// Beak puff ---------------------------------------------------------------- ACTOR BeakPuff : StaffPuff { Mass 5 Renderstyle Translucent Alpha 0.4 AttackSound "chicken/attack" VSpeed 1 } // Beak --------------------------------------------------------------------- ACTOR Beak : Weapon { Weapon.SelectionOrder 10000 +WEAPON.DONTBOB +WEAPON.MELEEWEAPON Weapon.YAdjust 15 Weapon.SisterWeapon "BeakPowered" action native A_BeakRaise (); action native A_BeakAttackPL1(); States { Ready: BEAK A 1 A_WeaponReady Loop Deselect: BEAK A 1 A_Lower Loop Select: BEAK A 1 A_BeakRaise Loop Fire: BEAK A 18 A_BeakAttackPL1 Goto Ready } } ACTOR BeakPowered : Beak { +WEAPON.POWERED_UP Weapon.SisterWeapon "Beak" action native A_BeakAttackPL2(); States { Fire: BEAK A 12 A_BeakAttackPL2 Goto Ready } } // Chicken player ----------------------------------------------------------- ACTOR ChickenPlayer : PlayerPawn native { Health 30 ReactionTime 0 PainChance 255 Radius 16 Height 24 Speed 1 Gravity 0.125 +NOSKIN +CANSUPERMORPH PainSound "chicken/pain" DeathSound "chicken/death" Player.JumpZ 1 Player.Viewheight 21 Player.ForwardMove 1.22, 1.22 Player.SideMove 1.22, 1.22 Player.SpawnClass "Chicken" Player.SoundClass "Chicken" Player.DisplayName "Chicken" Player.MorphWeapon "Beak" -PICKUP States { Spawn: CHKN A -1 Stop See: CHKN ABAB 3 Loop Melee: Missile: CHKN C 12 Goto Spawn Pain: CHKN D 4 A_Feathers CHKN C 4 A_Pain Goto Spawn Death: CHKN E 6 A_Scream CHKN F 6 A_Feathers CHKN G 6 CHKN H 6 A_NoBlocking CHKN IJK 6 CHKN L -1 Stop } } // Chicken (non-player) ----------------------------------------------------- ACTOR Chicken : MorphedMonster { Game Heretic SpawnID 122 Health 10 Radius 9 Height 22 Mass 40 Speed 4 Painchance 200 Monster -COUNTKILL +WINDTHRUST +DONTMORPH +FLOORCLIP SeeSound "chicken/pain" AttackSound "chicken/attack" PainSound "chicken/pain" DeathSound "chicken/death" ActiveSound "chicken/active" Obituary "$OB_CHICKEN" States { Spawn: CHKN AB 10 A_Look Loop See: CHKN AB 3 A_Chase Loop Pain: CHKN D 5 A_Feathers CHKN C 5 A_Pain Goto See Melee: CHKN A 8 A_FaceTarget CHKN C 10 A_CustomMeleeAttack(random[ChicAttack](1,2)) Goto See Death: CHKN E 6 A_Scream CHKN F 6 A_Feathers CHKN G 6 CHKN H 6 A_NoBlocking CHKN IJK 6 CHKN L -1 Stop } } // Feather ------------------------------------------------------------------ ACTOR Feather { Game Heretic SpawnID 121 Radius 2 Height 4 +MISSILE +DROPOFF +NOTELEPORT +CANNOTPUSH +WINDTHRUST +DONTSPLASH Gravity 0.125 States { Spawn: CHKN MNOPQPON 3 Loop Death: CHKN N 6 Stop } }