/* ** Triangle drawers ** Copyright (c) 2016 Magnus Norddahl ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** */ #ifndef __R_POLY_TRIANGLE__ #define __R_POLY_TRIANGLE__ #include "r_triangle.h" struct ScreenPolyTriangleDrawerArgs; class PolyTriangleDrawer { public: static void draw(const TriUniforms &uniforms, const TriVertex *vinput, int vcount, TriangleDrawMode mode, bool ccw, int clipleft, int clipright, int cliptop, int clipbottom, FTexture *texture); static void fill(const TriUniforms &uniforms, const TriVertex *vinput, int vcount, TriangleDrawMode mode, bool ccw, int clipleft, int clipright, int cliptop, int clipbottom, int solidcolor); private: static TriVertex shade_vertex(const TriUniforms &uniforms, TriVertex v); static void draw_arrays(const TriUniforms &uniforms, const TriVertex *vinput, int vcount, TriangleDrawMode mode, bool ccw, int clipleft, int clipright, int cliptop, int clipbottom, const uint8_t *texturePixels, int textureWidth, int textureHeight, int solidcolor, DrawerThread *thread, void(*drawfunc)(const ScreenPolyTriangleDrawerArgs *, DrawerThread *)); static void draw_shaded_triangle(const TriVertex *vertices, bool ccw, ScreenPolyTriangleDrawerArgs *args, DrawerThread *thread, void(*drawfunc)(const ScreenPolyTriangleDrawerArgs *, DrawerThread *)); static bool cullhalfspace(float clipdistance1, float clipdistance2, float &t1, float &t2); static void clipedge(const TriVertex *verts, TriVertex *clippedvert, int &numclipvert); static void queue_arrays(const TriUniforms &uniforms, const TriVertex *vinput, int vcount, TriangleDrawMode mode, bool ccw, int clipleft, int clipright, int cliptop, int clipbottom, const uint8_t *texturePixels, int textureWidth, int textureHeight, int solidcolor); enum { max_additional_vertices = 16 }; friend class DrawPolyTrianglesCommand; }; struct ScreenPolyTriangleDrawerArgs { uint8_t *dest; int pitch; TriVertex *v1; TriVertex *v2; TriVertex *v3; int clipleft; int clipright; int cliptop; int clipbottom; const uint8_t *texturePixels; int textureWidth; int textureHeight; int solidcolor; const TriUniforms *uniforms; }; class ScreenPolyTriangleDrawer { public: static void draw(const ScreenPolyTriangleDrawerArgs *args, DrawerThread *thread); static void fill(const ScreenPolyTriangleDrawerArgs *args, DrawerThread *thread); static void draw32(const ScreenPolyTriangleDrawerArgs *args, DrawerThread *thread); static void fill32(const ScreenPolyTriangleDrawerArgs *args, DrawerThread *thread); private: static float gradx(float x0, float y0, float x1, float y1, float x2, float y2, float c0, float c1, float c2); static float grady(float x0, float y0, float x1, float y1, float x2, float y2, float c0, float c1, float c2); }; class DrawPolyTrianglesCommand : public DrawerCommand { public: DrawPolyTrianglesCommand(const TriUniforms &uniforms, const TriVertex *vinput, int vcount, TriangleDrawMode mode, bool ccw, int clipleft, int clipright, int cliptop, int clipbottom, const uint8_t *texturePixels, int textureWidth, int textureHeight, int solidcolor); void Execute(DrawerThread *thread) override; FString DebugInfo() override; private: TriUniforms uniforms; const TriVertex *vinput; int vcount; TriangleDrawMode mode; bool ccw; int clipleft; int clipright; int cliptop; int clipbottom; const uint8_t *texturePixels; int textureWidth; int textureHeight; int solidcolor; }; #endif