class SectorAction : Actor native { default { +NOBLOCKMAP +NOSECTOR +NOGRAVITY +DONTSPLASH } } // Triggered when entering sector ------------------------------------------- class SecActEnter : SectorAction native { } // Triggered when leaving sector -------------------------------------------- class SecActExit : SectorAction native { } // Triggered when hitting sector's floor ------------------------------------ class SecActHitFloor : SectorAction native { } // Triggered when hitting sector's ceiling ---------------------------------- class SecActHitCeil : SectorAction native { } // Triggered when using inside sector --------------------------------------- class SecActUse : SectorAction native { } // Triggered when using a sector's wall ------------------------------------- class SecActUseWall : SectorAction native { } // Triggered when eyes go below fake floor ---------------------------------- class SecActEyesDive : SectorAction native { } // Triggered when eyes go above fake floor ---------------------------------- class SecActEyesSurface : SectorAction native { } // Triggered when eyes go below fake floor ---------------------------------- class SecActEyesBelowC : SectorAction native { } // Triggered when eyes go above fake floor ---------------------------------- class SecActEyesAboveC : SectorAction native { } // Triggered when eyes go below fake floor ---------------------------------- class SecActHitFakeFloor : SectorAction native { } // Music changer ---------------------------------- class MusicChanger : SectorAction native { }