// // Copyright (C) 1993-1996 by id Software, Inc. // // This source is available for distribution and/or modification // only under the terms of the DOOM Source Code License as // published by id Software. All rights reserved. // // The source is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License // for more details. // #pragma once #include "swrenderer/viewport/r_spandrawer.h" namespace swrenderer { class RenderThread; class RenderFogBoundary { public: void Render(RenderThread *thread, int x1, int x2, short *uclip, short *dclip, int wallshade, float lightleft, float lightstep, FDynamicColormap *basecolormap); private: void RenderSection(RenderThread *thread, int y, int y2, int x1); short spanend[MAXHEIGHT]; SpanDrawerArgs drawerargs; }; }