// cmdlib.h #ifndef __CMDLIB__ #define __CMDLIB__ #include "doomtype.h" #include "doomdef.h" #include #include #include #include #include #include // the dec offsetof macro doesnt work very well... #define myoffsetof(type,identifier) ((size_t)&((type *)1)->identifier - 1) int Q_filelength (FILE *f); bool FileExists (const char *filename); bool DirEntryExists (const char *pathname); extern FString progdir; void FixPathSeperator (char *path); static void inline FixPathSeperator (FString &path) { path.ReplaceChars('\\', '/'); } void DefaultExtension (char *path, const char *extension); void DefaultExtension (FString &path, const char *extension); FString ExtractFilePath (const char *path); FString ExtractFileBase (const char *path, bool keep_extension=false); int ParseHex (const char *str); int ParseNum (const char *str); bool IsNum (const char *str); // [RH] added char *copystring(const char *s); char *ncopystring(const char *s); void ReplaceString (char **ptr, const char *str); bool CheckWildcards (const char *pattern, const char *text); void FormatGUID (char *buffer, size_t buffsize, const GUID &guid); const char *myasctime (); int strbin (char *str); FString strbin1 (const char *start); char *CleanseString (char *str); void CreatePath(const char * fn); FString ExpandEnvVars(const char *searchpathstring); FString NicePath(const char *path); struct FFileList { FString Filename; bool isDirectory; }; void ScanDirectory(TArray &list, const char *dirpath); //========================================================================== // // Functions to compensate for a tic being a bit short. // Since ZDoom uses a milliseconds timer for game timing // 35 tics are actually only 0.98 seconds. // For real time display this needs to be adjusted // //========================================================================== inline int AdjustTics(int tics) { return (tics * 98) / 100; } inline int Tics2Seconds(int tics) { return (tics * 98) / (100 * TICRATE); } #endif