// Oracle ------------------------------------------------------------------- class Oracle : Actor { Default { Health 1; Radius 15; Height 56; Monster; +NOTDMATCH +NOBLOOD +NEVERRESPAWN DamageFactor "Fire", 0.5; DamageFactor "SpectralLow", 0; MaxDropoffHeight 32; Tag "$TAG_ORACLE"; DropItem "Meat"; } native void A_WakeOracleSpectre (); States { Spawn: ORCL A -1; Stop; Death: ORCL BCDEFGHIJK 5; ORCL L 5 A_NoBlocking; ORCL M 5; ORCL N 5 A_WakeOracleSpectre; ORCL OP 5; ORCL Q -1; Stop; } }