#pragma once #pragma once #include "r_defs.h" #include "m_fixed.h" #include "hwrenderer/scene/hw_clipper.h" #include "r_utility.h" #include "c_cvars.h" #include class FWrapperTexture; class SWSceneDrawer { FTexture *PaletteTexture; std::unique_ptr FBTexture[2]; int FBTextureIndex = 0; bool FBIsTruecolor = false; std::unique_ptr Canvas; public: SWSceneDrawer(); ~SWSceneDrawer(); sector_t *RenderView(player_t *player); };