template void WarpBufferType1(TYPE *Pixels, const TYPE *source, int width, int height, int xmul, int ymul, unsigned time, float Speed) { TYPE *buffer = (TYPE *)alloca(sizeof(TYPE) * MAX(width, height)); int ymask = height - 1; int x, y; // [mxd] Rewrote to fix animation for NPo2 textures unsigned timebase = unsigned(time * Speed * 32 / 28); for (y = height - 1; y >= 0; y--) { int xf = (TexMan.sintable[((timebase + y*ymul) >> 2)&TexMan.SINMASK] >> 11) % width; if (xf < 0) xf += width; int xt = xf; const TYPE *sourcep = source + y; TYPE *dest = Pixels + y; for (xt = width; xt; xt--, xf = (xf + 1) % width, dest += height) *dest = sourcep[xf + ymask * xf]; } timebase = unsigned(time * Speed * 23 / 28); for (x = width - 1; x >= 0; x--) { int yf = (TexMan.sintable[((time + (x + 17)*xmul) >> 2)&TexMan.SINMASK] >> 11) % height; if (yf < 0) yf += height; int yt = yf; const TYPE *sourcep = Pixels + (x + ymask * x); TYPE *dest = buffer; for (yt = height; yt; yt--, yf = (yf + 1) % height) *dest++ = sourcep[yf]; memcpy(Pixels + (x + ymask*x), buffer, height * sizeof(TYPE)); } } template void WarpBufferType2(TYPE *Pixels, const TYPE *source, int width, int height, int xmul, int ymul, unsigned time, float Speed) { int ymask = height - 1; int x, y; unsigned timebase = unsigned(time * Speed * 40 / 28); // [mxd] Rewrote to fix animation for NPo2 textures for (x = 0; x < width; x++) { TYPE *dest = Pixels + (x + ymask * x); for (y = 0; y < height; y++) { int xt = (x + 128 + ((TexMan.sintable[((y*ymul + timebase * 5 + 900) >> 2) & TexMan.SINMASK]) >> 13) + ((TexMan.sintable[((x*xmul + timebase * 4 + 300) >> 2) & TexMan.SINMASK]) >> 13)) % width; int yt = (y + 128 + ((TexMan.sintable[((y*ymul + timebase * 3 + 700) >> 2) & TexMan.SINMASK]) >> 13) + ((TexMan.sintable[((x*xmul + timebase * 4 + 1200) >> 2) & TexMan.SINMASK]) >> 13)) % height; *dest++ = source[(xt + ymask * xt) + yt]; } } }