[default] // The contents of this file are not supposed to be translated!!! // These strings are needed in the string table only so that they can be replaced by Dehacked. // Music names for Doom. // Note that these names are not prefixed with 'd_' because that's how Dehacked patches expect them. MUSIC_E1M1 = "e1m1"; MUSIC_E1M2 = "e1m2"; MUSIC_E1M3 = "e1m3"; MUSIC_E1M4 = "e1m4"; MUSIC_E1M5 = "e1m5"; MUSIC_E1M6 = "e1m6"; MUSIC_E1M7 = "e1m7"; MUSIC_E1M8 = "e1m8"; MUSIC_E1M9 = "e1m9"; MUSIC_E2M1 = "e2m1"; MUSIC_E2M2 = "e2m2"; MUSIC_E2M3 = "e2m3"; MUSIC_E2M4 = "e2m4"; MUSIC_E2M5 = "e2m5"; MUSIC_E2M6 = "e2m6"; MUSIC_E2M7 = "e2m7"; MUSIC_E2M8 = "e2m8"; MUSIC_E2M9 = "e2m9"; MUSIC_E3M1 = "e3m1"; MUSIC_E3M2 = "e3m2"; MUSIC_E3M3 = "e3m3"; MUSIC_E3M4 = "e3m4"; MUSIC_E3M5 = "e3m5"; MUSIC_E3M6 = "e3m6"; MUSIC_E3M7 = "e3m7"; MUSIC_E3M8 = "e3m8"; MUSIC_E3M9 = "e3m9"; MUSIC_INTER = "inter"; MUSIC_INTRO = "intro"; MUSIC_BUNNY = "bunny"; MUSIC_VICTOR = "victor"; MUSIC_INTROA = "introa"; MUSIC_RUNNIN = "runnin"; MUSIC_STALKS = "stalks"; MUSIC_COUNTD = "countd"; MUSIC_BETWEE = "betwee"; MUSIC_DOOM = "doom"; MUSIC_THE_DA = "the_da"; MUSIC_SHAWN = "shawn"; MUSIC_DDTBLU = "ddtblu"; MUSIC_IN_CIT = "in_cit"; MUSIC_DEAD = "dead"; MUSIC_STLKS2 = "stlks2"; MUSIC_THEDA2 = "theda2"; MUSIC_DOOM2 = "doom2"; MUSIC_DDTBL2 = "ddtbl2"; MUSIC_RUNNI2 = "runni2"; MUSIC_DEAD2 = "dead2"; MUSIC_STLKS3 = "stlks3"; MUSIC_ROMERO = "romero"; MUSIC_SHAWN2 = "shawn2"; MUSIC_MESSAG = "messag"; MUSIC_COUNT2 = "count2"; MUSIC_DDTBL3 = "ddtbl3"; MUSIC_AMPIE = "ampie"; MUSIC_THEDA3 = "theda3"; MUSIC_ADRIAN = "adrian"; MUSIC_MESSG2 = "messg2"; MUSIC_ROMER2 = "romer2"; MUSIC_TENSE = "tense"; MUSIC_SHAWN3 = "shawn3"; MUSIC_OPENIN = "openin"; MUSIC_EVIL = "evil"; MUSIC_ULTIMA = "ultima"; MUSIC_READ_M = "read_m"; MUSIC_DM2TTL = "dm2ttl"; MUSIC_DM2INT = "dm2int"; // MBF (BOOM?) narration backgrounds bgflatE1 = "FLOOR4_8"; bgflatE2 = "SFLR6_1"; bgflatE3 = "MFLR8_4"; bgflatE4 = "MFLR8_3"; bgflat06 = "SLIME16"; bgflat11 = "RROCK14"; bgflat20 = "RROCK07"; bgflat30 = "RROCK17"; bgflat15 = "RROCK13"; bgflat31 = "RROCK19"; bgcastcall = "BOSSBACK"; TAG_QUEST4 = "quest4"; TAG_QUEST5 = "quest5"; TAG_QUEST6 = "quest6";