/* ** p_lnspec.h ** New line and sector specials (Using Hexen as a base.) ** **--------------------------------------------------------------------------- ** Copyright 1998-2006 Randy Heit ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ #ifndef __P_LNSPEC_H__ #define __P_LNSPEC_H__ #include "doomtype.h" #define DEFINE_SPECIAL(name, num, min, max, map) name = num, typedef enum { #include "actionspecials.h" } linespecial_t; struct FLineSpecial { const char *name; int number; int8_t min_args; int8_t max_args; uint8_t map_args; }; typedef enum { Init_Gravity = 0, Init_Color = 1, Init_Damage = 2, Init_SectorLink = 3, NUM_STATIC_INITS, Init_EDSector = 253, Init_EDLine = 254, Init_TransferSky = 255 } staticinit_t; typedef enum { Light_Phased = 1, LightSequenceStart = 2, LightSequenceSpecial1 = 3, LightSequenceSpecial2 = 4, Stairs_Special1 = 26, Stairs_Special2 = 27, Wind_East_Weak=40, Wind_East_Medium, Wind_East_Strong, Wind_North_Weak, Wind_North_Medium, Wind_North_Strong, Wind_South_Weak, Wind_South_Medium, Wind_South_Strong, Wind_West_Weak, Wind_West_Medium, Wind_West_Strong, // [RH] Equivalents for DOOM's sector specials dLight_Flicker = 65, dLight_StrobeFast = 66, dLight_StrobeSlow = 67, dLight_Strobe_Hurt = 68, dDamage_Hellslime = 69, dDamage_Nukage = 71, dLight_Glow = 72, dSector_DoorCloseIn30 = 74, dDamage_End = 75, dLight_StrobeSlowSync = 76, dLight_StrobeFastSync = 77, dSector_DoorRaiseIn5Mins = 78, dFriction_Low = 79, dDamage_SuperHellslime = 80, dLight_FireFlicker = 81, dDamage_LavaWimpy = 82, dDamage_LavaHefty = 83, dScroll_EastLavaDamage = 84, hDamage_Sludge = 85, Sector_Outside = 87, GLSector_NoSkyDraw = 89, GLSector_Skybox = 90, // And here are some for Strife sLight_Strobe_Hurt = 104, sDamage_Hellslime = 105, Damage_InstantDeath = 115, sDamage_SuperHellslime = 116, Scroll_StrifeCurrent = 118, Sector_Hidden = 195, Sector_Heal = 196, // Caverns of Darkness healing sector Light_OutdoorLightning = 197, Light_IndoorLightning1 = 198, Light_IndoorLightning2 = 199, Sky2 = 200, // Hexen-type scrollers Scroll_North_Slow = 201, Scroll_North_Medium = 202, Scroll_North_Fast = 203, Scroll_East_Slow = 204, Scroll_East_Medium = 205, Scroll_East_Fast = 206, Scroll_South_Slow = 207, Scroll_South_Medium = 208, Scroll_South_Fast = 209, Scroll_West_Slow = 210, Scroll_West_Medium = 211, Scroll_West_Fast = 212, Scroll_NorthWest_Slow = 213, Scroll_NorthWest_Medium = 214, Scroll_NorthWest_Fast = 215, Scroll_NorthEast_Slow = 216, Scroll_NorthEast_Medium = 217, Scroll_NorthEast_Fast = 218, Scroll_SouthEast_Slow = 219, Scroll_SouthEast_Medium = 220, Scroll_SouthEast_Fast = 221, Scroll_SouthWest_Slow = 222, Scroll_SouthWest_Medium = 223, Scroll_SouthWest_Fast = 224, // Heretic-type scrollers Carry_East5 = 225, Carry_East10, Carry_East25, Carry_East30, Carry_East35, Carry_North5, Carry_North10, Carry_North25, Carry_North30, Carry_North35, Carry_South5, Carry_South10, Carry_South25, Carry_South30, Carry_South35, Carry_West5, Carry_West10, Carry_West25, Carry_West30, Carry_West35 } sectorspecial_t; // [RH] Equivalents for BOOM's generalized sector types #define DAMAGE_MASK 0x0300 #define SECRET_MASK 0x0400 #define FRICTION_MASK 0x0800 #define PUSH_MASK 0x1000 struct line_t; class AActor; struct FLevelLocals; FName MODtoDamageType (int mod); typedef int (*lnSpecFunc)(FLevelLocals *Level, struct line_t *line, class AActor *activator, bool backSide, int arg1, int arg2, int arg3, int arg4, int arg5); extern uint8_t NamedACSToNormalACS[7]; static inline bool P_IsACSSpecial(int specnum) { return (specnum >= ACS_Execute && specnum <= ACS_LockedExecuteDoor) || specnum == ACS_ExecuteAlways; } FLineSpecial *P_GetLineSpecialInfo(int num); int P_GetMaxLineSpecial(); int P_FindLineSpecial (const char *string, int *min_args=NULL, int *max_args=NULL); bool P_ActivateThingSpecial(AActor * thing, AActor * trigger, bool death=false); int P_ExecuteSpecial(int num, //FLevelLocals *lev, must be added later. struct line_t *line, class AActor *activator, bool backSide, int arg1, int arg2, int arg3, int arg4, int arg5); #endif //__P_LNSPEC_H__