// The VM uses 7 integral data types, so for dynamic array support we need one specific set of functions for each of these types. // Do not use these structs directly, they are incomplete and only needed to create prototypes for the needed functions. struct DynArray_I8 native { native readonly uint Size; native void Copy(DynArray_I8 other); native void Move(DynArray_I8 other); native uint Find(int item); native uint Push (int item); native bool Pop (); native void Delete (uint index, int deletecount = 1); native void Insert (uint index, int item); native void ShrinkToFit (); native void Grow (uint amount); native void Resize (uint amount); native uint Reserve (uint amount); native uint Max (); native void Clear (); } struct DynArray_I16 native { native readonly uint Size; native void Copy(DynArray_I16 other); native void Move(DynArray_I16 other); native uint Find(int item); native uint Push (int item); native bool Pop (); native void Delete (uint index, int deletecount = 1); native void Insert (uint index, int item); native void ShrinkToFit (); native void Grow (uint amount); native void Resize (uint amount); native uint Reserve (uint amount); native uint Max (); native void Clear (); } struct DynArray_I32 native { native readonly uint Size; native void Copy(DynArray_I32 other); native void Move(DynArray_I32 other); native uint Find(int item); native uint Push (int item); native bool Pop (); native void Delete (uint index, int deletecount = 1); native void Insert (uint index, int item); native void ShrinkToFit (); native void Grow (uint amount); native void Resize (uint amount); native uint Reserve (uint amount); native uint Max (); native void Clear (); } struct DynArray_F32 native { native readonly uint Size; native void Copy(DynArray_F32 other); native void Move(DynArray_F32 other); native uint Find(double item); native uint Push (double item); native bool Pop (); native void Delete (uint index, int deletecount = 1); native void Insert (uint index, double item); native void ShrinkToFit (); native void Grow (uint amount); native void Resize (uint amount); native uint Reserve (uint amount); native uint Max (); native void Clear (); } struct DynArray_F64 native { native readonly uint Size; native void Copy(DynArray_F64 other); native void Move(DynArray_F64 other); native uint Find(double item); native uint Push (double item); native bool Pop (); native void Delete (uint index, int deletecount = 1); native void Insert (uint index, double item); native void ShrinkToFit (); native void Grow (uint amount); native void Resize (uint amount); native uint Reserve (uint amount); native uint Max (); native void Clear (); } struct DynArray_Ptr native { native readonly uint Size; native void Copy(DynArray_Ptr other); native void Move(DynArray_Ptr other); native uint Find(voidptr item); native uint Push (voidptr item); native bool Pop (); native void Delete (uint index, int deletecount = 1); native void Insert (uint index, voidptr item); native void ShrinkToFit (); native void Grow (uint amount); native void Resize (uint amount); native uint Reserve (uint amount); native uint Max (); native void Clear (); } struct DynArray_String native { native readonly uint Size; native void Copy(DynArray_String other); native void Move(DynArray_String other); native uint Find(String item); native uint Push (String item); native bool Pop (); native void Delete (uint index, int deletecount = 1); native void Insert (uint index, String item); native void ShrinkToFit (); native void Grow (uint amount); native void Resize (uint amount); native uint Reserve (uint amount); native uint Max (); native void Clear (); }