/* gunzip.c by Pasi Ojala, a1bert@iki.fi http://www.iki.fi/a1bert/ A hopefully easier to understand guide to GZip (deflate) decompression routine than the GZip source code. */ /*----------------------------------------------------------------------*/ #include #include "ancientzip.h" /**************************************************************** Bit-I/O variables and routines/macros These routines work in the bit level because the target environment does not have a barrel shifter. Trying to handle several bits at once would've only made the code slower. If the environment supports multi-bit shifts, you should write these routines again (see e.g. the GZIP sources). [RH] Since the target environment is not a C64, I did as suggested and rewrote these using zlib as a reference. ****************************************************************/ #define READBYTE(c) \ do { \ c = 0; \ if (InLeft) { \ InLeft--; \ if (bs < be) \ c = ReadBuf[bs++]; \ else { \ be = In->Read(&ReadBuf, sizeof(ReadBuf)); \ c = ReadBuf[0]; \ bs = 1; \ } \ } \ } while (0) /* Get a byte of input into the bit accumulator. */ #define PULLBYTE() \ do { \ unsigned char next; \ READBYTE(next); \ Hold += (unsigned int)(next) << Bits; \ Bits += 8; \ } while (0) /* Assure that there are at least n bits in the bit accumulator. */ #define NEEDBITS(n) \ do { \ while (Bits < (unsigned)(n)) \ PULLBYTE(); \ } while (0) /* Return the low n bits of the bit accumulator (n < 16) */ #define BITS(n) \ ((unsigned)Hold & ((1U << (n)) - 1)) /* Remove n bits from the bit accumulator */ #define DROPBITS(n) \ do { \ Hold >>= (n); \ Bits -= (unsigned)(n); \ } while (0) #define READBITS(c, a) \ do { \ NEEDBITS(a); \ c = BITS(a); \ DROPBITS(a); \ } while (0) /**************************************************************** Shannon-Fano tree routines ****************************************************************/ static const unsigned char BitReverse4[] = { 0x00, 0x08, 0x04, 0x0c, 0x02, 0x0a, 0x06, 0x0e, 0x01, 0x09, 0x05, 0x0d, 0x03, 0x0b, 0x07, 0x0f }; #define FIRST_BIT_LEN 8 #define REST_BIT_LEN 4 void FZipExploder::InsertCode(TArray &decoder, unsigned int pos, int bits, unsigned short code, int len, unsigned char value) { assert(len > 0); unsigned int node = pos + (code & ((1 << bits) - 1)); if (len > bits) { // This code uses more bits than this level has room for. Store the bottom bits // in this table, then proceed to the next one. unsigned int child = decoder[node].ChildTable; if (child == 0) { // Need to create child table. child = InitTable(decoder, 1 << REST_BIT_LEN); decoder[node].ChildTable = child; decoder[node].Length = bits; decoder[node].Value = 0; } else { assert(decoder[node].Length == bits); assert(decoder[node].Value == 0); } InsertCode(decoder, child, REST_BIT_LEN, code >> bits, len - bits, value); } else { // If this code uses fewer bits than this level of the table, it is // inserted repeatedly for each value that matches it at its lower // bits. for (int i = 1 << (bits - len); --i >= 0; node += 1 << len) { decoder[node].Length = len; decoder[node].Value = value; assert(decoder[node].ChildTable == 0); } } } unsigned int FZipExploder::InitTable(TArray &decoder, int numspots) { unsigned int start = decoder.Size(); decoder.Reserve(numspots); memset(&decoder[start], 0, sizeof(HuffNode)*numspots); return start; } int STACK_ARGS FZipExploder::buildercmp(const void *a, const void *b) { const TableBuilder *v1 = (const TableBuilder *)a; const TableBuilder *v2 = (const TableBuilder *)b; int d = v1->Length - v2->Length; if (d == 0) { d = v1->Value - v2->Value; } return d; } int FZipExploder::BuildDecoder(TArray &decoder, TableBuilder *values, int numvals) { int i; qsort(values, numvals, sizeof(*values), buildercmp); // Generate the Shannon-Fano tree: unsigned short code = 0; unsigned short code_increment = 0; unsigned short last_bit_length = 0; for (i = numvals - 1; i >= 0; --i) { code += code_increment; if (values[i].Length != last_bit_length) { last_bit_length = values[i].Length; code_increment = 1 << (16 - last_bit_length); } // Reverse the order of the bits in the code before storing it. values[i].Code = BitReverse4[code >> 12] | (BitReverse4[(code >> 8) & 0xf] << 4) | (BitReverse4[(code >> 4) & 0xf] << 8) | (BitReverse4[code & 0xf] << 12); } // Insert each code into the hierarchical table. The top level is FIRST_BIT_LEN bits, // and the other levels are REST_BIT_LEN bits. If a code does not completely fill // a level, every permutation for the remaining bits is filled in to // match this one. InitTable(decoder, 1 << FIRST_BIT_LEN); // Set up the top level. for (i = 0; i < numvals; ++i) { InsertCode(decoder, 0, FIRST_BIT_LEN, values[i].Code, values[i].Length, values[i].Value); } return 0; } int FZipExploder::DecodeSFValue(const TArray &decoder) { unsigned int bits = FIRST_BIT_LEN, table = 0, code; const HuffNode *pos; do { NEEDBITS(bits); code = BITS(bits); bits = REST_BIT_LEN; pos = &decoder[table + code]; DROPBITS(pos->Length); table = pos->ChildTable; } while (table != 0); return pos->Value; } int FZipExploder::DecodeSF(TArray &decoder, int numvals) { TableBuilder builder[256]; unsigned char a, c; int i, n, v = 0; READBYTE(c); n = c + 1; for (i = 0; i < n; i++) { int nv, bl; READBYTE(a); nv = ((a >> 4) & 15) + 1; bl = (a & 15) + 1; while (nv--) { builder[v].Length = bl; builder[v].Value = v; v++; } } if (v != numvals) return 1; /* bad table */ return BuildDecoder(decoder, builder, v); } int FZipExploder::Explode(unsigned char *out, unsigned int outsize, FileReader *in, unsigned int insize, int flags) { int c, i, minMatchLen = 3, len, dist; int lowDistanceBits; unsigned int bIdx = 0; Hold = 0; Bits = 0; In = in; InLeft = insize; bs = be = 0; if ((flags & 4)) { /* 3 trees: literals, lengths, distance top 6 */ minMatchLen = 3; if (DecodeSF(LiteralDecoder, 256)) return 1; } else { /* 2 trees: lengths, distance top 6 */ minMatchLen = 2; } if (DecodeSF(LengthDecoder, 64)) return 1; if (DecodeSF(DistanceDecoder, 64)) return 1; lowDistanceBits = (flags & 2) ? /* 8k dictionary */ 7 : /* 4k dictionary */ 6; while (bIdx < outsize) { READBITS(c, 1); if (c) { /* literal data */ if ((flags & 4)) { c = DecodeSFValue(LiteralDecoder); } else { READBITS(c, 8); } out[bIdx++] = c; } else { READBITS(dist, lowDistanceBits); c = DecodeSFValue(DistanceDecoder); dist |= (c << lowDistanceBits); len = DecodeSFValue(LengthDecoder); if (len == 63) { READBITS(c, 8); len += c; } len += minMatchLen; dist++; if (bIdx + len > outsize) { throw CExplosionError("Not enough output space"); } if ((unsigned int)dist > bIdx) { /* Anything before the first input byte is zero. */ int zeros = dist - bIdx; if (len < zeros) zeros = len; for(i = zeros; i; i--) out[bIdx++] = 0; len -= zeros; } for(i = len; i; i--, bIdx++) { out[bIdx] = out[bIdx - dist]; } } } return 0; } /* HSIZE is defined as 2^13 (8192) in unzip.h */ #define HSIZE 8192 #define BOGUSCODE 256 #define CODE_MASK (HSIZE - 1) /* 0x1fff (lower bits are parent's index) */ #define FREE_CODE HSIZE /* 0x2000 (code is unused or was cleared) */ #define HAS_CHILD (HSIZE << 1) /* 0x4000 (code has a child--do not clear) */ int ShrinkLoop(unsigned char *out, unsigned int outsize, FileReader *In, unsigned int InLeft) { unsigned char ReadBuf[256]; unsigned short Parent[HSIZE]; unsigned char Value[HSIZE], Stack[HSIZE]; unsigned char *newstr; int len; int KwKwK, codesize = 9; /* start at 9 bits/code */ int code, oldcode, freecode, curcode; unsigned int Bits = 0, Hold = 0; unsigned int size = 0; unsigned int bs = 0, be = 0; freecode = BOGUSCODE; for (code = 0; code < BOGUSCODE; code++) { Value[code] = code; Parent[code] = BOGUSCODE; } for (code = BOGUSCODE+1; code < HSIZE; code++) Parent[code] = FREE_CODE; READBITS(oldcode, codesize); if (size < outsize) { out[size++] = oldcode; } while (size < outsize) { READBITS(code, codesize); if (code == BOGUSCODE) { /* possible to have consecutive escapes? */ READBITS(code, codesize); if (code == 1) { codesize++; } else if (code == 2) { /* clear leafs (nodes with no children) */ /* first loop: mark each parent as such */ for (code = BOGUSCODE+1; code < HSIZE; ++code) { curcode = (Parent[code] & CODE_MASK); if (curcode > BOGUSCODE) Parent[curcode] |= HAS_CHILD; /* set parent's child-bit */ } /* second loop: clear all nodes *not* marked as parents; reset flag bits */ for (code = BOGUSCODE+1; code < HSIZE; ++code) { if (Parent[code] & HAS_CHILD) { /* just clear child-bit */ Parent[code] &= ~HAS_CHILD; } else { /* leaf: lose it */ Parent[code] = FREE_CODE; } } freecode = BOGUSCODE; } continue; } newstr = &Stack[HSIZE-1]; curcode = code; if (Parent[curcode] == FREE_CODE) { KwKwK = 1; newstr--; /* last character will be same as first character */ curcode = oldcode; len = 1; } else { KwKwK = 0; len = 0; } do { *newstr-- = Value[curcode]; len++; curcode = (Parent[curcode] & CODE_MASK); } while (curcode != BOGUSCODE); newstr++; if (KwKwK) { Stack[HSIZE-1] = *newstr; } do { freecode++; } while (Parent[freecode] != FREE_CODE); Parent[freecode] = oldcode; Value[freecode] = *newstr; oldcode = code; while (len--) { out[size++] = *newstr++; } } return 0; }