class PlayerMenu : ListMenu native { native int mRotation; native PlayerClass mPlayerClass; native Array PlayerColorSets; native Array PlayerSkins; // All write function for the player config are native to prevent abuse. protected native void AutoaimChanged(float val); protected native void TeamChanged(int val); protected native void AlwaysRunChanged(int val); protected native void GenderChanged(int val); protected native void SwitchOnPickupChanged(int val); protected native void ColorChanged(int red, int green, int blue); protected native void ColorSetChanged(int red); protected native void PlayerNameChanged(String name); protected native void SkinChanged (int val); protected native void ClassChanged(ListMenuItem it); protected void UpdateTranslation() { Translation.SetPlayerTranslation(TRANSLATION_Players, MAXPLAYERS, consoleplayer, mPlayerClass); } protected void SendNewColor (int red, int green, int blue) { ColorChanged(red, green, blue); UpdateTranslation(); } //============================================================================= // // // //============================================================================= protected void ChangeSkin (MenuItemBase li) { if (GetDefaultByType (mPlayerClass.Type).bNoSkin || players[consoleplayer].GetPlayerClassNum() == -1) { return; } bool res; int sel; [res, sel] = li.GetValue(0); if (res) { sel = PlayerSkins[sel]; SkinChanged(sel); UpdateTranslation(); li = GetItem('Playerdisplay'); if (li != NULL) { li.SetValue(ListMenuItemPlayerDisplay.PDF_SKIN, sel); } } } //============================================================================= // // // //============================================================================= override bool MenuEvent (int mkey, bool fromcontroller) { int v; bool res; String s; if (mDesc.mSelectedItem >= 0) { let li = mDesc.mItems[mDesc.mSelectedItem]; if (li.MenuEvent(mkey, fromcontroller)) { Name ctrl = li.GetAction(); switch(ctrl) { // item specific handling comes here case 'Playerbox': if (mkey == MKEY_Input) { [res, s] = li.GetString(0); if (res) PlayerNameChanged(s); } break; case 'Team': [res, v] = li.GetValue(0); if (res) TeamChanged(v); break; case 'Color': [res, v] = li.GetValue(0); if (res) { int mycolorset = -1; if (v > 0) mycolorset = PlayerColorSets[v - 1]; let red = GetItem('Red'); let green = GetItem('Green'); let blue = GetItem('Blue'); // disable the sliders if a valid colorset is selected if (red != NULL) red.Enable(mycolorset == -1); if (green != NULL) green.Enable(mycolorset == -1); if (blue != NULL) blue.Enable(mycolorset == -1); ColorSetChanged(v - 1); UpdateTranslation(); } break; case 'Red': [res, v] = li.GetValue(0); if (res) { Color colr = players[consoleplayer].GetColor(); SendNewColor (v, colr.g, colr.b); } break; case 'Green': [res, v] = li.GetValue(0); if (res) { Color colr = players[consoleplayer].GetColor(); SendNewColor (colr.r, v, colr.b); } break; case 'Blue': [res, v] = li.GetValue(0); if (res) { Color colr = players[consoleplayer].GetColor(); SendNewColor (colr.r, colr.g, v); } break; case 'Class': [res, v] = li.GetValue(0); if (res) { ClassChanged(li); } break; case 'Skin': ChangeSkin(li); break; case 'Gender': [res, v] = li.GetValue(0); if (res) { GenderChanged(v); } break; case 'Autoaim': [res, v] = li.GetValue(0); if (res) { AutoaimChanged(v); } break; case 'Switch': [res, v] = li.GetValue(0); if (res) { SwitchOnPickupChanged(v); } break; case 'AlwaysRun': [res, v] = li.GetValue(0); if (res) { AlwaysRunChanged(v); } break; default: break; } return true; } } return Super.MenuEvent(mkey, fromcontroller); } //============================================================================= // // // //============================================================================= override bool MouseEvent(int type, int x, int y) { let li = mFocusControl; bool res = Super.MouseEvent(type, x, y); if (li == NULL) li = mFocusControl; if (li != NULL) { // Check if the colors have changed Name ctrl = li.GetAction(); bool resv; int v; [resv, v]= li.GetValue(0); switch(ctrl) { case 'Red': if (resv) { Color colr = players[consoleplayer].GetColor(); SendNewColor (v, colr.g, colr.b); } break; case 'Green': if (resv) { Color colr = players[consoleplayer].GetColor(); SendNewColor (colr.r, v, colr.b); } break; case 'Blue': if (resv) { Color colr = players[consoleplayer].GetColor(); SendNewColor (colr.r, colr.g, v); } break; case 'Autoaim': AutoaimChanged(v); break; } } return res; } //============================================================================= // // // //============================================================================= override void Drawer () { Super.Drawer(); String str = "PRESS " .. TEXTCOLOR_WHITE .. "SPACE"; screen.DrawText (SmallFont, Font.CR_GOLD, 320 - 32 - 32 - SmallFont.StringWidth (str)/2, 50 + 48 + 70, str, DTA_Clean, true); str = mRotation ? "TO SEE FRONT" : "TO SEE BACK"; screen.DrawText (SmallFont, Font.CR_GOLD, 320 - 32 - 32 - SmallFont.StringWidth (str)/2, 50 + 48 + 70 + SmallFont.GetHeight (), str, DTA_Clean, true); } }