/* ** hardware.cpp ** Somewhat OS-independant interface to the screen, mouse, keyboard, and stick ** **--------------------------------------------------------------------------- ** Copyright 1998-2006 Randy Heit ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ #include #include #include #include "version.h" #include "hardware.h" #include "i_video.h" #include "i_system.h" #include "c_console.h" #include "c_cvars.h" #include "c_dispatch.h" #include "sdlvideo.h" #include "v_text.h" #include "doomstat.h" #include "m_argv.h" #include "sdlglvideo.h" #include "r_renderer.h" #include "r_swrenderer.h" EXTERN_CVAR (Bool, ticker) EXTERN_CVAR (Bool, fullscreen) EXTERN_CVAR (Float, vid_winscale) IVideo *Video; extern int NewWidth, NewHeight, NewBits, DisplayBits; bool V_DoModeSetup (int width, int height, int bits); void I_RestartRenderer(); int currentrenderer; // [ZDoomGL] CUSTOM_CVAR (Int, vid_renderer, 1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL) { // 0: Software renderer // 1: OpenGL renderer if (self != currentrenderer) { switch (self) { case 0: Printf("Switching to software renderer...\n"); break; case 1: Printf("Switching to OpenGL renderer...\n"); break; default: Printf("Unknown renderer (%d). Falling back to software renderer...\n", (int) vid_renderer); self = 0; // make sure to actually switch to the software renderer break; } Printf("You must restart " GAMENAME " to switch the renderer\n"); } } void I_ShutdownGraphics () { if (screen) { DFrameBuffer *s = screen; screen = NULL; s->ObjectFlags |= OF_YesReallyDelete; delete s; } if (Video) delete Video, Video = NULL; } void I_InitGraphics () { UCVarValue val; val.Bool = !!Args->CheckParm ("-devparm"); ticker.SetGenericRepDefault (val, CVAR_Bool); //currentrenderer = vid_renderer; if (currentrenderer==1) Video = new SDLGLVideo(0); else Video = new SDLVideo (0); if (Video == NULL) I_FatalError ("Failed to initialize display"); atterm (I_ShutdownGraphics); Video->SetWindowedScale (vid_winscale); } static void I_DeleteRenderer() { if (Renderer != NULL) delete Renderer; } void I_CreateRenderer() { currentrenderer = vid_renderer; if (Renderer == NULL) { if (currentrenderer==1) Renderer = gl_CreateInterface(); else Renderer = new FSoftwareRenderer; atterm(I_DeleteRenderer); } } /** Remaining code is common to Win32 and Linux **/ // VIDEO WRAPPERS --------------------------------------------------------- DFrameBuffer *I_SetMode (int &width, int &height, DFrameBuffer *old) { bool fs = false; switch (Video->GetDisplayType ()) { case DISPLAY_WindowOnly: fs = false; break; case DISPLAY_FullscreenOnly: fs = true; break; case DISPLAY_Both: fs = fullscreen; break; } DFrameBuffer *res = Video->CreateFrameBuffer (width, height, fs, old); /* Right now, CreateFrameBuffer cannot return NULL if (res == NULL) { I_FatalError ("Mode %dx%d is unavailable\n", width, height); } */ return res; } bool I_CheckResolution (int width, int height, int bits) { int twidth, theight; Video->StartModeIterator (bits, screen ? screen->IsFullscreen() : fullscreen); while (Video->NextMode (&twidth, &theight, NULL)) { if (width == twidth && height == theight) return true; } return false; } void I_ClosestResolution (int *width, int *height, int bits) { int twidth, theight; int cwidth = 0, cheight = 0; int iteration; DWORD closest = 4294967295u; for (iteration = 0; iteration < 2; iteration++) { Video->StartModeIterator (bits, screen ? screen->IsFullscreen() : fullscreen); while (Video->NextMode (&twidth, &theight, NULL)) { if (twidth == *width && theight == *height) return; if (iteration == 0 && (twidth < *width || theight < *height)) continue; DWORD dist = (twidth - *width) * (twidth - *width) + (theight - *height) * (theight - *height); if (dist < closest) { closest = dist; cwidth = twidth; cheight = theight; } } if (closest != 4294967295u) { *width = cwidth; *height = cheight; return; } } } //========================================================================== // // SetFPSLimit // // Initializes an event timer to fire at a rate of /sec. The video // update will wait for this timer to trigger before updating. // // Pass 0 as the limit for unlimited. // Pass a negative value for the limit to use the value of vid_maxfps. // //========================================================================== EXTERN_CVAR(Int, vid_maxfps); EXTERN_CVAR(Bool, cl_capfps); #ifndef __APPLE__ Semaphore FPSLimitSemaphore; static void FPSLimitNotify(sigval val) { SEMAPHORE_SIGNAL(FPSLimitSemaphore) } void I_SetFPSLimit(int limit) { static sigevent FPSLimitEvent; static timer_t FPSLimitTimer; static bool FPSLimitTimerEnabled = false; static bool EventSetup = false; if(!EventSetup) { EventSetup = true; FPSLimitEvent.sigev_notify = SIGEV_THREAD; FPSLimitEvent.sigev_signo = 0; FPSLimitEvent.sigev_value.sival_int = 0; FPSLimitEvent.sigev_notify_function = FPSLimitNotify; FPSLimitEvent.sigev_notify_attributes = NULL; SEMAPHORE_INIT(FPSLimitSemaphore, 0, 0) } if (limit < 0) { limit = vid_maxfps; } // Kill any leftover timer. if (FPSLimitTimerEnabled) { timer_delete(FPSLimitTimer); FPSLimitTimerEnabled = false; } if (limit == 0) { // no limit DPrintf("FPS timer disabled\n"); } else { FPSLimitTimerEnabled = true; if(timer_create(CLOCK_REALTIME, &FPSLimitEvent, &FPSLimitTimer) == -1) Printf("Failed to create FPS limitter event\n"); itimerspec period = { {0, 0}, {0, 0} }; period.it_value.tv_nsec = period.it_interval.tv_nsec = 1000000000 / limit; if(timer_settime(FPSLimitTimer, 0, &period, NULL) == -1) Printf("Failed to set FPS limitter timer\n"); DPrintf("FPS timer set to %u ms\n", (unsigned int) period.it_interval.tv_nsec / 1000000); } } #else // So Apple doesn't support POSIX timers and I can't find a good substitute short of // having Objective-C Cocoa events or something like that. void I_SetFPSLimit(int limit) { } #endif CUSTOM_CVAR (Int, vid_maxfps, 200, CVAR_ARCHIVE | CVAR_GLOBALCONFIG) { if (vid_maxfps < TICRATE && vid_maxfps != 0) { vid_maxfps = TICRATE; } else if (vid_maxfps > 1000) { vid_maxfps = 1000; } else if (cl_capfps == 0) { I_SetFPSLimit(vid_maxfps); } } extern int NewWidth, NewHeight, NewBits, DisplayBits; CUSTOM_CVAR (Bool, fullscreen, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) { NewWidth = screen->GetWidth(); NewHeight = screen->GetHeight(); NewBits = DisplayBits; setmodeneeded = true; } CUSTOM_CVAR (Float, vid_winscale, 1.f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) { if (self < 1.f) { self = 1.f; } else if (Video) { Video->SetWindowedScale (self); NewWidth = screen->GetWidth(); NewHeight = screen->GetHeight(); NewBits = DisplayBits; setmodeneeded = true; } } CCMD (vid_listmodes) { static const char *ratios[5] = { "", " - 16:9", " - 16:10", "", " - 5:4" }; int width, height, bits; bool letterbox; if (Video == NULL) { return; } for (bits = 1; bits <= 32; bits++) { Video->StartModeIterator (bits, screen->IsFullscreen()); while (Video->NextMode (&width, &height, &letterbox)) { bool thisMode = (width == DisplayWidth && height == DisplayHeight && bits == DisplayBits); int ratio = CheckRatio (width, height); Printf (thisMode ? PRINT_BOLD : PRINT_HIGH, "%s%4d x%5d x%3d%s%s\n", thisMode || !(ratio & 3) ? "" : TEXTCOLOR_GOLD, width, height, bits, ratios[ratio], thisMode || !letterbox ? "" : TEXTCOLOR_BROWN " LB" ); } } } CCMD (vid_currentmode) { Printf ("%dx%dx%d\n", DisplayWidth, DisplayHeight, DisplayBits); }