// Same as Doom weapons, but the obituaries are removed. class Bootspoon : Fist { Default { obituary "$OB_MPSPOON"; Tag "$TAG_SPOON"; } } class SuperBootspork : Chainsaw { Default { obituary "$OB_MPBOOTSPORK"; Inventory.PickupMessage "$GOTSUPERBOOTSPORK"; Tag "$TAG_SPORK"; } } class MiniZorcher : Pistol { Default { obituary "$OB_MPZORCH"; inventory.pickupmessage "$GOTMINIZORCHER"; Tag "$TAG_MINIZORCHER"; } States { Spawn: MINZ A -1; Stop; } } class LargeZorcher : Shotgun { Default { obituary "$OB_MPZORCH"; inventory.pickupmessage "$GOTLARGEZORCHER"; Tag "$TAG_LARGEZORCHER"; } } class SuperLargeZorcher : SuperShotgun { Default { obituary "$OB_MPMEGAZORCH"; inventory.pickupmessage "$GOTSUPERLARGEZORCHER"; Tag "$TAG_SUPERLARGEZORCHER"; } } class RapidZorcher : Chaingun { Default { obituary "$OB_MPRAPIDZORCH"; inventory.pickupmessage "$GOTRAPIDZORCHER"; Tag "$TAG_RAPIDZORCHER"; } } class ZorchPropulsor : RocketLauncher { Default { obituary ""; inventory.pickupmessage "$GOTZORCHPROPULSOR"; Tag "$TAG_ZORCHPROPULSOR"; } States { Fire: MISG B 8 A_GunFlash; MISG B 12 A_FireCustomMissile("PropulsorMissile"); MISG B 0 A_ReFire; Goto Ready; } } class PropulsorMissile : Rocket { Default { -ROCKETTRAIL -DEHEXPLOSION RenderStyle "Translucent"; Obituary "$OB_MPPROPULSOR"; Alpha 0.75; } } class PhasingZorcher : PlasmaRifle { Default { obituary ""; inventory.pickupmessage "$GOTPHASINGZORCHER"; Tag "$TAG_PHASINGZORCHER"; } States { Fire: PLSG A 0 A_GunFlash; PLSG A 3 A_FireCustomMissile("PhaseZorchMissile"); PLSG B 20 A_ReFire; Goto Ready; Flash: PLSF A 0 A_Jump(128, "Flash2"); PLSF A 3 Bright A_Light1; Goto LightDone; Flash2: PLSF B 3 Bright A_Light1; Goto LightDone; } } class PhaseZorchMissile : PlasmaBall { Default { RenderStyle "Translucent"; Obituary "$OB_MPPHASEZORCH"; Alpha 0.75; } } class LAZDevice : BFG9000 { Default { obituary ""; inventory.pickupmessage "$GOTLAZDEVICE"; Tag "$TAG_LAZDEVICE"; } States { Fire: BFGG A 20 A_BFGsound; BFGG B 10 A_GunFlash; BFGG B 10 A_FireCustomMissile("LAZBall"); BFGG B 20 A_ReFire; Goto Ready; } } class LAZBall : BFGBall { Default { RenderStyle "Translucent"; Obituary "$OB_MPLAZ_BOOM"; Alpha 0.75; } }