errors that are noticeable at some resolutions if (((y0 + parms.destheight) >> FRACBITS) > ((y0 + spryscale * img->GetHeight()) >> FRACBITS)) { spryscale++; } sprflipvert = false; dc_iscale = 0xffffffffu / (unsigned)spryscale; dc_texturemid = FixedMul (-y0, dc_iscale); fixed_t frac = 0; fixed_t xiscale = DivScale32 (img->GetWidth(), parms.destwidth); int x2 = (x0 + parms.destwidth) >> FRACBITS; if (bottomclipper[0] != parms.dclip) { clearbufshort (bottomclipper, screen->GetWidth(), (short)parms.dclip); if (identitymap[1] != 1) { for (int i = 0; i < 256; ++i) { identitymap[i] = i; } } } if (parms.uclip != 0) { if (topclipper[0] != parms.uclip) { clearbufshort (topclipper, screen->GetWidth(), (short)parms.uclip); } mceilingclip = topclipper; } else { mceilingclip = zeroarray; } mfloorclip = bottomclipper; if (parms.flipX) { frac = (img->GetWidth() << FRACBITS) - 1; xiscale = -xiscale; } dc_x = x0 >> FRACBITS; if (parms.windowleft > 0 || parms.windowright < parms.texwidth) { fixed_t xscale = parms.destwidth / parms.texwidth; dc_x += (parms.windowleft * xscale) >> FRACBITS; frac += parms.windowleft << FRACBITS; x2 -= ((parms.texwidth - parms.windowright) * xscale) >> FRACBITS; } if (dc_x < parms.lclip) { frac += (parms.lclip - dc_x) * xiscale; dc_x = parms.lclip; } if (x2 > parms.rclip) { x2 = parms.rclip; } if (parms.destheight < 32*FRACUNIT) { mode = DoDraw0; } if (mode == DoDraw0) { // One column at a time stop4 = dc_x; } else // DoDraw1 { // Up to four columns at a time stop4 = x2 & ~3; } if (dc_x < x2) { while ((dc_x < stop4) && (dc_x & 3)) { pixels = img->GetColumn (frac >> FRACBITS, spanptr); R_DrawMaskedColumn (pixels, spans); dc_x++; frac += xiscale; } while (dc_x < stop4) { rt_initcols(); for (int zz = 4; zz; --zz) { pixels = img->GetColumn (frac >> FRACBITS, spanptr); R_DrawMaskedColumnHoriz (pixels, spans); dc_x++; frac += xiscale; } rt_draw4cols (dc_x - 4); } while (dc_x < x2) { pixels = img->GetColumn (frac >> FRACBITS, spanptr); R_DrawMaskedColumn (pixels, spans); dc_x++; frac += xiscale; } } centeryfrac = centeryback; } R_FinishSetPatchStyle (); dc_destorg = destorgsave; if (ticdup != 0 && menuactive == MENU_Off) { NetUpdate (); } } bool DCanvas::ParseDrawTextureTags (FTexture *img, int x, int y, DWORD tag, va_list tags, DrawParms *parms) const { INTBOOL boolval; int intval; if (img == NULL || img->UseType == FTexture::TEX_Null) { return false; } parms->texwidth = img->GetScaledWidth(); parms->texheight = img->GetScaledHeight(); parms->windowleft = 0; parms->windowright = parms->texwidth; parms->dclip = this->GetHeight(); parms->uclip = 0; parms->lclip = 0; parms->rclip = this->GetWidth(); parms->destwidth = parms->windowright << FRACBITS; parms->destheight = parms->texheight << FRACBITS; parms->top = img->GetScaledTopOffset(); parms->left = img->GetScaledLeftOffset(); parms->alpha = FRACUNIT; parms->fillcolor = -1; parms->translation = NULL; parms->alphaChannel = false; parms->flipX = false; parms->shadowAlpha = 0; parms->shadowColor = 0; parms->virtWidth = this->GetWidth(); parms->virtHeight = this->GetHeight(); parms->keepratio = false; parms->style = STYLE_Count; parms->masked = true; parms->x = x << FRACBITS; parms->y = y << FRACBITS; // Parse the tag list for attributes while (tag != TAG_DONE) { va_list *more_p; DWORD data; switch (tag) { case TAG_IGNORE: default: data = va_arg (tags, DWORD); break; case TAG_MORE: more_p = va_arg (tags, va_list *); va_end (tags); #ifdef __GNUC__ __va_copy (tags, *more_p); #else tags = *more_p; #endif break; case DTA_DestWidth: parms->destwidth = va_arg (tags, int) << FRACBITS; break; case DTA_DestHeight: parms->destheight = va_arg (tags, int) << FRACBITS; break; case DTA_Clean: boolval = va_arg (tags, INTBOOL); if (boolval) { parms->x = (parms->x - 160*FRACUNIT) * CleanXfac + (Width * (FRACUNIT/2)); parms->y = (parms->y - 100*FRACUNIT) * CleanYfac + (Height * (FRACUNIT/2)); parms->destwidth = parms->texwidth * CleanXfac * FRACUNIT; parms->destheight = parms->texheight * CleanYfac * FRACUNIT; } break; case DTA_CleanNoMove: boolval = va_arg (tags, INTBOOL); if (boolval) { parms->destwidth = parms->texwidth * CleanXfac * FRACUNIT; parms->destheight = parms->texheight * CleanYfac * FRACUNIT; } break; case DTA_320x200: boolval = va_arg (tags, INTBOOL); if (boolval) { parms->virtWidth = 320; parms->virtHeight = 200; } break; case DTA_HUDRules: { bool xright = parms->x < 0; bool ybot = parms->y < 0; intval = va_arg (tags, int); if (hud_scale) { parms->x *= CleanXfac; if (intval == HUD_HorizCenter) parms->x += Width * FRACUNIT / 2; else if (xright) parms->x = Width * FRACUNIT + parms->x; parms->y *= CleanYfac; if (ybot) parms->y = Height * FRACUNIT + parms->y; parms->destwidth = parms->texwidth * CleanXfac * FRACUNIT; parms->destheight = parms->texheight * CleanYfac * FRACUNIT; } else { if (intval == HUD_HorizCenter) parms->x += Width * FRACUNIT / 2; else if (xright) parms->x = Width * FRACUNIT + parms->x; if (ybot) parms->y = Height * FRACUNIT + parms->y; } } break; case DTA_VirtualWidth: parms->virtWidth = va_arg (tags, int); break; case DTA_VirtualHeight: parms->virtHeight = va_arg (tags, int); break; case DTA_Alpha: parms->alpha = MIN (FRACUNIT, va_arg (tags, fixed_t)); break; case DTA_AlphaChannel: parms->alphaChannel = va_arg (tags, INTBOOL); break; case DTA_FillColor: parms->fillcolor = va_arg (tags, int); break; case DTA_Translation: parms->translation = va_arg (tags, const BYTE *); break; case DTA_FlipX: parms->flipX = va_arg (tags, INTBOOL); break; case DTA_TopOffset: parms->top = va_arg (tags, int); break; case DTA_LeftOffset: parms->left = va_arg (tags, int); break; case DTA_CenterOffset: if (va_arg (tags, int)) { parms->left = parms->texwidth / 2; parms->top = parms->texheight / 2; } break; case DTA_CenterBottomOffset: if (va_arg (tags, int)) { parms->left = parms->texwidth / 2; parms->top = parms->texheight; } break; case DTA_WindowLeft: parms->windowleft = va_arg (tags, int); break; case DTA_WindowRight: parms->windowright = va_arg (tags, int); break; case DTA_ClipTop: parms->uclip = va_arg (tags, int); if (parms->uclip < 0) { parms->uclip = 0; } break; case DTA_ClipBottom: parms->dclip = va_arg (tags, int); if (parms->dclip > this->GetHeight()) { parms->dclip = this->GetHeight(); } break; case DTA_ClipLeft: parms->lclip = va_arg (tags, int); if (parms->lclip < 0) { parms->lclip = 0; } break; case DTA_ClipRight: parms->rclip = va_arg (tags, int); if (parms->rclip > this->GetWidth()) { parms->rclip = this->GetWidth(); } break; case DTA_ShadowAlpha: parms->shadowAlpha = MIN (FRACUNIT, va_arg (tags, fixed_t)); break; case DTA_ShadowColor: parms->shadowColor = va_arg (tags, int); break; case DTA_Shadow: boolval = va_arg (tags, INTBOOL); if (boolval) { parms->shadowAlpha = FRACUNIT/2; parms->shadowColor = 0; } else { parms->shadowAlpha = 0; } break; case DTA_Masked: parms->masked = va_arg (tags, INTBOOL); break; case DTA_KeepRatio: parms->keepratio = va_arg (tags, INTBOOL); break; case DTA_RenderStyle: parms->style = ERenderStyle(va_arg (tags, int)); break; } tag = va_arg (tags, DWORD); } va_end (tags); if (parms->virtWidth != Width || parms->virtHeight != Height) { int myratio = CheckRatio (Width, Height); int right = parms->x + parms->destwidth; int bottom = parms->y + parms->destheight; if (myratio != 0 && myratio != 4 && !parms->keepratio) { // The target surface is not 4:3, so expand the specified // virtual size to avoid undesired stretching of the image. // Does not handle non-4:3 virtual sizes. I'll worry about // those if somebody expresses a desire to use them. parms->x = Scale(parms->x - parms->virtWidth*FRACUNIT/2, Width*960, parms->virtWidth*BaseRatioSizes[myratio][0]) + Width*FRACUNIT/2; parms->destwidth = Scale(right - parms->virtWidth*FRACUNIT/2, Width*960, parms->virtWidth*BaseRatioSizes[myratio][0]) + Width*FRACUNIT/2 - parms->x; } else { parms->x = Scale (parms->x, Width, parms->virtWidth); parms->destwidth = Scale (right, Width, parms->virtWidth) - parms->x; } parms->y = Scale (parms->y, Height, parms->virtHeight); parms->destheight = Scale (bottom, Height, parms->virtHeight) - parms->y; } if (parms->destwidth <= 0 || parms->destheight <= 0) { return false; } if (parms->style == STYLE_Count) { if (parms->fillcolor != -1) { if (parms->alphaChannel) { parms->style = STYLE_Shaded; } else if (parms->alpha < FRACUNIT) { parms->style = STYLE_TranslucentStencil; } else { parms->style = STYLE_Stencil; } } else if (parms->alpha < FRACUNIT) { parms->style = STYLE_Translucent; } else { parms->style = STYLE_Normal; } } return true; } void DCanvas::FillBorder (FTexture *img) { int myratio = CheckRatio (Width, Height); if (myratio == 0) { // This is a 4:3 display, so no border to show return; } int bordtop, bordbottom, bordleft, bordright, bord; if (myratio & 4) { // Screen is taller than it is wide bordleft = bordright = 0; bord = Height - Height * BaseRatioSizes[myratio][3] / 48; bordtop = bord / 2; bordbottom = bord - bordtop; } else { // Screen is wider than it is tall bordtop = bordbottom = 0; bord = Width - Width * BaseRatioSizes[myratio][3] / 48; bordleft = bord / 2; bordright = bord - bordleft; } if (img != NULL) { FlatFill (0, 0, Width, bordtop, img); // Top FlatFill (0, bordtop, bordleft, Height - bordbottom, img); // Left FlatFill (Width - bordright, bordtop, Width, Height - bordbottom, img); // Right FlatFill (0, Height - bordbottom, Width, Height, img); // Bottom } else { Clear (0, 0, Width, bordtop, 0, 0); // Top Clear (0, bordtop, bordleft, Height - bordbottom, 0, 0); // Left Clear (Width - bordright, bordtop, Width, Height - bordbottom, 0, 0); // Right Clear (0, Height - bordbottom, Width, Height, 0, 0); // Bottom } } /********************************/ /* */ /* Other miscellaneous routines */ /* */ /********************************/ // // V_DrawBlock // Draw a linear block of pixels into the view buffer. // void DCanvas::DrawBlock (int x, int y, int _width, int _height, const BYTE *src) const { int srcpitch = _width; int destpitch; BYTE *dest; if (ClipBox (x, y, _width, _height, src, srcpitch)) { return; // Nothing to draw } destpitch = Pitch; dest = Buffer + y*Pitch + x; do { memcpy (dest, src, _width); src += srcpitch; dest += destpitch; } while (--_height); } // // V_GetBlock // Gets a linear block of pixels from the view buffer. // void DCanvas::GetBlock (int x, int y, int _width, int _height, BYTE *dest) const { const BYTE *src; #ifdef RANGECHECK if (x<0 ||x+_width > Width || y<0 || y+_height>Height) { I_Error ("Bad V_GetBlock"); } #endif src = Buffer + y*Pitch + x; while (_height--) { memcpy (dest, src, _width); src += Pitch; dest += _width; } } // Returns true if the box was completely clipped. False otherwise. bool DCanvas::ClipBox (int &x, int &y, int &w, int &h, const BYTE *&src, const int srcpitch) const { if (x >= Width || y >= Height || x+w <= 0 || y+h <= 0) { // Completely clipped off screen return true; } if (x < 0) // clip left edge { src -= x; w += x; x = 0; } if (x+w > Width) // clip right edge { w = Width - x; } if (y < 0) // clip top edge { src -= y*srcpitch; h += y; y = 0; } if (y+h > Height) // clip bottom edge { h = Height - y; } return false; }