#ifndef __A_MORPH__ #define __A_MORPH__ #define MORPHTICS (40*TICRATE) #define MAXMORPHHEALTH 30 // Morph style states how morphing affects health and // other effects in the game; only valid for players. // Default should be the old Heretic/HeXen behaviour, // so the (int) value of MORPH_RAVEN *must* be zero. enum { MORPH_OLDEFFECTS = 0, // Default to old Heretic/HeXen behaviour unless flags given MORPH_ADDSTAMINA = 1, // Power instead of curse (add stamina instead of limiting to health) MORPH_FULLHEALTH = 2, // New health semantics (!POWER => MaxHealth of animal, POWER => Normal health behaviour) MORPH_UNDOBYTOMEOFPOWER = 4, MORPH_UNDOBYCHAOSDEVICE = 8, }; struct PClass; class AActor; class player_s; // // A_MORPH // bool P_MorphPlayer (player_s *player, const PClass *morphclass, int duration = 0, int style = 0, const PClass *enter_flash = NULL, const PClass *exit_flash = NULL); bool P_UndoPlayerMorph (player_s *player, bool force = false); bool P_MorphMonster (AActor *actor, const PClass *morphclass, int duration = 0, int style = 0, const PClass *enter_flash = NULL, const PClass *exit_flash = NULL); bool P_UpdateMorphedMonster (AActor *actor); #endif //__A_MORPH__