// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // $Id:$ // // Copyright (C) 1993-1996 by id Software, Inc. // // This source is available for distribution and/or modification // only under the terms of the DOOM Source Code License as // published by id Software. All rights reserved. // // The source is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License // for more details. // // DESCRIPTION: // WAD I/O functions. // //----------------------------------------------------------------------------- #ifndef __W_WAD__ #define __W_WAD__ #include "files.h" #include "doomdef.h" #include "tarray.h" class FResourceFile; struct FResourceLump; class FTexture; struct wadinfo_t { // Should be "IWAD" or "PWAD". uint32_t Magic; uint32_t NumLumps; uint32_t InfoTableOfs; }; struct wadlump_t { uint32_t FilePos; uint32_t Size; char Name[8]; }; #define IWAD_ID MAKE_ID('I','W','A','D') #define PWAD_ID MAKE_ID('P','W','A','D') // [RH] Namespaces from BOOM. typedef enum { ns_hidden = -1, ns_global = 0, ns_sprites, ns_flats, ns_colormaps, ns_acslibrary, ns_newtextures, ns_bloodraw, ns_bloodsfx, ns_bloodmisc, ns_strifevoices, ns_hires, ns_voxels, // These namespaces are only used to mark lumps in special subdirectories // so that their contents doesn't interfere with the global namespace. // searching for data in these namespaces works differently for lumps coming // from Zips or other files. ns_specialzipdirectory, ns_sounds, ns_patches, ns_graphics, ns_music, ns_firstskin, } namespace_t; enum ELumpFlags { LUMPF_MAYBEFLAT=1, LUMPF_ZIPFILE=2, LUMPF_EMBEDDED=4, LUMPF_BLOODCRYPT = 8, }; // [RH] Copy an 8-char string and uppercase it. void uppercopy (char *to, const char *from); // A very loose reference to a lump on disk. This is really just a wrapper // around the main wad's FILE object with a different length recorded. Since // two lumps from the same wad share the same FILE, you cannot read from // both of them independantly. class FWadLump : public FileReader { public: FWadLump (); FWadLump (const FWadLump ©); #ifdef _DEBUG FWadLump & operator= (const FWadLump ©); #endif ~FWadLump(); long Seek (long offset, int origin); long Read (void *buffer, long len); char *Gets(char *strbuf, int len); private: FWadLump (FResourceLump *Lump, bool alwayscache = false); FWadLump(int lumpnum, FResourceLump *lump); FResourceLump *Lump; friend class FWadCollection; }; // A lump in memory. class FMemLump { public: FMemLump (); FMemLump (const FMemLump ©); FMemLump &operator= (const FMemLump ©); ~FMemLump (); void *GetMem () { return Block.Len() == 0 ? NULL : (void *)Block.GetChars(); } size_t GetSize () { return Block.Len(); } FString GetString () { return Block; } private: FMemLump (const FString &source); FString Block; friend class FWadCollection; }; class FWadCollection { public: FWadCollection (); ~FWadCollection (); // The wadnum for the IWAD enum { IWAD_FILENUM = 1 }; void InitMultipleFiles (TArray &filenames); void AddFile (const char *filename, FileReader *wadinfo = NULL); int CheckIfWadLoaded (const char *name); const char *GetWadName (int wadnum) const; const char *GetWadFullName (int wadnum) const; int GetFirstLump(int wadnum) const; int GetLastLump(int wadnum) const; int CheckNumForName (const char *name, int namespc); int CheckNumForName (const char *name, int namespc, int wadfile, bool exact = true); int GetNumForName (const char *name, int namespc); inline int CheckNumForName (const uint8_t *name) { return CheckNumForName ((const char *)name, ns_global); } inline int CheckNumForName (const char *name) { return CheckNumForName (name, ns_global); } inline int CheckNumForName (const FString &name) { return CheckNumForName (name.GetChars()); } inline int CheckNumForName (const uint8_t *name, int ns) { return CheckNumForName ((const char *)name, ns); } inline int GetNumForName (const char *name) { return GetNumForName (name, ns_global); } inline int GetNumForName (const FString &name) { return GetNumForName (name.GetChars(), ns_global); } inline int GetNumForName (const uint8_t *name) { return GetNumForName ((const char *)name); } inline int GetNumForName (const uint8_t *name, int ns) { return GetNumForName ((const char *)name, ns); } int CheckNumForFullName (const char *name, bool trynormal = false, int namespc = ns_global); int CheckNumForFullName (const char *name, int wadfile); int GetNumForFullName (const char *name); inline int CheckNumForFullName(const FString &name, bool trynormal = false, int namespc = ns_global) { return CheckNumForFullName(name.GetChars(), trynormal, namespc); } inline int CheckNumForFullName (const FString &name, int wadfile) { return CheckNumForFullName(name.GetChars(), wadfile); } inline int GetNumForFullName (const FString &name) { return GetNumForFullName(name.GetChars()); } void SetLinkedTexture(int lump, FTexture *tex); FTexture *GetLinkedTexture(int lump); void ReadLump (int lump, void *dest); FMemLump ReadLump (int lump); FMemLump ReadLump (const char *name) { return ReadLump (GetNumForName (name)); } FWadLump OpenLumpNum (int lump); FWadLump OpenLumpName (const char *name) { return OpenLumpNum (GetNumForName (name)); } FWadLump *ReopenLumpNum (int lump); // Opens a new, independent FILE FWadLump *ReopenLumpNumNewFile (int lump); // Opens a new, independent FILE FileReader * GetFileReader(int wadnum); // Gets a FileReader object to the entire WAD int FindLump (const char *name, int *lastlump, bool anyns=false); // [RH] Find lumps with duplication int FindLumpMulti (const char **names, int *lastlump, bool anyns = false, int *nameindex = NULL); // same with multiple possible names bool CheckLumpName (int lump, const char *name); // [RH] True if lump's name == name static uint32_t LumpNameHash (const char *name); // [RH] Create hash key from an 8-char name int LumpLength (int lump) const; int GetLumpOffset (int lump); // [RH] Returns offset of lump in the wadfile int GetLumpFlags (int lump); // Return the flags for this lump void GetLumpName (char *to, int lump) const; // [RH] Copies the lump name to to using uppercopy void GetLumpName (FString &to, int lump) const; const char *GetLumpFullName (int lump) const; // [RH] Returns the lump's full name FString GetLumpFullPath (int lump) const; // [RH] Returns wad's name + lump's full name int GetLumpFile (int lump) const; // [RH] Returns wadnum for a specified lump int GetLumpNamespace (int lump) const; // [RH] Returns the namespace a lump belongs to int GetLumpIndexNum (int lump) const; // Returns the RFF index number for this lump bool CheckLumpName (int lump, const char *name) const; // [RH] Returns true if the names match bool IsUncompressedFile(int lump) const; bool IsEncryptedFile(int lump) const; int GetNumLumps () const; int GetNumWads () const; int AddExternalFile(const char *filename); protected: struct LumpRecord; TArray Files; TArray LumpInfo; uint32_t *FirstLumpIndex; // [RH] Hashing stuff moved out of lumpinfo structure uint32_t *NextLumpIndex; uint32_t *FirstLumpIndex_FullName; // The same information for fully qualified paths from .zips uint32_t *NextLumpIndex_FullName; uint32_t NumLumps; // Not necessarily the same as LumpInfo.Size() uint32_t NumWads; void SkinHack (int baselump); void InitHashChains (); // [RH] Set up the lumpinfo hashing private: void RenameSprites(); void RenameNerve(); void FixMacHexen(); void DeleteAll(); }; extern FWadCollection Wads; #endif