class Clink : Actor { Default { Health 150; Radius 20; Height 64; Mass 75; Speed 14; Painchance 32; Monster; +NOBLOOD +FLOORCLIP SeeSound "clink/sight"; AttackSound "clink/attack"; PainSound "clink/pain"; DeathSound "clink/death"; ActiveSound "clink/active"; Obituary "$OB_CLINK"; Tag "$FN_CLINK"; DropItem "SkullRodAmmo", 84, 20; } States { Spawn: CLNK AB 10 A_Look; Loop; See: CLNK ABCD 3 A_Chase; Loop; Melee: CLNK E 5 A_FaceTarget; CLNK F 4 A_FaceTarget; CLNK G 7 A_CustomMeleeAttack(random[ClinkAttack](3,9), "clink/attack", "clink/attack"); Goto See; Pain: CLNK H 3; CLNK H 3 A_Pain; Goto See; Death: CLNK IJ 6; CLNK K 5 A_Scream; CLNK L 5 A_NoBlocking; CLNK MN 5; CLNK O -1; Stop; } }