// // Copyright (C) 1993-1996 by id Software, Inc. // // This source is available for distribution and/or modification // only under the terms of the DOOM Source Code License as // published by id Software. All rights reserved. // // The source is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License // for more details. // #include #include "templates.h" #include "doomdef.h" #include "m_bbox.h" #include "i_system.h" #include "p_lnspec.h" #include "p_setup.h" #include "a_sharedglobal.h" #include "g_level.h" #include "p_effect.h" #include "doomstat.h" #include "r_state.h" #include "v_palette.h" #include "r_sky.h" #include "po_man.h" #include "r_data/colormaps.h" #include "d_net.h" #include "swrenderer/r_memory.h" #include "swrenderer/drawers/r_draw.h" #include "swrenderer/scene/r_3dfloors.h" #include "swrenderer/scene/r_opaque_pass.h" #include "swrenderer/scene/r_portal.h" #include "swrenderer/line/r_wallsetup.h" #include "swrenderer/line/r_walldraw.h" #include "swrenderer/line/r_fogboundary.h" #include "swrenderer/segments/r_drawsegment.h" #include "swrenderer/things/r_visiblesprite.h" #include "swrenderer/scene/r_light.h" #include "swrenderer/viewport/r_viewport.h" namespace swrenderer { DrawSegmentList::DrawSegmentList(RenderThread *thread) { Thread = thread; } void DrawSegmentList::Clear() { Segments.Clear(); StartIndices.Clear(); StartIndices.Push(0); InterestingSegments.Clear(); StartInterestingIndices.Clear(); StartInterestingIndices.Push(0); } void DrawSegmentList::PushPortal() { StartIndices.Push(Segments.Size()); StartInterestingIndices.Push(InterestingSegments.Size()); } void DrawSegmentList::PopPortal() { Segments.Resize(StartIndices.Last()); StartIndices.Pop(); StartInterestingIndices.Resize(StartInterestingIndices.Last()); StartInterestingIndices.Pop(); } void DrawSegmentList::Push(DrawSegment *segment) { Segments.Push(segment); } void DrawSegmentList::PushInteresting(DrawSegment *segment) { InterestingSegments.Push(segment); } }