/* ** Triangle drawers ** Copyright (c) 2016 Magnus Norddahl ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** */ #ifndef __R_POLY_TRIANGLE__ #define __R_POLY_TRIANGLE__ #include "r_triangle.h" struct TriDrawTriangleArgs; class PolyDrawArgs { public: TriUniforms uniforms; const TriVertex *vinput = nullptr; int vcount = 0; TriangleDrawMode mode = TriangleDrawMode::Normal; bool ccw = false; int clipleft = 0; int clipright = 0; int cliptop = 0; int clipbottom = 0; const uint8_t *texturePixels = nullptr; int textureWidth = 0; int textureHeight = 0; uint32_t solidcolor = 0; uint8_t stenciltestvalue = 0; uint8_t stencilwritevalue = 0; void SetTexture(FTexture *texture) { textureWidth = texture->GetWidth(); textureHeight = texture->GetHeight(); if (r_swtruecolor) texturePixels = (const uint8_t *)texture->GetPixelsBgra(); else texturePixels = texture->GetPixels(); } }; class PolyTriangleDrawer { public: static void draw(const PolyDrawArgs &args, TriDrawVariant variant); private: static TriVertex shade_vertex(const TriUniforms &uniforms, TriVertex v); static void draw_arrays(const PolyDrawArgs &args, TriDrawVariant variant, WorkerThreadData *thread); static void draw_shaded_triangle(const TriVertex *vertices, bool ccw, TriDrawTriangleArgs *args, WorkerThreadData *thread, void(*drawfunc)(const TriDrawTriangleArgs *, WorkerThreadData *)); static bool cullhalfspace(float clipdistance1, float clipdistance2, float &t1, float &t2); static void clipedge(const TriVertex *verts, TriVertex *clippedvert, int &numclipvert); enum { max_additional_vertices = 16 }; friend class DrawPolyTrianglesCommand; }; // 8x8 block of stencil values, plus a mask indicating if values are the same for early out stencil testing class PolyStencilBlock { public: PolyStencilBlock(int block, uint8_t *values, uint32_t *masks) : Values(values + block * 64), ValueMask(masks[block]) { } void Set(int x, int y, uint8_t value) { if ((ValueMask & 0xffffff00) == 0xffffff00) { if ((ValueMask & 0xff) == value) return; for (int i = 0; i < 8 * 8; i++) Values[i] = (ValueMask & 0xff); ValueMask = 0; } Values[x + y * 8] = value; } uint8_t Get(int x, int y) const { if (IsSingleValue()) return ValueMask & 0xff; else return Values[x + y * 8]; } void Clear(uint8_t value) { ValueMask = 0xffffff00 | (uint32_t)value; } bool IsSingleValue() const { return (ValueMask & 0xffffff00) == 0xffffff00; } private: uint8_t *Values; uint32_t &ValueMask; }; class PolySubsectorGBuffer { public: static PolySubsectorGBuffer *Instance() { static PolySubsectorGBuffer buffer; return &buffer; } void Resize(int newwidth, int newheight) { width = newwidth; height = newheight; values.resize(width * height); } int Width() const { return width; } int Height() const { return height; } uint32_t *Values() { return values.data(); } private: int width; int height; std::vector values; }; class PolyStencilBuffer { public: static PolyStencilBuffer *Instance() { static PolyStencilBuffer buffer; return &buffer; } void Clear(int newwidth, int newheight, uint8_t stencil_value = 0) { width = newwidth; height = newheight; int count = BlockWidth() * BlockHeight(); values.resize(count * 64); masks.resize(count); uint8_t *v = Values(); uint32_t *m = Masks(); for (int i = 0; i < count; i++) { PolyStencilBlock block(i, v, m); block.Clear(stencil_value); } } int Width() const { return width; } int Height() const { return height; } int BlockWidth() const { return (width + 7) / 8; } int BlockHeight() const { return (height + 7) / 8; } uint8_t *Values() { return values.data(); } uint32_t *Masks() { return masks.data(); } private: int width; int height; std::vector values; std::vector masks; }; class ScreenPolyTriangleDrawer { public: static void draw(const TriDrawTriangleArgs *args, WorkerThreadData *thread); static void fill(const TriDrawTriangleArgs *args, WorkerThreadData *thread); static void stencil(const TriDrawTriangleArgs *args, WorkerThreadData *thread); static void draw32(const TriDrawTriangleArgs *args, WorkerThreadData *thread); static void drawsubsector32(const TriDrawTriangleArgs *args, WorkerThreadData *thread); static void fill32(const TriDrawTriangleArgs *args, WorkerThreadData *thread); private: static float gradx(float x0, float y0, float x1, float y1, float x2, float y2, float c0, float c1, float c2); static float grady(float x0, float y0, float x1, float y1, float x2, float y2, float c0, float c1, float c2); }; class DrawPolyTrianglesCommand : public DrawerCommand { public: DrawPolyTrianglesCommand(const PolyDrawArgs &args, TriDrawVariant variant); void Execute(DrawerThread *thread) override; FString DebugInfo() override; private: PolyDrawArgs args; TriDrawVariant variant; }; #endif