cmake_minimum_required( VERSION 2.4 ) if( COMMAND cmake_policy ) cmake_policy( SET CMP0003 NEW ) endif( COMMAND cmake_policy ) include( CheckCXXSourceCompiles ) include( CheckFunctionExists ) include( CheckCXXCompilerFlag ) include( FindPkgConfig ) include( FindOpenGL ) if( NOT APPLE ) option( NO_ASM "Disable assembly code" OFF ) else( NOT APPLE ) # At the moment asm code doesn't work with OS X, so disable by default option( NO_ASM "Disable assembly code" ON ) endif( NOT APPLE ) if( "${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU" OR "${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang" ) option( NO_STRIP "Do not strip Release or MinSizeRel builds" ) # At least some versions of Xcode fail if you strip with the linker # instead of the separate strip utility. if( APPLE ) set( NO_STRIP ON ) endif( APPLE ) endif( "${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU" OR "${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang" ) option( DYN_FLUIDSYNTH "Dynamically load fluidsynth" ) if( CMAKE_SIZEOF_VOID_P MATCHES "8" ) set( X64 64 ) endif( CMAKE_SIZEOF_VOID_P MATCHES "8" ) # You can either use "make install" on the FMOD distribution to put it # in standard system locations, or you can unpack the FMOD distribution # in the root of the zdoom tree. e.g.: # zdoom # docs # fmodapilinux[64] -or simply- fmod # jpeg-6b # ... # The recommended method is to put it in the zdoom tree, since its # headers are unversioned. Especially now that we can't work properly # with anything newer than 4.26.xx, you probably don't want to use # a system-wide version. # Construct version numbers for searching for the FMOD library on Linux. set( MINOR_VERSIONS "50" "49" "48" "47" "46" "45" "44" "43" "42" "41" "40" "39" "38" "37" "36" "35" "34" "33" "32" "31" "30" "29" "28" "27" "26" "25" "24" "23" "22" "21" "20" "21" "19" "18" "17" "16" "15" "14" "13" "12" "11" "10" "09" "08" "07" "06" "05" "04" "03" "02" "01" "00" ) set( MAJOR_VERSIONS "44" "34" "28" "26" "24" "22" "20" ) set( FMOD_DIR_VERSIONS ${FMOD_DIR_VERSIONS} "../fmod" ) foreach( majver ${MAJOR_VERSIONS} ) foreach( minver ${MINOR_VERSIONS} ) set( FMOD_VERSIONS ${FMOD_VERSIONS} "fmodex${X64}-4.${majver}.${minver}" ) set( FMOD_DIR_VERSIONS ${FMOD_DIR_VERSIONS} "${CMAKE_HOME_DIRECTORY}/fmodapi4${majver}${minver}linux${X64}" ) endforeach( minver ${MINOR_VERSIONS} ) foreach( dir ${FMOD_DIR_VERSIONS} ) set( FMOD_LOCAL_INC_DIRS ${FMOD_LOCAL_INC_DIRS} "${dir}/api/inc" ) set( FMOD_LOCAL_LIB_DIRS ${FMOD_LOCAL_LIB_DIRS} "${dir}/api/lib" ) endforeach( dir ${FMOD_DIR_VERSIONS} ) endforeach( majver ${MAJOR_VERSIONS} ) if( WIN32 ) if( X64 ) set( WIN_TYPE Win64 ) set( XBITS x64 ) else( X64 ) set( WIN_TYPE Win32 ) set( XBITS x86 ) endif( X64 ) add_definitions( -D_WIN32 ) set( FMOD_SEARCH_PATHS "C:/Program Files/FMOD SoundSystem/FMOD Programmers API ${WIN_TYPE}/api" "C:/Program Files (x86)/FMOD SoundSystem/FMOD Programmers API ${WIN_TYPE}/api" # This next one is for me. "E:/Software/Dev/FMOD/${WIN_TYPE}/api" ) set( FMOD_INC_PATH_SUFFIXES PATH_SUFFIXES inc ) set( FMOD_LIB_PATH_SUFFIXES PATH_SUFFIXES lib ) set( NASM_NAMES nasmw nasm ) find_path( D3D_INCLUDE_DIR d3d9.h PATHS ENV DXSDK_DIR PATH_SUFFIXES Include ) if( NOT D3D_INCLUDE_DIR ) message( SEND_ERROR "Could not find DirectX 9 header files" ) else( NOT D3D_INCLUDE_DIR ) include_directories( ${D3D_INCLUDE_DIR} ) endif( NOT D3D_INCLUDE_DIR ) find_path( XINPUT_INCLUDE_DIR xinput.h PATHS ENV DXSDK_DIR PATH_SUFFIXES Include ) if( NOT XINPUT_INCLUDE_DIR ) message( SEND_ERROR "Could not find xinput.h. XInput will be disabled." ) add_definitions( -DNO_XINPUT ) else( NOT XINPUT_INCLUDE_DIR ) include_directories( ${XINPUT_INCLUDE_DIR} ) endif( NOT XINPUT_INCLUDE_DIR ) find_library( DX_ddraw_LIBRARY ddraw PATHS ENV DXSDK_DIR PATH_SUFFIXES Lib Lib/${XBITS} ) find_library( DX_dxguid_LIBRARY dxguid PATHS ENV DXSDK_DIR PATH_SUFFIXES Lib Lib/${XBITS} ) find_library( DX_dinput8_LIBRARY dinput8 PATHS ENV DXSDK_DIR PATH_SUFFIXES Lib Lib/${XBITS} ) set( DX_LIBS_FOUND YES ) if( NOT DX_ddraw_LIBRARY ) set( DX_LIBS_FOUND NO ) endif( NOT DX_ddraw_LIBRARY ) if( NOT DX_dxguid_LIBRARY ) set( DX_LIBS_FOUND NO ) endif( NOT DX_dxguid_LIBRARY ) if( NOT DX_dinput8_LIBRARY ) set( DX_LIBS_FOUND NO ) endif( NOT DX_dinput8_LIBRARY ) if( NOT DX_LIBS_FOUND ) message( FATAL_ERROR "Could not find DirectX 9 libraries" ) endif( NOT DX_LIBS_FOUND ) set( ZDOOM_LIBS wsock32 winmm "${DX_ddraw_LIBRARY}" "${DX_dxguid_LIBRARY}" "${DX_dinput8_LIBRARY}" ole32 user32 gdi32 comctl32 comdlg32 ws2_32 setupapi oleaut32 ) else( WIN32 ) if( APPLE ) set( FMOD_SEARCH_PATHS "/Developer/FMOD Programmers API Mac/api" ) set( FMOD_INC_PATH_SUFFIXES PATH_SUFFIXES inc ) set( FMOD_LIB_PATH_SUFFIXES PATH_SUFFIXES lib ) set( NO_GTK ON ) else( APPLE ) option( NO_GTK "Disable GTK+ dialogs (Not applicable to Windows)" ) option( VALGRIND "Add special Valgrind sequences to self-modifying code" ) set( FMOD_SEARCH_PATHS /usr/local/include /usr/local/include/fmodex /usr/include /usr/include/fmodex /opt/local/include /opt/local/include/fmodex /opt/include /opt/include/fmodex ) set( FMOD_INC_PATH_SUFFIXES PATH_SUFFIXES fmodex ) # Use GTK+ for the IWAD picker, if available. if( NOT NO_GTK ) pkg_check_modules( GTK2 gtk+-2.0 ) if( GTK2_FOUND ) set( ZDOOM_LIBS ${ZDOOM_LIBS} ${GTK2_LIBRARIES} ) include_directories( ${GTK2_INCLUDE_DIRS} ) else( GTK2_FOUND ) set( NO_GTK ON ) endif( GTK2_FOUND ) endif( NOT NO_GTK ) # Check for Xcursor library and header files find_library( XCURSOR_LIB Xcursor ) if( XCURSOR_LIB ) find_file( XCURSOR_HEADER "X11/Xcursor/Xcursor.h" ) if( XCURSOR_HEADER ) add_definitions( -DUSE_XCURSOR=1 ) message( STATUS "Found Xcursor at ${XCURSOR_LIB}" ) set( ZDOOM_LIBS ${ZDOOM_LIBS} ${XCURSOR_LIB} ) else( XCURSOR_HEADER ) unset( XCURSOR_LIB ) endif( XCURSOR_HEADER ) endif( XCURSOR_LIB ) endif( APPLE ) set( NASM_NAMES nasm ) if( NO_GTK ) add_definitions( -DNO_GTK=1 ) endif( NO_GTK ) # Non-Windows version also needs SDL find_package( SDL ) if( NOT SDL_FOUND ) message( SEND_ERROR "SDL is required for building." ) endif( NOT SDL_FOUND ) set( ZDOOM_LIBS ${ZDOOM_LIBS} "${SDL_LIBRARY}" ) include_directories( "${SDL_INCLUDE_DIR}" ) find_path( FPU_CONTROL_DIR fpu_control.h ) if( FPU_CONTROL_DIR ) include_directories( ${FPU_CONTROL_DIR} ) add_definitions( -DHAVE_FPU_CONTROL ) endif( FPU_CONTROL_DIR ) endif( WIN32 ) if( X64 ) set( NO_ASM ON ) endif( X64 ) # Check if we have OpenGL if( NOT OPENGL_FOUND ) message( FATAL_ERROR "OpenGL is required for building." ) endif( NOT OPENGL_FOUND ) if( NOT OPENGL_GLU_FOUND ) message( FATAL_ERROR "OpenGL GLU is required for building." ) endif( NOT OPENGL_GLU_FOUND ) set( ZDOOM_LIBS ${ZDOOM_LIBS} ${OPENGL_LIBRARIES} ) include_directories( ${OPENGL_INCLUDE_DIR} ) # Decide on the name of the FMOD library we want to use. if( NOT FMOD_LIB_NAME AND MSVC ) set( FMOD_LIB_NAME fmodex${X64}_vc ) endif( NOT FMOD_LIB_NAME AND MSVC ) if( NOT FMOD_LIB_NAME AND BORLAND ) set( FMOD_LIB_NAME fmodex${X64}_bc ) endif( NOT FMOD_LIB_NAME AND BORLAND ) if( NOT FMOD_LIB_NAME ) set( FMOD_LIB_NAME fmodex${X64} ) endif( NOT FMOD_LIB_NAME ) # Search for FMOD include files if( NOT WIN32 ) find_path( FMOD_INCLUDE_DIR fmod.hpp PATHS ${FMOD_LOCAL_INC_DIRS} ) endif( NOT WIN32 ) if( NOT FMOD_INCLUDE_DIR ) find_path( FMOD_INCLUDE_DIR fmod.hpp PATHS ${FMOD_SEARCH_PATHS} ${FMOD_INC_PATH_SUFFIXES} ) endif( NOT FMOD_INCLUDE_DIR ) if( FMOD_INCLUDE_DIR ) message( STATUS "FMOD include files found at ${FMOD_INCLUDE_DIR}" ) else( FMOD_INCLUDE_DIR ) message( SEND_ERROR "Could not find FMOD include files" ) endif( FMOD_INCLUDE_DIR ) # Search for FMOD library if( WIN32 OR APPLE ) find_library( FMOD_LIBRARY ${FMOD_LIB_NAME} PATHS ${FMOD_SEARCH_PATHS} ${FMOD_LIB_PATH_SUFFIXES} ) else( WIN32 OR APPLE ) find_library( FMOD_LIBRARY NAMES ${FMOD_VERSIONS} PATHS ${FMOD_LOCAL_LIB_DIRS} ) endif( WIN32 OR APPLE ) if( FMOD_LIBRARY ) message( STATUS "FMOD library found at ${FMOD_LIBRARY}" ) else( FMOD_LIBRARY ) message( SEND_ERROR "Could not find FMOD library" ) endif( FMOD_LIBRARY ) # Search for FluidSynth find_package( FluidSynth ) # Search for NASM if( NOT NO_ASM ) if( UNIX AND X64 ) find_program( GAS_PATH as ) if( GAS_PATH ) set( ASSEMBLER ${GAS_PATH} ) else( GAS_PATH ) message( STATUS "Could not find as. Disabling assembly code." ) set( NO_ASM ON ) endif( GAS_PATH ) else( UNIX AND X64 ) find_program( NASM_PATH NAMES ${NASM_NAMES} ) find_program( YASM_PATH yasm ) if( X64 ) if( YASM_PATH ) set( ASSEMBLER ${YASM_PATH} ) else( YASM_PATH ) message( STATUS "Could not find YASM. Disabling assembly code." ) set( NO_ASM ON ) endif( YASM_PATH ) else( X64 ) if( NASM_PATH ) set( ASSEMBLER ${NASM_PATH} ) else( NASM_PATH ) message( STATUS "Could not find NASM. Disabling assembly code." ) set( NO_ASM ON ) endif( NASM_PATH ) endif( X64 ) endif( UNIX AND X64 ) # I think the only reason there was a version requirement was because the # executable name for Windows changed from 0.x to 2.0, right? This is # how to do it in case I need to do something similar later. # execute_process( COMMAND ${NASM_PATH} -v # OUTPUT_VARIABLE NASM_VER_STRING ) # string( REGEX REPLACE ".*version ([0-9]+[.][0-9]+).*" "\\1" NASM_VER "${NASM_VER_STRING}" ) # if( NOT NASM_VER LESS 2 ) # message( SEND_ERROR "NASM version should be 2 or later. (Installed version is ${NASM_VER}.)" ) # endif( NOT NASM_VER LESS 2 ) endif( NOT NO_ASM ) if( NOT NO_ASM ) # Valgrind support is meaningless without assembly code. if( VALGRIND ) add_definitions( -DVALGRIND_AWARE=1 ) # If you're Valgrinding, you probably want to keep symbols around. set( NO_STRIP ON ) endif( VALGRIND ) # Tell CMake how to assemble our files if( UNIX ) set( ASM_OUTPUT_EXTENSION .o ) if( X64 ) set( ASM_FLAGS ) set( ASM_SOURCE_EXTENSION .s ) else( X64 ) if( APPLE ) set( ASM_FLAGS -fmacho -DM_TARGET_MACHO ) else( APPLE ) set( ASM_FLAGS -felf -DM_TARGET_LINUX ) endif( APPLE ) set( ASM_FLAGS "${ASM_FLAGS}" -i${CMAKE_CURRENT_SOURCE_DIR}/ ) set( ASM_SOURCE_EXTENSION .asm ) endif( X64 ) else( UNIX ) set( ASM_OUTPUT_EXTENSION .obj ) set( ASM_SOURCE_EXTENSION .asm ) if( X64 ) set( ASM_FLAGS -f win64 -DWIN32 -DWIN64 ) else( X64 ) set( ASM_FLAGS -f win32 -DWIN32 -i${CMAKE_CURRENT_SOURCE_DIR}/ ) endif( X64 ) endif( UNIX ) if( WIN32 ) set( FIXRTEXT fixrtext ) endif( WIN32 ) message( STATUS "Selected assembler: ${ASSEMBLER}" ) MACRO( ADD_ASM_FILE indir infile ) set( ASM_OUTPUT_${infile} "${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/zdoom.dir/${indir}/${infile}${ASM_OUTPUT_EXTENSION}" ) if( WIN32 ) set( FIXRTEXT_${infile} COMMAND ${FIXRTEXT} "${ASM_OUTPUT_${infile}}" ) endif( WIN32 ) add_custom_command( OUTPUT ${ASM_OUTPUT_${infile}} COMMAND ${CMAKE_COMMAND} -E make_directory ${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/zdoom.dir/${indir} COMMAND ${ASSEMBLER} ${ASM_FLAGS} -o"${ASM_OUTPUT_${infile}}" "${CMAKE_CURRENT_SOURCE_DIR}/${indir}/${infile}${ASM_SOURCE_EXTENSION}" ${FIXRTEXT_${infile}} DEPENDS ${indir}/${infile}.asm ${FIXRTEXT} ) set( ASM_SOURCES ${ASM_SOURCES} "${ASM_OUTPUT_${infile}}" ) ENDMACRO( ADD_ASM_FILE ) endif( NOT NO_ASM ) # OpenGL on OS X: Search for GLEW include files if( APPLE ) find_path( GLEW_INCLUDE_DIR GL/glew.h PATHS "/usr/include" "/usr/local/include" ) if( GLEW_INCLUDE_DIR ) message( STATUS "GLEW include files found at ${GLEW_INCLUDE_DIR}" ) else( GLEW_INCLUDE_DIR ) message( SEND_ERROR "Could not find GLEW include files" ) endif( GLEW_INCLUDE_DIR ) endif( APPLE ) # Decide on SSE setup set( SSE_MATTERS NO ) # SSE only matters on 32-bit targets. We check compiler flags to know if we can do it. if( CMAKE_SIZEOF_VOID_P MATCHES "4" AND NOT CMAKE_OSX_ARCHITECTURES MATCHES ppc ) CHECK_CXX_COMPILER_FLAG( "-msse2 -mfpmath=sse" CAN_DO_MFPMATH ) CHECK_CXX_COMPILER_FLAG( -arch:SSE2 CAN_DO_ARCHSSE2 ) if( CAN_DO_MFPMATH ) set( SSE1_ENABLE "-msse -mfpmath=sse" ) set( SSE2_ENABLE "-msse2 -mfpmath=sse" ) set( SSE_MATTERS YES ) elseif( CAN_DO_ARCHSSE2 ) set( SSE1_ENABLE -arch:SSE ) set( SSE2_ENABLE -arch:SSE2 ) set( SSE_MATTERS YES ) endif( CAN_DO_MFPMATH ) endif( CMAKE_SIZEOF_VOID_P MATCHES "4" AND NOT CMAKE_OSX_ARCHITECTURES MATCHES ppc ) if( SSE_MATTERS ) if( WIN32 ) set( BACKPATCH 1 CACHE BOOL "Enable backpatching." ) else( WIN32 ) CHECK_FUNCTION_EXISTS(mprotect HAVE_MPROTECT) if( HAVE_MPROTECT ) set( BACKPATCH 1 CACHE BOOL "Enable backpatching." ) else( HAVE_MPROTECT ) set( BACKPATCH 0 ) endif( HAVE_MPROTECT ) endif( WIN32 ) set( SSE 1 CACHE BOOL "Build SSE and SSE2 versions of key code." ) else( SSE_MATTERS ) set( BACKPATCH 0 ) endif( SSE_MATTERS ) # Set up flags for GCC if( "${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU" OR "${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang" ) if( PROFILE ) set( CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -pg" ) set( CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -pg" ) set( CMAKE_C_FLAGS_RELWITHDEBINFO "${CMAKE_C_FLAGS_RELWITHDEBINFO} -pg" ) set( CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} -pg" ) endif( PROFILE ) set( REL_CXX_FLAGS "-fno-rtti" ) if( NOT PROFILE ) set( REL_CXX_FLAGS "${REL_CXX_FLAGS} -fomit-frame-pointer" ) endif( NOT PROFILE ) set( CMAKE_CXX_FLAGS_RELEASE "${REL_CXX_FLAGS} ${CMAKE_CXX_FLAGS_RELEASE}" ) set( CMAKE_CXX_FLAGS_MINSIZEREL "${REL_CXX_FLAGS} ${CMAKE_CXX_FLAGS_MINSIZEREL}" ) set( CMAKE_CXX_FLAGS_RELWITHDEBINFO "${REL_CXX_FLAGS} ${CMAKE_CXX_FLAGS_RELWITHDEBINFO}" ) set( CMAKE_CXX_FLAGS "-Wall -Wno-unused -Wextra -Wno-missing-field-initializers ${CMAKE_CXX_FLAGS}" ) # Remove extra warnings when using the official DirectX headers. # Also, TDM-GCC 4.4.0 no longer accepts glibc-style printf formats as valid, # which is a royal pain. The previous version I had been using was fine with them. if( WIN32 ) set( CMAKE_CXX_FLAGS "-Wno-unknown-pragmas -Wno-comment -Wno-format ${CMAKE_CXX_FLAGS}" ) endif( WIN32 ) if( NOT NO_STRIP ) set (CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} -s" ) set (CMAKE_EXE_LINKER_FLAGS_MINSIZEREL "${CMAKE_EXE_LINKER_FLAGS_MINSIZEREL} -s" ) endif( NOT NO_STRIP ) endif( "${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU" OR "${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang" ) # Check for functions that may or may not exist. CHECK_FUNCTION_EXISTS( filelength FILELENGTH_EXISTS ) if( FILELENGTH_EXISTS ) add_definitions( -DHAVE_FILELENGTH=1 ) endif( FILELENGTH_EXISTS ) CHECK_FUNCTION_EXISTS( strupr STRUPR_EXISTS ) if( NOT STRUPR_EXISTS ) add_definitions( -DNEED_STRUPR=1 ) endif( NOT STRUPR_EXISTS ) CHECK_FUNCTION_EXISTS( stricmp STRICMP_EXISTS ) if( NOT STRICMP_EXISTS ) add_definitions( -Dstricmp=strcasecmp ) endif( NOT STRICMP_EXISTS ) CHECK_FUNCTION_EXISTS( strnicmp STRNICMP_EXISTS ) if( NOT STRNICMP_EXISTS ) add_definitions( -Dstrnicmp=strncasecmp ) endif( NOT STRNICMP_EXISTS ) if( NOT MSVC ) add_definitions( -D__forceinline=inline ) endif( NOT MSVC ) if( UNIX ) CHECK_LIBRARY_EXISTS( rt clock_gettime "" CLOCK_GETTIME_IN_RT ) if( NOT CLOCK_GETTIME_IN_RT ) CHECK_FUNCTION_EXISTS( clock_gettime CLOCK_GETTIME_EXISTS ) if( NOT CLOCK_GETTIME_EXISTS ) message( STATUS "Could not find clock_gettime. Timing statistics will not be available." ) add_definitions( -DNO_CLOCK_GETTIME ) endif( NOT CLOCK_GETTIME_EXISTS ) else( NOT CLOCK_GETTIME_IN_RT ) set( ZDOOM_LIBS ${ZDOOM_LIBS} rt ) endif( NOT CLOCK_GETTIME_IN_RT ) endif( UNIX ) CHECK_CXX_SOURCE_COMPILES( "#include int main() { va_list list1, list2; va_copy(list1, list2); return 0; }" HAS_VA_COPY ) if( NOT HAS_VA_COPY ) CHECK_CXX_SOURCE_COMPILES( "#include int main() { va_list list1, list2; __va_copy(list1, list2); return 0; }" HAS___VA_COPY ) if( HAS___VA_COPY ) add_definitions( -Dva_copy=__va_copy ) else( HAS___VA_COPY ) add_definitions( -DNO_VA_COPY ) endif( HAS___VA_COPY ) endif( NOT HAS_VA_COPY ) # Flags if( BACKPATCH ) add_definitions( -DBACKPATCH ) endif( BACKPATCH ) # Update gitinfo.h get_target_property( UPDATEREVISION_EXE updaterevision LOCATION ) add_custom_target( revision_check ALL COMMAND ${UPDATEREVISION_EXE} src/gitinfo.h WORKING_DIRECTORY ${CMAKE_SOURCE_DIR} DEPENDS updaterevision ) # Libraries ZDoom needs message( STATUS "Fluid synth libs: ${FLUIDSYNTH_LIBRARIES}" ) set( ZDOOM_LIBS ${ZDOOM_LIBS} "${ZLIB_LIBRARIES}" "${JPEG_LIBRARIES}" "${BZIP2_LIBRARIES}" "${FMOD_LIBRARY}" ) include_directories( "${ZLIB_INCLUDE_DIR}" "${FMOD_INCLUDE_DIR}" "${BZIP2_INCLUDE_DIR}" "${LZMA_INCLUDE_DIR}" "${JPEG_INCLUDE_DIR}" ) if( FLUIDSYNTH_FOUND ) if( NOT DYN_FLUIDSYNTH) set( ZDOOM_LIBS ${ZDOOM_LIBS} "${FLUIDSYNTH_LIBRARIES}" ) include_directories( "${FLUIDSYNTH_INCLUDE_DIR}" ) endif( NOT DYN_FLUIDSYNTH ) endif( FLUIDSYNTH_FOUND ) # OpenGL on OS X: GLEW include directory if( APPLE ) include_directories( "${GLEW_INCLUDE_DIR}" ) endif( APPLE ) # Start defining source files for ZDoom set( PLAT_WIN32_SOURCES win32/eaxedit.cpp win32/fb_d3d9.cpp win32/fb_d3d9_wipe.cpp win32/fb_ddraw.cpp win32/hardware.cpp win32/helperthread.cpp win32/i_cd.cpp win32/i_crash.cpp win32/i_input.cpp win32/i_keyboard.cpp win32/i_mouse.cpp win32/i_dijoy.cpp win32/i_rawps2.cpp win32/i_xinput.cpp win32/i_main.cpp win32/i_movie.cpp win32/i_system.cpp win32/st_start.cpp win32/win32gliface.cpp win32/win32video.cpp ) set( PLAT_SDL_SOURCES sdl/crashcatcher.c sdl/hardware.cpp sdl/i_cd.cpp sdl/i_input.cpp sdl/i_joystick.cpp sdl/i_main.cpp sdl/i_movie.cpp sdl/i_system.cpp sdl/sdlvideo.cpp sdl/sdlglvideo.cpp sdl/st_start.cpp ) set( PLAT_MAC_SOURCES sdl/SDLMain.m sdl/iwadpicker_cocoa.mm sdl/i_system_cocoa.mm ) if( WIN32 ) set( SYSTEM_SOURCES_DIR win32 ) set( SYSTEM_SOURCES ${PLAT_WIN32_SOURCES} ) set( OTHER_SYSTEM_SOURCES ${PLAT_SDL_SOURCES} ${PLAT_MAC_SOURCES} ) if( "${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU" OR "${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang" ) # CMake is not set up to compile and link rc files with GCC. :( add_custom_command( OUTPUT zdoom-rc.o COMMAND windres -o zdoom-rc.o -i ${CMAKE_CURRENT_SOURCE_DIR}/win32/zdoom.rc DEPENDS win32/zdoom.rc ) set( SYSTEM_SOURCES ${SYSTEM_SOURCES} zdoom-rc.o ) else( "${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU" OR "${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang" ) set( SYSTEM_SOURCES ${SYSTEM_SOURCES} win32/zdoom.rc ) endif( "${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU" OR "${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang" ) else( WIN32 ) set( SYSTEM_SOURCES_DIR sdl ) set( SYSTEM_SOURCES ${PLAT_SDL_SOURCES} ) if( APPLE ) set( SYSTEM_SOURCES ${SYSTEM_SOURCES} ${PLAT_MAC_SOURCES} ) set( OTHER_SYSTEM_SOURCES ${PLAT_WIN32_SOURCES} ) else( APPLE ) set( OTHER_SYSTEM_SOURCES ${PLAT_WIN32_SOURCES} ${PLAT_MAC_SOURCES} ) endif( APPLE ) endif( WIN32 ) if( NO_ASM ) add_definitions( -DNOASM ) else( NO_ASM ) if( X64 ) ADD_ASM_FILE( asm_x86_64 tmap3 ) else( X64 ) ADD_ASM_FILE( asm_ia32 a ) ADD_ASM_FILE( asm_ia32 misc ) ADD_ASM_FILE( asm_ia32 tmap ) ADD_ASM_FILE( asm_ia32 tmap2 ) ADD_ASM_FILE( asm_ia32 tmap3 ) endif( X64 ) endif( NO_ASM ) get_target_property( LEMON_EXE lemon LOCATION ) get_target_property( RE2C_EXE re2c LOCATION ) add_custom_command( OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/xlat_parser.c ${CMAKE_CURRENT_BINARY_DIR}/xlat_parser.h COMMAND ${CMAKE_COMMAND} -E copy_if_different ${CMAKE_CURRENT_SOURCE_DIR}/xlat/xlat_parser.y . COMMAND ${LEMON_EXE} xlat_parser.y WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR} DEPENDS lemon ${CMAKE_CURRENT_SOURCE_DIR}/xlat/xlat_parser.y ) add_custom_command( OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/sc_man_scanner.h COMMAND ${RE2C_EXE} --no-generation-date -s -o ${CMAKE_CURRENT_BINARY_DIR}/sc_man_scanner.h ${CMAKE_CURRENT_SOURCE_DIR}/sc_man_scanner.re DEPENDS re2c ${CMAKE_CURRENT_SOURCE_DIR}/sc_man_scanner.re ) include_directories( ${CMAKE_CURRENT_BINARY_DIR} ) if( SSE_MATTERS ) if( SSE ) set( X86_SOURCES nodebuild_classify_sse2.cpp ) set_source_files_properties( nodebuild_classify_sse2.cpp PROPERTIES COMPILE_FLAGS "${SSE2_ENABLE}" ) else( SSE ) add_definitions( -DDISABLE_SSE ) endif( SSE ) else( SSE_MATTERS ) add_definitions( -DDISABLE_SSE ) set( X86_SOURCES ) endif( SSE_MATTERS ) if( DYN_FLUIDSYNTH ) add_definitions( -DHAVE_FLUIDSYNTH -DDYN_FLUIDSYNTH ) elseif( FLUIDSYNTH_FOUND ) add_definitions( -DHAVE_FLUIDSYNTH ) endif( DYN_FLUIDSYNTH ) # Project files should be aware of the header files. We can GLOB these since # there's generally a new cpp for every header so this file will get changed if( WIN32 ) set( EXTRA_HEADER_DIRS win32/*.h ) else( WIN32 ) set( EXTRA_HEADER_DIRS sdl/*.h ) endif( WIN32 ) file( GLOB HEADER_FILES ${EXTRA_HEADER_DIRS} fragglescript/*.h g_doom/*.h g_heretic/*.h g_hexen/*.h g_raven/*.h g_shared/*.h g_strife/*.h intermission/*.h menu/*.h oplsynth/*.h oplsynth/dosbox/*.h r_data/*.h resourcefiles/*.h sdl/*.h sfmt/*.h sound/*.h textures/*.h thingdef/*.h xlat/*.h *.h ) # These files will be flagged as "headers" so that they appear in project files # without being compiled. set( NOT_COMPILED_SOURCE_FILES ${OTHER_SYSTEM_SOURCES} sc_man_scanner.h sc_man_scanner.re g_doom/a_arachnotron.cpp g_doom/a_archvile.cpp g_doom/a_bossbrain.cpp g_doom/a_bruiser.cpp g_doom/a_cacodemon.cpp g_doom/a_cyberdemon.cpp g_doom/a_demon.cpp g_doom/a_doomimp.cpp g_doom/a_doomweaps.cpp g_doom/a_fatso.cpp g_doom/a_keen.cpp g_doom/a_lostsoul.cpp g_doom/a_painelemental.cpp g_doom/a_possessed.cpp g_doom/a_revenant.cpp g_doom/a_scriptedmarine.cpp g_doom/a_spidermaster.cpp g_heretic/a_chicken.cpp g_heretic/a_dsparil.cpp g_heretic/a_hereticartifacts.cpp g_heretic/a_hereticimp.cpp g_heretic/a_hereticweaps.cpp g_heretic/a_ironlich.cpp g_heretic/a_knight.cpp g_heretic/a_wizard.cpp g_hexen/a_bats.cpp g_hexen/a_bishop.cpp g_hexen/a_blastradius.cpp g_hexen/a_boostarmor.cpp g_hexen/a_centaur.cpp g_hexen/a_clericflame.cpp g_hexen/a_clericholy.cpp g_hexen/a_clericmace.cpp g_hexen/a_clericstaff.cpp g_hexen/a_dragon.cpp g_hexen/a_fighteraxe.cpp g_hexen/a_fighterhammer.cpp g_hexen/a_fighterplayer.cpp g_hexen/a_fighterquietus.cpp g_hexen/a_firedemon.cpp g_hexen/a_flechette.cpp g_hexen/a_fog.cpp g_hexen/a_healingradius.cpp g_hexen/a_heresiarch.cpp g_hexen/a_hexenspecialdecs.cpp g_hexen/a_iceguy.cpp g_hexen/a_korax.cpp g_hexen/a_magecone.cpp g_hexen/a_magelightning.cpp g_hexen/a_magestaff.cpp g_hexen/a_pig.cpp g_hexen/a_serpent.cpp g_hexen/a_spike.cpp g_hexen/a_summon.cpp g_hexen/a_teleportother.cpp g_hexen/a_wraith.cpp g_strife/a_acolyte.cpp g_strife/a_alienspectres.cpp g_strife/a_coin.cpp g_strife/a_crusader.cpp g_strife/a_entityboss.cpp g_strife/a_inquisitor.cpp g_strife/a_oracle.cpp g_strife/a_programmer.cpp g_strife/a_reaver.cpp g_strife/a_rebels.cpp g_strife/a_sentinel.cpp g_strife/a_stalker.cpp g_strife/a_strifeitems.cpp g_strife/a_strifeweapons.cpp g_strife/a_templar.cpp g_strife/a_thingstoblowup.cpp g_shared/sbarinfo_commands.cpp xlat/xlat_parser.y xlat_parser.c xlat_parser.h # We could have the ASM macro add these files, but it wouldn't add all # platforms. asm_ia32/a.asm asm_ia32/misc.asm asm_ia32/tmap.asm asm_ia32/tmap2.asm asm_ia32/tmap3.asm asm_x86_64/tmap3.asm asm_x86_64/tmap3.s ) add_executable( zdoom WIN32 ${HEADER_FILES} ${NOT_COMPILED_SOURCE_FILES} autostart.cpp ${ASM_SOURCES} ${SYSTEM_SOURCES} ${X86_SOURCES} x86.cpp actorptrselect.cpp am_map.cpp b_bot.cpp b_func.cpp b_game.cpp b_move.cpp b_think.cpp bbannouncer.cpp c_bind.cpp c_cmds.cpp c_console.cpp c_cvars.cpp c_dispatch.cpp c_expr.cpp cmdlib.cpp colormatcher.cpp compatibility.cpp configfile.cpp ct_chat.cpp d_dehacked.cpp d_iwad.cpp d_main.cpp d_net.cpp d_netinfo.cpp d_protocol.cpp decallib.cpp dobject.cpp dobjgc.cpp dobjtype.cpp doomdef.cpp doomstat.cpp dsectoreffect.cpp dthinker.cpp f_wipe.cpp farchive.cpp files.cpp g_game.cpp g_hub.cpp g_level.cpp g_mapinfo.cpp g_skill.cpp gameconfigfile.cpp gi.cpp gitinfo.cpp hu_scores.cpp i_net.cpp info.cpp keysections.cpp lumpconfigfile.cpp m_alloc.cpp m_argv.cpp m_bbox.cpp m_cheat.cpp m_joy.cpp m_misc.cpp m_png.cpp m_random.cpp m_specialpaths.cpp memarena.cpp md5.cpp name.cpp nodebuild.cpp nodebuild_classify_nosse2.cpp nodebuild_events.cpp nodebuild_extract.cpp nodebuild_gl.cpp nodebuild_utility.cpp p_3dfloors.cpp p_3dmidtex.cpp p_acs.cpp p_buildmap.cpp p_ceiling.cpp p_conversation.cpp p_doors.cpp p_effect.cpp p_enemy.cpp p_floor.cpp p_glnodes.cpp p_interaction.cpp p_lights.cpp p_linkedsectors.cpp p_lnspec.cpp p_map.cpp p_maputl.cpp p_mobj.cpp p_pillar.cpp p_plats.cpp p_pspr.cpp p_saveg.cpp p_sectors.cpp p_setup.cpp p_sight.cpp p_slopes.cpp p_spec.cpp p_states.cpp p_switch.cpp p_teleport.cpp p_terrain.cpp p_things.cpp p_tick.cpp p_trace.cpp p_udmf.cpp p_usdf.cpp p_user.cpp p_writemap.cpp p_xlat.cpp parsecontext.cpp po_man.cpp r_swrenderer.cpp r_utility.cpp r_3dfloors.cpp r_bsp.cpp r_draw.cpp r_drawt.cpp r_main.cpp r_plane.cpp r_polymost.cpp r_segs.cpp r_sky.cpp r_things.cpp s_advsound.cpp s_environment.cpp s_playlist.cpp s_sndseq.cpp s_sound.cpp sc_man.cpp st_stuff.cpp statistics.cpp stats.cpp stringtable.cpp strnatcmp.c tables.cpp teaminfo.cpp tempfiles.cpp v_blend.cpp v_collection.cpp v_draw.cpp v_font.cpp v_palette.cpp v_pfx.cpp v_text.cpp v_video.cpp w_wad.cpp wi_stuff.cpp zstrformat.cpp zstring.cpp g_doom/a_doommisc.cpp g_heretic/a_hereticmisc.cpp g_hexen/a_hexenmisc.cpp g_raven/a_artitele.cpp g_raven/a_minotaur.cpp g_strife/a_strifestuff.cpp g_strife/strife_sbar.cpp g_shared/a_action.cpp g_shared/a_armor.cpp g_shared/a_artifacts.cpp g_shared/a_bridge.cpp g_shared/a_camera.cpp g_shared/a_debris.cpp g_shared/a_decals.cpp g_shared/a_fastprojectile.cpp g_shared/a_flashfader.cpp g_shared/a_fountain.cpp g_shared/a_hatetarget.cpp g_shared/a_keys.cpp g_shared/a_lightning.cpp g_shared/a_mapmarker.cpp g_shared/a_morph.cpp g_shared/a_movingcamera.cpp g_shared/a_pickups.cpp g_shared/a_puzzleitems.cpp g_shared/a_quake.cpp g_shared/a_randomspawner.cpp g_shared/a_secrettrigger.cpp g_shared/a_sectoraction.cpp g_shared/a_setcolor.cpp g_shared/a_skies.cpp g_shared/a_soundenvironment.cpp g_shared/a_soundsequence.cpp g_shared/a_spark.cpp g_shared/a_specialspot.cpp g_shared/a_waterzone.cpp g_shared/a_weaponpiece.cpp g_shared/a_weapons.cpp g_shared/hudmessages.cpp g_shared/sbarinfo.cpp g_shared/sbar_mugshot.cpp g_shared/shared_hud.cpp g_shared/shared_sbar.cpp intermission/intermission.cpp intermission/intermission_parse.cpp menu/colorpickermenu.cpp menu/joystickmenu.cpp menu/listmenu.cpp menu/loadsavemenu.cpp menu/menu.cpp menu/menudef.cpp menu/menuinput.cpp menu/messagebox.cpp menu/optionmenu.cpp menu/playerdisplay.cpp menu/playermenu.cpp menu/readthis.cpp menu/videomenu.cpp gl/api/gl_api.cpp gl/data/gl_sections.cpp gl/data/gl_data.cpp gl/data/gl_portaldata.cpp gl/data/gl_setup.cpp gl/data/gl_vertexbuffer.cpp gl/dynlights/a_dynlight.cpp gl/utility/gl_clock.cpp gl/utility/gl_cycler.cpp gl/utility/gl_geometric.cpp gl/renderer/gl_renderer.cpp gl/renderer/gl_renderstate.cpp gl/renderer/gl_lightdata.cpp gl/textures/gl_hwtexture.cpp gl/textures/gl_texture.cpp gl/textures/gl_material.cpp gl/textures/gl_hirestex.cpp gl/textures/gl_bitmap.cpp gl/textures/gl_translate.cpp gl/textures/gl_hqresize.cpp gl/textures/gl_skyboxtexture.cpp gl/scene/gl_bsp.cpp gl/scene/gl_fakeflat.cpp gl/scene/gl_clipper.cpp gl/scene/gl_decal.cpp gl/scene/gl_drawinfo.cpp gl/scene/gl_flats.cpp gl/scene/gl_walls.cpp gl/scene/gl_sprite.cpp gl/scene/gl_skydome.cpp gl/scene/gl_renderhacks.cpp gl/scene/gl_weapon.cpp gl/scene/gl_scene.cpp gl/scene/gl_sky.cpp gl/scene/gl_portal.cpp gl/scene/gl_walls_draw.cpp gl/scene/gl_vertex.cpp gl/scene/gl_spritelight.cpp gl/dynlights/gl_dynlight.cpp gl/dynlights/gl_glow.cpp gl/dynlights/gl_dynlight1.cpp gl/dynlights/gl_lightbuffer.cpp gl/shaders/gl_shader.cpp gl/shaders/gl_texshader.cpp gl/system/gl_interface.cpp gl/system/gl_framebuffer.cpp gl/system/gl_menu.cpp gl/system/gl_wipe.cpp gl/models/gl_models_md3.cpp gl/models/gl_models_md2.cpp gl/models/gl_models.cpp gl/models/gl_voxels.cpp oplsynth/fmopl.cpp oplsynth/mlopl.cpp oplsynth/mlopl_io.cpp oplsynth/music_opldumper_mididevice.cpp oplsynth/music_opl_mididevice.cpp oplsynth/opl_mus_player.cpp oplsynth/dosbox/opl.cpp oplsynth/OPL3.cpp resourcefiles/ancientzip.cpp resourcefiles/file_7z.cpp resourcefiles/file_grp.cpp resourcefiles/file_lump.cpp resourcefiles/file_rff.cpp resourcefiles/file_wad.cpp resourcefiles/file_zip.cpp resourcefiles/file_pak.cpp resourcefiles/file_directory.cpp resourcefiles/resourcefile.cpp sfmt/SFMT.cpp sound/fmodsound.cpp sound/i_music.cpp sound/i_sound.cpp sound/music_cd.cpp sound/music_dumb.cpp sound/music_gme.cpp sound/music_mus_midiout.cpp sound/music_smf_midiout.cpp sound/music_hmi_midiout.cpp sound/music_xmi_midiout.cpp sound/music_midistream.cpp sound/music_midi_base.cpp sound/music_midi_timidity.cpp sound/music_mus_opl.cpp sound/music_stream.cpp sound/music_fluidsynth_mididevice.cpp sound/music_softsynth_mididevice.cpp sound/music_timidity_mididevice.cpp sound/music_win_mididevice.cpp sound/music_pseudo_mididevice.cpp textures/animations.cpp textures/anim_switches.cpp textures/automaptexture.cpp textures/bitmap.cpp textures/buildtexture.cpp textures/canvastexture.cpp textures/ddstexture.cpp textures/flattexture.cpp textures/imgztexture.cpp textures/jpegtexture.cpp textures/multipatchtexture.cpp textures/patchtexture.cpp textures/pcxtexture.cpp textures/pngtexture.cpp textures/rawpagetexture.cpp textures/emptytexture.cpp textures/texture.cpp textures/texturemanager.cpp textures/tgatexture.cpp textures/warptexture.cpp thingdef/olddecorations.cpp thingdef/thingdef.cpp thingdef/thingdef_codeptr.cpp thingdef/thingdef_data.cpp thingdef/thingdef_exp.cpp thingdef/thingdef_expression.cpp thingdef/thingdef_function.cpp thingdef/thingdef_parse.cpp thingdef/thingdef_properties.cpp thingdef/thingdef_states.cpp timidity/common.cpp timidity/instrum.cpp timidity/instrum_dls.cpp timidity/instrum_font.cpp timidity/instrum_sf2.cpp timidity/mix.cpp timidity/playmidi.cpp timidity/resample.cpp timidity/timidity.cpp xlat/parse_xlat.cpp fragglescript/t_fspic.cpp fragglescript/t_func.cpp fragglescript/t_load.cpp fragglescript/t_oper.cpp fragglescript/t_parse.cpp fragglescript/t_prepro.cpp fragglescript/t_script.cpp fragglescript/t_spec.cpp fragglescript/t_variable.cpp fragglescript/t_cmd.cpp r_data/colormaps.cpp r_data/sprites.cpp r_data/voxels.cpp r_data/renderstyle.cpp r_data/r_interpolate.cpp r_data/r_translate.cpp autozend.cpp ) set_source_files_properties( xlat/parse_xlat.cpp PROPERTIES OBJECT_DEPENDS "${CMAKE_CURRENT_BINARY_DIR}/xlat_parser.c" ) set_source_files_properties( sc_man.cpp PROPERTIES OBJECT_DEPENDS "${CMAKE_CURRENT_BINARY_DIR}/sc_man_scanner.h" ) set_source_files_properties( ${NOT_COMPILED_SOURCE_FILES} PROPERTIES HEADER_FILE_ONLY TRUE ) if(${CMAKE_SYSTEM_NAME} STREQUAL "SunOS") # [BL] Solaris requires these to be explicitly linked. set( ZDOOM_LIBS ${ZDOOM_LIBS} nsl socket) endif(${CMAKE_SYSTEM_NAME} STREQUAL "SunOS") target_link_libraries( zdoom ${ZDOOM_LIBS} gme gdtoa dumb lzma ) include_directories( . g_doom g_heretic g_hexen g_raven g_strife g_shared oplsynth sound textures thingdef timidity xlat ../game-music-emu/gme ../gdtoa ../dumb/include ${CMAKE_BINARY_DIR}/gdtoa ${SYSTEM_SOURCES_DIR} ) add_dependencies( zdoom revision_check ) # RUNTIME_OUTPUT_DIRECTORY does not exist in CMake 2.4. # Linux distributions are slow to adopt 2.6. :( set_target_properties( zdoom PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${ZDOOM_OUTPUT_DIR} ) set_target_properties( zdoom PROPERTIES OUTPUT_NAME ${ZDOOM_EXE_NAME} ) if( NOT WIN32 ) FILE( WRITE ${CMAKE_CURRENT_BINARY_DIR}/link-make "if [ ! -e ${ZDOOM_OUTPUT_DIR}/${ZDOOM_EXE_NAME} ]; then ln -sf ${CMAKE_CURRENT_BINARY_DIR}/${ZDOOM_EXE_NAME} ${ZDOOM_OUTPUT_DIR}/${ZDOOM_EXE_NAME}; fi" ) add_custom_command( TARGET zdoom POST_BUILD COMMAND chmod +x ${CMAKE_CURRENT_BINARY_DIR}/link-make COMMAND /bin/sh -c ${CMAKE_CURRENT_BINARY_DIR}/link-make ) endif( NOT WIN32 ) if( "${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU" OR "${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang" ) # GCC misoptimizes this file set_source_files_properties( oplsynth/fmopl.cpp PROPERTIES COMPILE_FLAGS "-fno-tree-dominator-opts -fno-tree-fre" ) # Need to enable intrinsics for this file. if( SSE_MATTERS ) set_source_files_properties( x86.cpp PROPERTIES COMPILE_FLAGS "-msse2 -mmmx" ) endif( SSE_MATTERS ) endif( "${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU" OR "${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang" ) if( MSVC ) set_target_properties(zdoom PROPERTIES LINK_FLAGS "/MANIFEST:NO") add_custom_command(TARGET zdoom POST_BUILD COMMAND "mt.exe" -manifest \"${CMAKE_CURRENT_SOURCE_DIR}\\win32\\zdoom.exe.manifest\" -outputresource:\"$(TargetDir)$(TargetFileName)\"\;\#2 COMMENT "Adding manifest..." ) endif( MSVC ) source_group("Assembly Files\\ia32" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/asm_ia32/.+") source_group("Assembly Files\\x86_64" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/asm_x86_64/.+") source_group("Audio Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/sound/.+") source_group("Audio Files\\OPL Synth" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/oplsynth/.+") source_group("Audio Files\\OPL Synth\\DOSBox" FILES oplsynth/dosbox/opl.cpp oplsynth/dosbox/opl.h) source_group("Audio Files\\Timidity\\Headers" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/timidity/.+\\.h$") source_group("Audio Files\\Timidity\\Source" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/timidity/.+\\.cpp$") source_group("Decorate++" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/thingdef/.+") source_group("FraggleScript" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/fragglescript/.+") source_group("Games\\Doom Game" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/g_doom/.+") source_group("Games\\Heretic Game" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/g_heretic/.+") source_group("Games\\Hexen Game" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/g_hexen/.+") source_group("Games\\Raven Shared" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/g_raven/.+") source_group("Games\\Strife Game" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/g_strife/.+") source_group("Intermission" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/intermission/.+") source_group("Menu" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/menu/.+") source_group("OpenGL Renderer" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gl/.+") source_group("OpenGL Renderer\\API" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gl/api/.+") source_group("OpenGL Renderer\\Data" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gl/data/.+") source_group("OpenGL Renderer\\Dynamic Lights" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gl/dynlights/.+") source_group("OpenGL Renderer\\HQ Resize" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gl/hqnx/.+") source_group("OpenGL Renderer\\Models" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gl/models/.+") source_group("OpenGL Renderer\\Renderer" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gl/renderer/.+") source_group("OpenGL Renderer\\Scene" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gl/scene/.+") source_group("OpenGL Renderer\\Shaders" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gl/shaders/.+") source_group("OpenGL Renderer\\System" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gl/system/.+") source_group("OpenGL Renderer\\Textures" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gl/textures/.+") source_group("OpenGL Renderer\\Utilities" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gl/utility/.+") source_group("Render Core\\Render Headers" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/r_.+\\.h$") source_group("Render Core\\Render Sources" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/r_.+\\.cpp$") source_group("Render Data\\Resource Headers" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/r_data/.+\\.h$") source_group("Render Data\\Resource Sources" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/r_data/.+\\.cpp$") source_group("Render Data\\Textures" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/textures/.+") source_group("Render Interface" FILES r_defs.h r_renderer.h r_sky.cpp r_sky.h r_state.h r_utility.cpp r_utility.h) source_group("Resource Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/resourcefiles/.+") source_group("SDL Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/sdl/.+") source_group("SFML" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/sfmt/.+") source_group("Shared Game" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/g_shared/.+") source_group("Versioning" FILES version.h win32/zdoom.rc) source_group("Win32 Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/win32/.+") source_group("Xlat" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/xlat/.+" FILES ${CMAKE_CURRENT_BINARY_DIR}/xlat_parser.c ${CMAKE_CURRENT_BINARY_DIR}/xlat_parser.h) source_group("Source Files" FILES ${CMAKE_CURRENT_BINARY_DIR}/sc_man_scanner.h sc_man_scanner.re)