#include "actor.h" #include "info.h" #include "p_local.h" #include "s_sound.h" #include "a_action.h" #include "m_random.h" #include "a_sharedglobal.h" #include "a_hexenglobal.h" #include "i_system.h" #include "thingdef/thingdef.h" #include "gi.h" #include "g_level.h" #include "p_enemy.h" #include "a_weaponpiece.h" #include "doomstat.h" #include "p_lnspec.h" #include "p_terrain.h" #include "m_bbox.h" #include "ravenshared.h" // Include all the Hexen stuff here to reduce compile time #include "a_bats.cpp" #include "a_bishop.cpp" #include "a_blastradius.cpp" #include "a_boostarmor.cpp" #include "a_centaur.cpp" #include "a_clericflame.cpp" #include "a_clericholy.cpp" #include "a_clericmace.cpp" #include "a_clericstaff.cpp" #include "a_dragon.cpp" #include "a_fighteraxe.cpp" #include "a_fighterhammer.cpp" #include "a_fighterplayer.cpp" #include "a_fighterquietus.cpp" #include "a_firedemon.cpp" #include "a_flechette.cpp" #include "a_fog.cpp" #include "a_healingradius.cpp" #include "a_heresiarch.cpp" #include "a_hexenspecialdecs.cpp" #include "a_iceguy.cpp" #include "a_korax.cpp" #include "a_magecone.cpp" #include "a_magelightning.cpp" #include "a_magestaff.cpp" #include "a_pig.cpp" #include "a_serpent.cpp" #include "a_spike.cpp" #include "a_summon.cpp" #include "a_teleportother.cpp" #include "a_wraith.cpp"