/* ** p_xlat.cpp ** Translate old Doom format maps to the Hexen format ** **--------------------------------------------------------------------------- ** Copyright 1998-2007 Randy Heit ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ #include "doomtype.h" #include "g_level.h" #include "p_lnspec.h" #include "doomdata.h" #include "r_data.h" #include "m_swap.h" #include "p_spec.h" #include "p_local.h" #include "a_sharedglobal.h" #include "gi.h" #include "w_wad.h" #include "sc_man.h" #include "cmdlib.h" #include "xlat/xlat.h" // define names for the TriggerType field of the general linedefs typedef enum { WalkOnce, WalkMany, SwitchOnce, SwitchMany, GunOnce, GunMany, PushOnce, PushMany, } triggertype_e; void P_TranslateLineDef (line_t *ld, maplinedef_t *mld) { unsigned short special = (unsigned short) LittleShort(mld->special); short tag = LittleShort(mld->tag); DWORD flags = LittleShort(mld->flags); INTBOOL passthrough; if (flags & ML_TRANSLUCENT_STRIFE) { ld->Alpha = FRACUNIT*3/4; } if (gameinfo.gametype == GAME_Strife) { if (flags & ML_RAILING_STRIFE) { flags |= ML_RAILING; } if (flags & ML_BLOCK_FLOATERS_STRIFE) { flags |= ML_BLOCK_FLOATERS; } passthrough = 0; } else { if (gameinfo.gametype == GAME_Doom) { if (flags & ML_RESERVED_ETERNITY) { flags &= 0x1FF; } } if (flags & ML_3DMIDTEX_ETERNITY) { flags |= ML_3DMIDTEX; } passthrough = (flags & ML_PASSUSE_BOOM); } flags = flags & 0xFFFF01FF; // Ignore flags unknown to DOOM // For purposes of maintaining BOOM compatibility, each // line also needs to have its ID set to the same as its tag. // An external conversion program would need to do this more // intelligently. ld->id = tag; // 0 specials are never translated. if (special == 0) { ld->special = 0; ld->flags = flags; ld->args[0] = mld->tag; memset (ld->args+1, 0, sizeof(ld->args)-sizeof(ld->args[0])); return; } FLineTrans *linetrans = NULL; if (special < SimpleLineTranslations.Size()) linetrans = &SimpleLineTranslations[special]; if (linetrans != NULL && linetrans->special != 0) { ld->special = linetrans->special; ld->args[0] = linetrans->args[0]; ld->args[1] = linetrans->args[1]; ld->args[2] = linetrans->args[2]; ld->args[3] = linetrans->args[3]; ld->args[4] = linetrans->args[4]; ld->flags = flags | ((linetrans->flags & 0x1f) << 9); if (linetrans->flags & 0x20) ld->flags |= ML_FIRSTSIDEONLY; ld->activation = 1 << GET_SPAC(ld->flags); if (ld->activation == SPAC_AnyCross) ld->activation = SPAC_Impact|SPAC_PCross; // this is really PTouch ld->flags &= ~ML_SPAC_MASK; if (passthrough && ld->activation == SPAC_Use) { ld->activation = SPAC_UseThrough; } switch (linetrans->flags & LINETRANS_TAGMASK) { case LINETRANS_HAS2TAGS: // First two arguments are tags ld->args[1] = tag; case LINETRANS_HASTAGAT1: // First argument is a tag ld->args[0] = tag; break; case LINETRANS_HASTAGAT2: // Second argument is a tag ld->args[1] = tag; break; case LINETRANS_HASTAGAT3: // Third argument is a tag ld->args[2] = tag; break; case LINETRANS_HASTAGAT4: // Fourth argument is a tag ld->args[3] = tag; break; case LINETRANS_HASTAGAT5: // Fifth argument is a tag ld->args[4] = tag; break; } if ((ld->flags & ML_SECRET) && ld->activation & (SPAC_Use|SPAC_UseThrough)) { ld->flags &= ~ML_MONSTERSCANACTIVATE; } return; } for(int i=0;i= b->FirstLinetype && special <= b->LastLinetype) { ld->special = b->NewSpecial; switch (special & 0x0007) { case WalkMany: flags |= ML_REPEAT_SPECIAL; case WalkOnce: ld->activation = SPAC_Cross; break; case SwitchMany: case PushMany: flags |= ML_REPEAT_SPECIAL; case SwitchOnce: case PushOnce: if (passthrough) ld->activation = SPAC_UseThrough; else ld->activation = SPAC_Use; break; case GunMany: flags |= ML_REPEAT_SPECIAL; case GunOnce: ld->activation = SPAC_Impact; break; } ld->args[0] = tag; ld->args[1] = ld->args[2] = ld->args[3] = ld->args[4] = 0; for(unsigned j=0; j < b->Args.Size(); j++) { FBoomArg *arg = &b->Args[j]; int *destp; int flagtemp; BYTE val = 0; // quiet, GCC bool found; if (arg->ArgNum < 4) { destp = &ld->args[arg->ArgNum+1]; } else { flagtemp = ((flags >> 9) & 0x3f); destp = &flagtemp; } if (arg->ListSize == 0) { val = arg->ConstantValue; found = true; } else { found = false; for (int k = 0; k < arg->ListSize; k++) { if ((special & arg->AndValue) == arg->ResultFilter[k]) { val = arg->ResultValue[k]; found = true; } } } if (found) { if (arg->bOrExisting) { *destp |= val; } else { *destp = val; } if (arg->ArgNum == 4) { flags = (flags & ~0x7e00) | (flagtemp << 9); } } } // We treat push triggers like switch triggers with zero tags. if ((special & 7) == PushMany || (special & 7) == PushOnce) { if (ld->special == Generic_Door) { ld->args[2] |= 128; } else { ld->args[0] = 0; } } ld->flags = flags; if (flags & ML_MONSTERSCANACTIVATE && ld->activation == SPAC_Cross) { // In Boom anything can activate such a line so set the proper type here. ld->activation = SPAC_AnyCross; } return; } } // Don't know what to do, so 0 it ld->special = 0; ld->flags = flags; memset (ld->args, 0, sizeof(ld->args)); } // Now that ZDoom again gives the option of using Doom's original teleport // behavior, only teleport dests in a sector with a 0 tag need to be // given a TID. And since Doom format maps don't have TIDs, we can safely // give them TID 1. void P_TranslateTeleportThings () { AActor *dest; TThinkerIterator iterator(NAME_TeleportDest); bool foundSomething = false; while ( (dest = iterator.Next()) ) { if (dest->Sector->tag == 0) { dest->tid = 1; dest->AddToHash (); foundSomething = true; } } if (foundSomething) { for (int i = 0; i < numlines; ++i) { if (lines[i].special == Teleport) { if (lines[i].args[1] == 0) { lines[i].args[0] = 1; } } else if (lines[i].special == Teleport_NoFog) { if (lines[i].args[2] == 0) { lines[i].args[0] = 1; } } else if (lines[i].special == Teleport_ZombieChanger) { if (lines[i].args[1] == 0) { lines[i].args[0] = 1; } } } } } int P_TranslateSectorSpecial (int special) { int mask = 0; for(int i = SectorMasks.Size()-1; i>=0; i--) { int newmask = special & SectorMasks[i].mask; if (newmask) { special &= ~newmask; if (SectorMasks[i].op == 1) newmask <<= SectorMasks[i].shift; else if (SectorMasks[i].op == -1) newmask >>= SectorMasks[i].shift; else if (SectorMasks[i].op == 0 && SectorMasks[i].shift ==1) newmask = 0; mask |= newmask; } } if ((unsigned)special < SectorTranslations.Size()) { if (SectorTranslations[special].bitmask_allowed && mask) special = 0; else special = SectorTranslations[special].newtype; } return special | mask; }