// // Copyright (C) 1993-1996 by id Software, Inc. // // This source is available for distribution and/or modification // only under the terms of the DOOM Source Code License as // published by id Software. All rights reserved. // // The source is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License // for more details. // #pragma once #include "r_planerenderer.h" #include "swrenderer/viewport/r_spandrawer.h" namespace swrenderer { class RenderThread; struct VisiblePlaneLight; class RenderFlatPlane : PlaneRenderer { public: RenderFlatPlane(RenderThread *thread); void Render(VisiblePlane *pl, double _xscale, double _yscale, fixed_t alpha, bool additive, bool masked, FDynamicColormap *basecolormap, FTexture *texture); RenderThread *Thread = nullptr; private: void RenderLine(int y, int x1, int x2) override; int minx; double planeheight; bool plane_shade; int planeshade; double GlobVis; FDynamicColormap *basecolormap; double pviewx, pviewy; double xstepscale, ystepscale; double basexfrac, baseyfrac; VisiblePlaneLight *light_list; SpanDrawerArgs drawerargs; }; class RenderColoredPlane : PlaneRenderer { public: RenderColoredPlane(RenderThread *thread); void Render(VisiblePlane *pl); RenderThread *Thread = nullptr; private: void RenderLine(int y, int x1, int x2) override; SpanDrawerArgs drawerargs; }; }