// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // $Id:$ // // Copyright (C) 1993-1996 by id Software, Inc. // // This source is available for distribution and/or modification // only under the terms of the DOOM Source Code License as // published by id Software. All rights reserved. // // The source is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License // for more details. // // DESCRIPTION: Head up display // //----------------------------------------------------------------------------- #ifndef __HU_STUFF_H__ #define __HU_STUFF_H__ #include "doomtype.h" struct event_t; class player_t; // // Globally visible constants. // #define HU_FONTSTART BYTE('!') // the first font characters #define HU_FONTEND BYTE('\377') // the last font characters // Calculate # of glyphs in font. #define HU_FONTSIZE (HU_FONTEND - HU_FONTSTART + 1) // // Chat routines // void CT_Init (void); bool CT_Responder (event_t* ev); void CT_Drawer (void); extern int chatmodeon; // [RH] Draw deathmatch scores void HU_DrawScores (player_t *me); void HU_GetPlayerWidths(int &maxnamewidth, int &maxscorewidth, int &maxiconheight); void HU_DrawColorBar(int x, int y, int height, int playernum); int HU_GetRowColor(player_t *player, bool hightlight); extern bool SB_ForceActive; // Sorting routines int comparepoints(const void *arg1, const void *arg2); int compareteams(const void *arg1, const void *arg2); #endif