#ifndef A_KEYS_H #define A_KEYS_H #include "a_pickups.h" class AKey : public AInventory { DECLARE_STATELESS_ACTOR (AKey, AInventory) public: virtual bool HandlePickup (AInventory *item); BYTE KeyNumber; protected: virtual bool ShouldStay (); }; class ADoomKey : public AKey { DECLARE_STATELESS_ACTOR (ADoomKey, AKey) }; class AHereticKey : public AKey { DECLARE_STATELESS_ACTOR (AHereticKey, AKey) }; class AHexenKey : public AKey { DECLARE_STATELESS_ACTOR (AHexenKey, AKey) }; class AStrifeKey : public AKey { DECLARE_STATELESS_ACTOR (AStrifeKey, AKey) }; bool P_CheckKeys (AActor *owner, int keynum, bool remote); void P_InitKeyMessages (); int P_GetMapColorForLock (int lock); int P_GetMapColorForKey (AInventory *key); #endif