// Water -------------------------------------------------------------------- ACTOR WaterSplash { Radius 2 Height 4 +NOBLOCKMAP +MISSILE +DROPOFF +NOTELEPORT +LOWGRAVITY +CANNOTPUSH +DONTSPLASH +DONTBLAST States { Spawn: SPSH ABC 8 SPSH D 16 Stop Death: SPSH D 10 Stop } } ACTOR WaterSplashBase { +NOBLOCKMAP +NOCLIP +NOGRAVITY +DONTSPLASH +DONTBLAST States { Spawn: SPSH EFGHIJK 5 Stop } } // Lava --------------------------------------------------------------------- ACTOR LavaSplash { +NOBLOCKMAP +NOCLIP +NOGRAVITY +DONTSPLASH +DONTBLAST States { Spawn: LVAS ABCDEF 5 Bright Stop } } ACTOR LavaSmoke { +NOBLOCKMAP +NOCLIP +NOGRAVITY +DONTSPLASH RenderStyle Translucent Alpha Default States { Spawn: LVAS GHIJK 5 Bright Stop } } // Sludge ------------------------------------------------------------------- ACTOR SludgeChunk { Radius 2 Height 4 +NOBLOCKMAP +MISSILE +DROPOFF +NOTELEPORT +LOWGRAVITY +CANNOTPUSH +DONTSPLASH States { Spawn: SLDG ABCD 8 Stop Death: SLDG D 6 Stop } } ACTOR SludgeSplash { +NOBLOCKMAP +NOCLIP +NOGRAVITY +DONTSPLASH States { Spawn: SLDG EFGH 6 Stop } } /* * These next four classes are not used by me anywhere. * They are for people who want to use them in a TERRAIN lump. */ // Blood (water with a different sprite) ------------------------------------ ACTOR BloodSplash { Radius 2 Height 4 +NOBLOCKMAP +MISSILE +DROPOFF +NOTELEPORT +LOWGRAVITY +CANNOTPUSH +DONTSPLASH +DONTBLAST States { Spawn: BSPH ABC 8 BSPH D 16 Stop Death: BSPH D 10 Stop } } ACTOR BloodSplashBase { +NOBLOCKMAP +NOCLIP +NOGRAVITY +DONTSPLASH +DONTBLAST States { Spawn: BSPH EFGHIJK 5 Stop } } // Slime (sludge with a different sprite) ----------------------------------- ACTOR SlimeChunk { Radius 2 Height 4 +NOBLOCKMAP +MISSILE +DROPOFF +NOTELEPORT +LOWGRAVITY +CANNOTPUSH +DONTSPLASH States { Spawn: SLIM ABCD 8 Stop Death: SLIM D 6 Stop } } ACTOR SlimeSplash { +NOBLOCKMAP +NOCLIP +NOGRAVITY +DONTSPLASH States { Spawn: SLIM EFGH 6 Stop } }