#ifndef __GL_BLOOMSHADER_H #define __GL_BLOOMSHADER_H #include "gl_shaderprogram.h" class FBloomExtractShader { public: void Bind(); FBufferedUniform1i SceneTexture; FBufferedUniform1f Exposure; FBufferedUniform2f Scale; FBufferedUniform2f Offset; private: FShaderProgram mShader; }; class FBloomCombineShader { public: void Bind(); FBufferedUniform1i BloomTexture; private: FShaderProgram mShader; }; #endif