/* ** Polygon Doom software renderer ** Copyright (c) 2016 Magnus Norddahl ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** */ #pragma once #include "r_poly_scene.h" struct PolyPortalVertexRange { PolyPortalVertexRange(const TriVertex *vertices, int count, bool ccw, uint32_t subsectorDepth) : Vertices(vertices), Count(count), Ccw(ccw), SubsectorDepth(subsectorDepth) { } const TriVertex *Vertices; int Count; bool Ccw; uint32_t SubsectorDepth; }; class PolyDrawSectorPortal { public: PolyDrawSectorPortal(FSectorPortal *portal, bool ceiling); void Render(int portalDepth); void RenderTranslucent(int portalDepth); FSectorPortal *Portal = nullptr; uint32_t StencilValue = 0; std::vector Shape; private: void SaveGlobals(); void RestoreGlobals(); bool Ceiling; RenderPolyScene RenderPortal; int savedextralight; DVector3 savedpos; DAngle savedangle; double savedvisibility; AActor *savedcamera; sector_t *savedsector; }; class PolyDrawLinePortal { public: PolyDrawLinePortal(FLinePortal *portal); PolyDrawLinePortal(line_t *mirror); void Render(int portalDepth); void RenderTranslucent(int portalDepth); FLinePortal *Portal = nullptr; line_t *Mirror = nullptr; uint32_t StencilValue = 0; std::vector Shape; private: void SaveGlobals(); void RestoreGlobals(); RenderPolyScene RenderPortal; int savedextralight; DVector3 savedpos; DAngle savedangle; AActor *savedcamera; sector_t *savedsector; ActorRenderFlags savedvisibility; DVector3 savedViewPath[2]; };