#ifndef __GL_BLOOMSHADER_H #define __GL_BLOOMSHADER_H #include "gl_shaderprogram.h" class FBloomExtractShader { public: void Bind(); FBufferedUniformSampler SceneTexture; FBufferedUniformSampler ExposureTexture; FBufferedUniform2f Scale; FBufferedUniform2f Offset; private: FShaderProgram mShader; }; class FBloomCombineShader { public: void Bind(); FBufferedUniformSampler BloomTexture; private: FShaderProgram mShader; }; #endif