/* ** Drawer commands for walls ** Copyright (c) 2016 Magnus Norddahl ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** */ #pragma once #include "swrenderer/drawers/r_draw_rgba.h" #include "swrenderer/viewport/r_walldrawer.h" namespace swrenderer { namespace DrawWall32TModes { enum class WallBlendModes { Opaque, Masked, AddClamp, SubClamp, RevSubClamp }; struct OpaqueWall { static const int Mode = (int)WallBlendModes::Opaque; }; struct MaskedWall { static const int Mode = (int)WallBlendModes::Masked; }; struct AddClampWall { static const int Mode = (int)WallBlendModes::AddClamp; }; struct SubClampWall { static const int Mode = (int)WallBlendModes::SubClamp; }; struct RevSubClampWall { static const int Mode = (int)WallBlendModes::RevSubClamp; }; enum class FilterModes { Nearest, Linear }; struct NearestFilter { static const int Mode = (int)FilterModes::Nearest; }; struct LinearFilter { static const int Mode = (int)FilterModes::Linear; }; enum class ShadeMode { Simple, Advanced }; struct SimpleShade { static const int Mode = (int)ShadeMode::Simple; }; struct AdvancedShade { static const int Mode = (int)ShadeMode::Advanced; }; } template class DrawWall32T : public DrawerCommand { protected: WallDrawerArgs args; public: DrawWall32T(const WallDrawerArgs &drawerargs) : args(drawerargs) { } void Execute(DrawerThread *thread) override { using namespace DrawWall32TModes; const uint32_t *source2 = (const uint32_t*)args.TexturePixels2(); bool is_nearest_filter = (source2 == nullptr); auto shade_constants = args.ColormapConstants(); if (shade_constants.simple_shade) { if (is_nearest_filter) Loop(thread, shade_constants); else Loop(thread, shade_constants); } else { if (is_nearest_filter) Loop(thread, shade_constants); else Loop(thread, shade_constants); } } template FORCEINLINE void VECTORCALL Loop(DrawerThread *thread, ShadeConstants shade_constants) { using namespace DrawWall32TModes; const uint32_t *source = (const uint32_t*)args.TexturePixels(); const uint32_t *source2 = (const uint32_t*)args.TexturePixels2(); int textureheight = args.TextureHeight(); uint32_t one = ((0x80000000 + textureheight - 1) / textureheight) * 2 + 1; // Shade constants int light = 256 - (args.Light() >> (FRACBITS - 8)); __m128i mlight = _mm_set_epi16(256, light, light, light, 256, light, light, light); __m128i inv_light = _mm_set_epi16(0, 256 - light, 256 - light, 256 - light, 0, 256 - light, 256 - light, 256 - light); __m128i inv_desaturate, shade_fade, shade_light; int desaturate; if (ShadeModeT::Mode == (int)ShadeMode::Advanced) { inv_desaturate = _mm_setr_epi16(256, 256 - shade_constants.desaturate, 256 - shade_constants.desaturate, 256 - shade_constants.desaturate, 256, 256 - shade_constants.desaturate, 256 - shade_constants.desaturate, 256 - shade_constants.desaturate); shade_fade = _mm_set_epi16(shade_constants.fade_alpha, shade_constants.fade_red, shade_constants.fade_green, shade_constants.fade_blue, shade_constants.fade_alpha, shade_constants.fade_red, shade_constants.fade_green, shade_constants.fade_blue); shade_fade = _mm_mullo_epi16(shade_fade, inv_light); shade_light = _mm_set_epi16(shade_constants.light_alpha, shade_constants.light_red, shade_constants.light_green, shade_constants.light_blue, shade_constants.light_alpha, shade_constants.light_red, shade_constants.light_green, shade_constants.light_blue); desaturate = shade_constants.desaturate; } else { inv_desaturate = _mm_setzero_si128(); shade_fade = _mm_setzero_si128(); shade_fade = _mm_setzero_si128(); shade_light = _mm_setzero_si128(); desaturate = 0; } int count = args.Count(); int pitch = args.Viewport()->RenderTarget->GetPitch(); uint32_t fracstep = args.TextureVStep(); uint32_t frac = args.TextureVPos(); uint32_t texturefracx = args.TextureUPos(); uint32_t *dest = (uint32_t*)args.Dest(); int dest_y = args.DestY(); auto lights = args.dc_lights; auto num_lights = args.dc_num_lights; float vpz = args.dc_viewpos.Z + args.dc_viewpos_step.Z * thread->skipped_by_thread(dest_y); float stepvpz = args.dc_viewpos_step.Z * thread->num_cores; __m128 viewpos_z = _mm_setr_ps(vpz, vpz + stepvpz, 0.0f, 0.0f); __m128 step_viewpos_z = _mm_set1_ps(stepvpz * 2.0f); count = thread->count_for_thread(dest_y, count); if (count <= 0) return; frac += thread->skipped_by_thread(dest_y) * fracstep; dest = thread->dest_for_thread(dest_y, pitch, dest); fracstep *= thread->num_cores; pitch *= thread->num_cores; if (FilterModeT::Mode == (int)FilterModes::Linear) { frac -= one / 2; } uint32_t srcalpha = args.SrcAlpha() >> (FRACBITS - 8); uint32_t destalpha = args.DestAlpha() >> (FRACBITS - 8); int ssecount = count / 2; for (int index = 0; index < ssecount; index++) { int offset = index * pitch * 2; uint32_t desttmp[2]; desttmp[0] = dest[offset]; desttmp[1] = dest[offset + pitch]; __m128i bgcolor; if (BlendT::Mode != (int)WallBlendModes::Opaque) { bgcolor = _mm_unpacklo_epi8(_mm_loadl_epi64((__m128i*)desttmp), _mm_setzero_si128()); } else { bgcolor = _mm_setzero_si128(); } unsigned int ifgcolor[2]; ifgcolor[0] = Sample(frac, source, source2, textureheight, one, texturefracx); frac += fracstep; ifgcolor[1] = Sample(frac, source, source2, textureheight, one, texturefracx); frac += fracstep; __m128i fgcolor = _mm_unpacklo_epi8(_mm_loadl_epi64((__m128i*)ifgcolor), _mm_setzero_si128()); fgcolor = Shade(fgcolor, mlight, ifgcolor[0], ifgcolor[1], desaturate, inv_desaturate, shade_fade, shade_light, lights, num_lights, viewpos_z); __m128i outcolor = Blend(fgcolor, bgcolor, ifgcolor[0], ifgcolor[1], srcalpha, destalpha); _mm_storel_epi64((__m128i*)desttmp, outcolor); dest[offset] = desttmp[0]; dest[offset + pitch] = desttmp[1]; viewpos_z = _mm_add_ps(viewpos_z, step_viewpos_z); } if (ssecount * 2 != count) { int index = ssecount * 2; int offset = index * pitch; __m128i bgcolor; if (BlendT::Mode != (int)WallBlendModes::Opaque) { bgcolor = _mm_unpacklo_epi8(_mm_cvtsi32_si128(dest[offset]), _mm_setzero_si128()); } else { bgcolor = _mm_setzero_si128(); } unsigned int ifgcolor[2]; ifgcolor[0] = Sample(frac, source, source2, textureheight, one, texturefracx); ifgcolor[1] = 0; __m128i fgcolor = _mm_unpacklo_epi8(_mm_loadl_epi64((__m128i*)ifgcolor), _mm_setzero_si128()); fgcolor = Shade(fgcolor, mlight, ifgcolor[0], ifgcolor[1], desaturate, inv_desaturate, shade_fade, shade_light, lights, num_lights, viewpos_z); __m128i outcolor = Blend(fgcolor, bgcolor, ifgcolor[0], ifgcolor[1], srcalpha, destalpha); dest[offset] = _mm_cvtsi128_si32(outcolor); } } template FORCEINLINE unsigned int VECTORCALL Sample(uint32_t frac, const uint32_t *source, const uint32_t *source2, int textureheight, uint32_t one, uint32_t texturefracx) { using namespace DrawWall32TModes; if (FilterModeT::Mode == (int)FilterModes::Nearest) { int sample_index = ((frac >> FRACBITS) * textureheight) >> FRACBITS; return source[sample_index]; } else { unsigned int frac_y0 = (frac >> FRACBITS) * textureheight; unsigned int frac_y1 = ((frac + one) >> FRACBITS) * textureheight; unsigned int y0 = frac_y0 >> FRACBITS; unsigned int y1 = frac_y1 >> FRACBITS; unsigned int p00 = source[y0]; unsigned int p01 = source[y1]; unsigned int p10 = source2[y0]; unsigned int p11 = source2[y1]; unsigned int inv_b = texturefracx; unsigned int inv_a = (frac_y1 >> (FRACBITS - 4)) & 15; unsigned int a = 16 - inv_a; unsigned int b = 16 - inv_b; unsigned int sred = (RPART(p00) * (a * b) + RPART(p01) * (inv_a * b) + RPART(p10) * (a * inv_b) + RPART(p11) * (inv_a * inv_b) + 127) >> 8; unsigned int sgreen = (GPART(p00) * (a * b) + GPART(p01) * (inv_a * b) + GPART(p10) * (a * inv_b) + GPART(p11) * (inv_a * inv_b) + 127) >> 8; unsigned int sblue = (BPART(p00) * (a * b) + BPART(p01) * (inv_a * b) + BPART(p10) * (a * inv_b) + BPART(p11) * (inv_a * inv_b) + 127) >> 8; unsigned int salpha = (APART(p00) * (a * b) + APART(p01) * (inv_a * b) + APART(p10) * (a * inv_b) + APART(p11) * (inv_a * inv_b) + 127) >> 8; return (salpha << 24) | (sred << 16) | (sgreen << 8) | sblue; } } template FORCEINLINE __m128i VECTORCALL Shade(__m128i fgcolor, __m128i mlight, unsigned int ifgcolor0, unsigned int ifgcolor1, int desaturate, __m128i inv_desaturate, __m128i shade_fade, __m128i shade_light, const DrawerLight *lights, int num_lights, __m128 viewpos_z) { using namespace DrawWall32TModes; __m128i material = fgcolor; if (ShadeModeT::Mode == (int)ShadeMode::Simple) { fgcolor = _mm_srli_epi16(_mm_mullo_epi16(fgcolor, mlight), 8); } else { int blue0 = BPART(ifgcolor0); int green0 = GPART(ifgcolor0); int red0 = RPART(ifgcolor0); int intensity0 = ((red0 * 77 + green0 * 143 + blue0 * 37) >> 8) * desaturate; int blue1 = BPART(ifgcolor1); int green1 = GPART(ifgcolor1); int red1 = RPART(ifgcolor1); int intensity1 = ((red1 * 77 + green1 * 143 + blue1 * 37) >> 8) * desaturate; __m128i intensity = _mm_set_epi16(0, intensity1, intensity1, intensity1, 0, intensity0, intensity0, intensity0); fgcolor = _mm_srli_epi16(_mm_add_epi16(_mm_mullo_epi16(fgcolor, inv_desaturate), intensity), 8); fgcolor = _mm_mullo_epi16(fgcolor, mlight); fgcolor = _mm_srli_epi16(_mm_add_epi16(shade_fade, fgcolor), 8); fgcolor = _mm_srli_epi16(_mm_mullo_epi16(fgcolor, shade_light), 8); } return AddLights(material, fgcolor, lights, num_lights, viewpos_z); } FORCEINLINE __m128i VECTORCALL AddLights(__m128i material, __m128i fgcolor, const DrawerLight *lights, int num_lights, __m128 viewpos_z) { using namespace DrawWall32TModes; __m128i lit = _mm_setzero_si128(); for (int i = 0; i != num_lights; i++) { __m128 light_x = _mm_set1_ps(lights[i].x); __m128 light_y = _mm_set1_ps(lights[i].y); __m128 light_z = _mm_set1_ps(lights[i].z); __m128 light_radius = _mm_set1_ps(lights[i].radius); __m128 m256 = _mm_set1_ps(256.0f); // L = light-pos // dist = sqrt(dot(L, L)) // distance_attenuation = 1 - MIN(dist * (1/radius), 1) __m128 Lxy2 = light_x; // L.x*L.x + L.y*L.y __m128 Lz = _mm_sub_ps(light_z, viewpos_z); __m128 dist2 = _mm_add_ps(Lxy2, _mm_mul_ps(Lz, Lz)); __m128 rcp_dist = _mm_rsqrt_ps(dist2); __m128 dist = _mm_mul_ps(dist2, rcp_dist); __m128 distance_attenuation = _mm_sub_ps(m256, _mm_min_ps(_mm_mul_ps(dist, light_radius), m256)); // The simple light type __m128 simple_attenuation = distance_attenuation; // The point light type // diffuse = dot(N,L) * attenuation __m128 point_attenuation = _mm_mul_ps(_mm_mul_ps(light_y, rcp_dist), distance_attenuation); __m128 is_attenuated = _mm_cmpeq_ps(light_y, _mm_setzero_ps()); __m128i attenuation = _mm_cvtps_epi32(_mm_or_ps(_mm_and_ps(is_attenuated, simple_attenuation), _mm_andnot_ps(is_attenuated, point_attenuation))); attenuation = _mm_packs_epi32(_mm_shuffle_epi32(attenuation, _MM_SHUFFLE(0, 0, 0, 0)), _mm_shuffle_epi32(attenuation, _MM_SHUFFLE(1, 1, 1, 1))); __m128i light_color = _mm_cvtsi32_si128(lights[i].color); light_color = _mm_unpacklo_epi8(light_color, _mm_setzero_si128()); light_color = _mm_shuffle_epi32(light_color, _MM_SHUFFLE(1, 0, 1, 0)); lit = _mm_add_epi16(lit, _mm_srli_epi16(_mm_mullo_epi16(light_color, attenuation), 8)); } lit = _mm_min_epi16(lit, _mm_set1_epi16(256)); fgcolor = _mm_add_epi16(fgcolor, _mm_srli_epi16(_mm_mullo_epi16(material, lit), 8)); fgcolor = _mm_min_epi16(fgcolor, _mm_set1_epi16(255)); return fgcolor; } FORCEINLINE __m128i VECTORCALL Blend(__m128i fgcolor, __m128i bgcolor, unsigned int ifgcolor0, unsigned int ifgcolor1, uint32_t srcalpha, uint32_t destalpha) { using namespace DrawWall32TModes; if (BlendT::Mode == (int)WallBlendModes::Opaque) { __m128i outcolor = fgcolor; outcolor = _mm_packus_epi16(outcolor, _mm_setzero_si128()); return outcolor; } else if (BlendT::Mode == (int)WallBlendModes::Masked) { #if 0 // leaving this in for alpha texture support (todo: fix in texture manager later?) __m128i alpha = _mm_shufflelo_epi16(fgcolor, _MM_SHUFFLE(3, 3, 3, 3)); alpha = _mm_shufflehi_epi16(alpha, _MM_SHUFFLE(3, 3, 3, 3)); alpha = _mm_add_epi16(alpha, _mm_srli_epi16(alpha, 7)); // 255 -> 256 __m128i inv_alpha = _mm_sub_epi16(_mm_set1_epi16(256), alpha); fgcolor = _mm_mullo_epi16(fgcolor, alpha); bgcolor = _mm_mullo_epi16(bgcolor, inv_alpha); __m128i outcolor = _mm_srli_epi16(_mm_add_epi16(fgcolor, bgcolor), 8); outcolor = _mm_packus_epi16(outcolor, _mm_setzero_si128()); outcolor = _mm_or_si128(outcolor, _mm_set1_epi32(0xff000000)); return outcolor; #endif __m128i mask = _mm_cmpeq_epi32(_mm_packus_epi16(fgcolor, _mm_setzero_si128()), _mm_setzero_si128()); mask = _mm_unpacklo_epi8(mask, _mm_setzero_si128()); __m128i outcolor = _mm_or_si128(_mm_and_si128(mask, bgcolor), _mm_andnot_si128(mask, fgcolor)); outcolor = _mm_packus_epi16(outcolor, _mm_setzero_si128()); outcolor = _mm_or_si128(outcolor, _mm_set1_epi32(0xff000000)); return outcolor; } else { uint32_t alpha0 = APART(ifgcolor0); uint32_t alpha1 = APART(ifgcolor1); alpha0 += alpha0 >> 7; // 255->256 alpha1 += alpha1 >> 7; // 255->256 uint32_t inv_alpha0 = 256 - alpha0; uint32_t inv_alpha1 = 256 - alpha1; uint32_t bgalpha0 = (destalpha * alpha0 + (inv_alpha0 << 8) + 128) >> 8; uint32_t bgalpha1 = (destalpha * alpha1 + (inv_alpha1 << 8) + 128) >> 8; uint32_t fgalpha0 = (srcalpha * alpha0 + 128) >> 8; uint32_t fgalpha1 = (srcalpha * alpha1 + 128) >> 8; __m128i bgalpha = _mm_set_epi16(bgalpha1, bgalpha1, bgalpha1, bgalpha1, bgalpha0, bgalpha0, bgalpha0, bgalpha0); __m128i fgalpha = _mm_set_epi16(fgalpha1, fgalpha1, fgalpha1, fgalpha1, fgalpha0, fgalpha0, fgalpha0, fgalpha0); fgcolor = _mm_mullo_epi16(fgcolor, fgalpha); bgcolor = _mm_mullo_epi16(bgcolor, bgalpha); __m128i fg_lo = _mm_unpacklo_epi16(fgcolor, _mm_setzero_si128()); __m128i bg_lo = _mm_unpacklo_epi16(bgcolor, _mm_setzero_si128()); __m128i fg_hi = _mm_unpackhi_epi16(fgcolor, _mm_setzero_si128()); __m128i bg_hi = _mm_unpackhi_epi16(bgcolor, _mm_setzero_si128()); __m128i out_lo, out_hi; if (BlendT::Mode == (int)WallBlendModes::AddClamp) { out_lo = _mm_add_epi32(fg_lo, bg_lo); out_hi = _mm_add_epi32(fg_hi, bg_hi); } else if (BlendT::Mode == (int)WallBlendModes::SubClamp) { out_lo = _mm_sub_epi32(fg_lo, bg_lo); out_hi = _mm_sub_epi32(fg_hi, bg_hi); } else if (BlendT::Mode == (int)WallBlendModes::RevSubClamp) { out_lo = _mm_sub_epi32(bg_lo, fg_lo); out_hi = _mm_sub_epi32(bg_hi, fg_hi); } out_lo = _mm_srai_epi32(out_lo, 8); out_hi = _mm_srai_epi32(out_hi, 8); __m128i outcolor = _mm_packs_epi32(out_lo, out_hi); outcolor = _mm_packus_epi16(outcolor, _mm_setzero_si128()); outcolor = _mm_or_si128(outcolor, _mm_set1_epi32(0xff000000)); return outcolor; } } FString DebugInfo() override { return "DrawWall32T"; } }; typedef DrawWall32T DrawWall32Command; typedef DrawWall32T DrawWallMasked32Command; typedef DrawWall32T DrawWallAddClamp32Command; typedef DrawWall32T DrawWallSubClamp32Command; typedef DrawWall32T DrawWallRevSubClamp32Command; }