// Moved from sdl/i_system.cpp #include #include #include "bitmap.h" #include "v_palette.h" #include "textures.h" extern SDL_Surface *cursorSurface; extern SDL_Rect cursorBlit; #ifdef USE_XCURSOR // Xlib has its own GC, so don't let it interfere. #define GC XGC #include #undef GC bool UseXCursor; SDL_Cursor *X11Cursor; SDL_Cursor *FirstCursor; // Hack! Hack! SDL does not provide a clean way to get the XDisplay. // On the other hand, there are no more planned updates for SDL 1.2, // so we should be fine making assumptions. struct SDL_PrivateVideoData { int local_X11; Display *X11_Display; }; struct SDL_VideoDevice { const char *name; int (*functions[9])(); SDL_VideoInfo info; SDL_PixelFormat *displayformatalphapixel; int (*morefuncs[9])(); Uint16 *gamma; int (*somefuncs[9])(); unsigned int texture; // Only here if SDL was compiled with OpenGL support. Ack! int is_32bit; int (*itsafuncs[13])(); SDL_Surface *surfaces[3]; SDL_Palette *physpal; SDL_Color *gammacols; char *wm_strings[2]; int offsets[2]; SDL_GrabMode input_grab; int handles_any_size; SDL_PrivateVideoData *hidden; // Why did they have to bury this so far in? }; extern SDL_VideoDevice *current_video; #define SDL_Display (current_video->hidden->X11_Display) SDL_Cursor *CreateColorCursor(FTexture *cursorpic) { return NULL; } #endif bool I_SetCursor(FTexture *cursorpic) { if (cursorpic != NULL && cursorpic->UseType != FTexture::TEX_Null) { // Must be no larger than 32x32. if (cursorpic->GetWidth() > 32 || cursorpic->GetHeight() > 32) { return false; } #ifdef USE_XCURSOR if (UseXCursor) { if (FirstCursor == NULL) { FirstCursor = SDL_GetCursor(); } X11Cursor = CreateColorCursor(cursorpic); if (X11Cursor != NULL) { SDL_SetCursor(X11Cursor); return true; } } #endif if (cursorSurface == NULL) cursorSurface = SDL_CreateRGBSurface (0, 32, 32, 32, MAKEARGB(0,255,0,0), MAKEARGB(0,0,255,0), MAKEARGB(0,0,0,255), MAKEARGB(255,0,0,0)); SDL_ShowCursor(0); SDL_LockSurface(cursorSurface); BYTE buffer[32*32*4]; memset(buffer, 0, 32*32*4); FBitmap bmp(buffer, 32*4, 32, 32); cursorpic->CopyTrueColorPixels(&bmp, 0, 0); memcpy(cursorSurface->pixels, bmp.GetPixels(), 32*32*4); SDL_UnlockSurface(cursorSurface); } else { SDL_ShowCursor(1); if (cursorSurface != NULL) { SDL_FreeSurface(cursorSurface); cursorSurface = NULL; } #ifdef USE_XCURSOR if (X11Cursor != NULL) { SDL_SetCursor(FirstCursor); SDL_FreeCursor(X11Cursor); X11Cursor = NULL; } #endif } return true; } void I_SetMainWindowVisible(bool visible) { } const char* I_GetBackEndName() { return "SDL"; }