//=========================================================================== // // Baron of Hell // //=========================================================================== ACTOR BaronOfHell { Health 1000 Radius 24 Height 64 Mass 1000 Speed 8 PainChance 50 Monster +FLOORCLIP +BOSSDEATH SeeSound "baron/sight" PainSound "baron/pain" DeathSound "baron/death" ActiveSound "baron/active" Obituary "$OB_BARON" HitObituary "$OB_BARONHIT" States { Spawn: BOSS AB 10 A_Look Loop See: BOSS AABBCCDD 3 A_Chase Loop Melee: Missile: BOSS EF 8 A_FaceTarget BOSS G 8 A_BruisAttack Goto See Pain: BOSS H 2 BOSS H 2 A_Pain Goto See Death: BOSS I 8 BOSS J 8 A_Scream BOSS K 8 BOSS L 8 A_NoBlocking BOSS MN 8 BOSS O -1 A_BossDeath Stop Raise: BOSS O 8 BOSS NMLKJI 8 Goto See } } //=========================================================================== // // Hell Knight // //=========================================================================== ACTOR HellKnight : BaronOfHell { Health 500 -BOSSDEATH SeeSound "knight/sight" ActiveSound "knight/active" PainSound "knight/pain" DeathSound "knight/death" HitObituary "$OB_KNIGHTHIT" Obituary "$OB_KNIGHT" States { Spawn: BOS2 AB 10 A_Look Loop See: BOS2 AABBCCDD 3 A_Chase Loop Melee: Missile: BOS2 EF 8 A_FaceTarget BOS2 G 8 A_BruisAttack Goto See Pain: BOS2 H 2 BOS2 H 2 A_Pain Goto See Death: BOS2 I 8 BOS2 J 8 A_Scream BOS2 K 8 BOS2 L 8 A_NoBlocking BOS2 MN 8 BOS2 O -1 Stop Raise: BOS2 O 8 BOS2 NMLKJI 8 Goto See } } //=========================================================================== // // Baron slime ball // //=========================================================================== ACTOR BaronBall { Radius 6 Height 16 Speed 15 FastSpeed 20 Damage 8 Projectile +RANDOMIZE RenderStyle Add Alpha 1 SeeSound "baron/attack" DeathSound "baron/shotx" Decal "BaronScorch" States { Spawn: BAL7 AB 4 BRIGHT Loop Death: BAL7 CDE 6 BRIGHT Stop } }