// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // $Id:$ // // Copyright (C) 1993-1996 by id Software, Inc. // // This source is available for distribution and/or modification // only under the terms of the DOOM Source Code License as // published by id Software. All rights reserved. // // The source is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License // for more details. // // $Log:$ // // DESCRIPTION: // //----------------------------------------------------------------------------- #include #include #include #include #include #include #include #include #ifndef NO_GTK #include #include #endif #include "doomerrors.h" #include #include "SDL.h" #include "doomtype.h" #include "doomstat.h" #include "version.h" #include "doomdef.h" #include "cmdlib.h" #include "m_argv.h" #include "m_misc.h" #include "i_video.h" #include "i_sound.h" #include "i_music.h" #include "x86.h" #include "d_main.h" #include "d_net.h" #include "g_game.h" #include "i_system.h" #include "c_dispatch.h" #include "templates.h" #include "stats.h" #include "hardware.h" #include "gameconfigfile.h" #include "m_fixed.h" #include "g_level.h" EXTERN_CVAR (String, language) extern "C" { double SecondsPerCycle = 1e-8; double CyclesPerSecond = 1e8; } #ifndef NO_GTK extern bool GtkAvailable; #endif DWORD LanguageIDs[4] = { MAKE_ID ('e','n','u',0), MAKE_ID ('e','n','u',0), MAKE_ID ('e','n','u',0), MAKE_ID ('e','n','u',0) }; int (*I_GetTime) (bool saveMS); int (*I_WaitForTic) (int); void I_Tactile (int on, int off, int total) { // UNUSED. on = off = total = 0; } ticcmd_t emptycmd; ticcmd_t *I_BaseTiccmd(void) { return &emptycmd; } void I_BeginRead(void) { } void I_EndRead(void) { } // [RH] Returns time in milliseconds unsigned int I_MSTime (void) { return SDL_GetTicks (); } static DWORD TicStart; static DWORD TicNext; // // I_GetTime // returns time in 1/35th second tics // int I_GetTimePolled (bool saveMS) { DWORD tm = SDL_GetTicks (); if (saveMS) { TicStart = tm; TicNext = Scale ((Scale (tm, TICRATE, 1000) + 1), 1000, TICRATE); } return Scale (tm, TICRATE, 1000); } int I_WaitForTicPolled (int prevtic) { int time; while ((time = I_GetTimePolled(false)) <= prevtic) ; return time; } // Returns the fractional amount of a tic passed since the most recent tic fixed_t I_GetTimeFrac (uint32 *ms) { DWORD now = SDL_GetTicks (); if (ms) *ms = TicNext; DWORD step = TicNext - TicStart; if (step == 0) { return FRACUNIT; } else { fixed_t frac = clamp ((now - TicStart)*FRACUNIT/step, 0, FRACUNIT); return frac; } } void I_WaitVBL (int count) { // I_WaitVBL is never used to actually synchronize to the // vertical blank. Instead, it's used for delay purposes. usleep (1000000 * count / 70); } // // SetLanguageIDs // void SetLanguageIDs () { } // // I_Init // void I_Init (void) { CheckCPUID (&CPU); DumpCPUInfo (&CPU); I_GetTime = I_GetTimePolled; I_WaitForTic = I_WaitForTicPolled; I_InitSound (); } // // I_Quit // static int has_exited; void I_Quit (void) { has_exited = 1; /* Prevent infinitely recursive exits -- killough */ if (demorecording) G_CheckDemoStatus(); G_ClearSnapshots (); } // // I_Error // extern FILE *Logfile; bool gameisdead; void STACK_ARGS I_FatalError (const char *error, ...) { static bool alreadyThrown = false; gameisdead = true; if (!alreadyThrown) // ignore all but the first message -- killough { alreadyThrown = true; char errortext[MAX_ERRORTEXT]; int index; va_list argptr; va_start (argptr, error); index = vsprintf (errortext, error, argptr); va_end (argptr); // Record error to log (if logging) if (Logfile) fprintf (Logfile, "\n**** DIED WITH FATAL ERROR:\n%s\n", errortext); // throw CFatalError (errortext); fprintf (stderr, "%s\n", errortext); exit (-1); } if (!has_exited) // If it hasn't exited yet, exit now -- killough { has_exited = 1; // Prevent infinitely recursive exits -- killough exit(-1); } } void STACK_ARGS I_Error (const char *error, ...) { va_list argptr; char errortext[MAX_ERRORTEXT]; va_start (argptr, error); vsprintf (errortext, error, argptr); va_end (argptr); throw CRecoverableError (errortext); } void I_SetIWADInfo (const IWADInfo *info) { } void I_PrintStr (const char *cp) { fputs (cp, stdout); fflush (stdout); } #ifndef NO_GTK // GtkTreeViews eats return keys. I want this to be like a Windows listbox // where pressing Return can still activate the default button. gint AllowDefault(GtkWidget *widget, GdkEventKey *event, gpointer func_data) { if (event->type == GDK_KEY_PRESS && event->keyval == GDK_Return) { gtk_window_activate_default (GTK_WINDOW(func_data)); } return FALSE; } // Double-clicking an entry in the list is the same as pressing OK. gint DoubleClickChecker(GtkWidget *widget, GdkEventButton *event, gpointer func_data) { if (event->type == GDK_2BUTTON_PRESS) { *(int *)func_data = 1; gtk_main_quit(); } return FALSE; } // When the user presses escape, that should be the same as canceling the dialog. gint CheckEscape (GtkWidget *widget, GdkEventKey *event, gpointer func_data) { if (event->type == GDK_KEY_PRESS && event->keyval == GDK_Escape) { gtk_main_quit(); } return FALSE; } void ClickedOK(GtkButton *button, gpointer func_data) { *(int *)func_data = 1; gtk_main_quit(); } EXTERN_CVAR (Bool, queryiwad); int I_PickIWad_Gtk (WadStuff *wads, int numwads, bool showwin, int defaultiwad) { GtkWidget *window; GtkWidget *vbox; GtkWidget *hbox; GtkWidget *bbox; GtkWidget *widget; GtkWidget *tree; GtkWidget *check; GtkListStore *store; GtkCellRenderer *renderer; GtkTreeViewColumn *column; GtkTreeSelection *selection; GtkTreeIter iter, defiter; int close_style = 0; int i; // Create the dialog window. window = gtk_window_new (GTK_WINDOW_TOPLEVEL); gtk_window_set_title (GTK_WINDOW(window), GAMESIG " " DOTVERSIONSTR ": Select an IWAD to use"); gtk_window_set_position (GTK_WINDOW(window), GTK_WIN_POS_CENTER); gtk_container_set_border_width (GTK_CONTAINER(window), 10); g_signal_connect (window, "delete_event", G_CALLBACK(gtk_main_quit), NULL); g_signal_connect (window, "key_press_event", G_CALLBACK(CheckEscape), NULL); // Create the vbox container. vbox = gtk_vbox_new (FALSE, 10); gtk_container_add (GTK_CONTAINER(window), vbox); // Create the top label. widget = gtk_label_new ("ZDoom found more than one IWAD\nSelect from the list below to determine which one to use:"); gtk_box_pack_start (GTK_BOX(vbox), widget, false, false, 0); gtk_misc_set_alignment (GTK_MISC(widget), 0, 0); // Create a list store with all the found IWADs. store = gtk_list_store_new (3, G_TYPE_STRING, G_TYPE_STRING, G_TYPE_INT); for (i = 0; i < numwads; ++i) { const char *filepart = strrchr (wads[i].Path, '/'); if (filepart == NULL) filepart = wads[i].Path; else filepart++; gtk_list_store_append (store, &iter); gtk_list_store_set (store, &iter, 0, filepart, 1, IWADInfos[wads[i].Type].Name, 2, i, -1); if (i == defaultiwad) { defiter = iter; } } // Create the tree view control to show the list. tree = gtk_tree_view_new_with_model (GTK_TREE_MODEL(store)); renderer = gtk_cell_renderer_text_new (); column = gtk_tree_view_column_new_with_attributes ("IWAD", renderer, "text", 0, NULL); gtk_tree_view_append_column (GTK_TREE_VIEW(tree), column); renderer = gtk_cell_renderer_text_new (); column = gtk_tree_view_column_new_with_attributes ("Game", renderer, "text", 1, NULL); gtk_tree_view_append_column (GTK_TREE_VIEW(tree), column); gtk_box_pack_start (GTK_BOX(vbox), GTK_WIDGET(tree), true, true, 0); g_signal_connect(G_OBJECT(tree), "button_press_event", G_CALLBACK(DoubleClickChecker), &close_style); g_signal_connect(G_OBJECT(tree), "key_press_event", G_CALLBACK(AllowDefault), window); // Select the default IWAD. selection = gtk_tree_view_get_selection (GTK_TREE_VIEW(tree)); gtk_tree_selection_select_iter (selection, &defiter); // Create the hbox for the bottom row. hbox = gtk_hbox_new (FALSE, 0); gtk_box_pack_end (GTK_BOX(vbox), hbox, false, false, 0); // Create the "Don't ask" checkbox. check = gtk_check_button_new_with_label ("Don't ask me this again"); gtk_box_pack_start (GTK_BOX(hbox), check, false, false, 0); gtk_toggle_button_set_active (GTK_TOGGLE_BUTTON(check), !showwin); // Create the OK/Cancel button box. bbox = gtk_hbutton_box_new (); gtk_button_box_set_layout (GTK_BUTTON_BOX(bbox), GTK_BUTTONBOX_END); gtk_box_set_spacing (GTK_BOX(bbox), 10); gtk_box_pack_end (GTK_BOX(hbox), bbox, false, false, 0); // Create the OK button. widget = gtk_button_new_from_stock (GTK_STOCK_OK); gtk_box_pack_start (GTK_BOX(bbox), widget, false, false, 0); GTK_WIDGET_SET_FLAGS (widget, GTK_CAN_DEFAULT); gtk_widget_grab_default (widget); g_signal_connect (widget, "clicked", G_CALLBACK(ClickedOK), &close_style); g_signal_connect (widget, "activate", G_CALLBACK(ClickedOK), &close_style); // Create the cancel button. widget = gtk_button_new_from_stock (GTK_STOCK_CANCEL); gtk_box_pack_start (GTK_BOX(bbox), widget, false, false, 0); g_signal_connect (widget, "clicked", G_CALLBACK(gtk_main_quit), &window); // Finally we can show everything. gtk_widget_show_all (window); gtk_main (); if (close_style == 1) { GtkTreeModel *model; GValue value = { 0, }; // Find out which IWAD was selected. gtk_tree_selection_get_selected (selection, &model, &iter); gtk_tree_model_get_value (GTK_TREE_MODEL(model), &iter, 2, &value); i = g_value_get_int (&value); g_value_unset (&value); // Set state of queryiwad based on the checkbox. queryiwad = !gtk_toggle_button_get_active (GTK_TOGGLE_BUTTON(check)); } else { i = -1; } if (GTK_IS_WINDOW(window)) { gtk_widget_destroy (window); // If we don't do this, then the X window might not actually disappear. while (g_main_context_iteration (NULL, FALSE)) {} } return i; } #endif int I_PickIWad (WadStuff *wads, int numwads, bool showwin, int defaultiwad) { int i; if (!showwin) { return defaultiwad; } #ifndef NO_GTK if (GtkAvailable) { return I_PickIWad_Gtk (wads, numwads, showwin, defaultiwad); } #endif printf ("Please select a game wad (or 0 to exit):\n"); for (i = 0; i < numwads; ++i) { const char *filepart = strrchr (wads[i].Path, '/'); if (filepart == NULL) filepart = wads[i].Path; else filepart++; printf ("%d. %s (%s)\n", i+1, IWADInfos[wads[i].Type].Name, filepart); } printf ("Which one? "); scanf ("%d", &i); if (i > numwads) return -1; return i-1; } bool I_WriteIniFailed () { printf ("The config file %s could not be saved:\n%s\n", GameConfig->GetPathName(), strerror(errno)); return false; // return true to retry } static const char *pattern; #ifdef OSF1 static int matchfile (struct dirent *ent) #else static int matchfile (const struct dirent *ent) #endif { return fnmatch (pattern, ent->d_name, FNM_NOESCAPE) == 0; } void *I_FindFirst (const char *filespec, findstate_t *fileinfo) { FString dir; char *slash = strrchr (filespec, '/'); if (slash) { pattern = slash+1; dir = FString(filespec, slash-filespec+1); } else { pattern = filespec; dir = "."; } fileinfo->current = 0; fileinfo->count = scandir (dir.GetChars(), &fileinfo->namelist, matchfile, alphasort); if (fileinfo->count > 0) { return fileinfo; } return (void*)-1; } int I_FindNext (void *handle, findstate_t *fileinfo) { findstate_t *state = (findstate_t *)handle; if (state->current < fileinfo->count) { return ++state->current < fileinfo->count ? 0 : -1; } return -1; } int I_FindClose (void *handle) { findstate_t *state = (findstate_t *)handle; if (handle != (void*)-1 && state->count > 0) { state->count = 0; free (state->namelist); state->namelist = NULL; } return 0; } int I_FindAttr (findstate_t *fileinfo) { struct dirent *ent = fileinfo->namelist[fileinfo->current]; #ifdef OSF1 return 0; // I don't know how to detect dirs under OSF/1 #else return (ent->d_type == DT_DIR) ? FA_DIREC : 0; #endif } // No clipboard support for Linux void I_PutInClipboard (const char *str) { } char *I_GetFromClipboard () { return NULL; }