// Poison Bag (Flechette used by Cleric) ------------------------------------ ACTOR PoisonBag { Game Hexen Radius 5 Height 5 +NOBLOCKMAP +NOGRAVITY action native A_PoisonBagInit(); States { Spawn: PSBG A 18 Bright PSBG B 4 Bright PSBG C 3 PSBG C 1 A_PoisonBagInit Stop } } // Fire Bomb (Flechette used by Mage) --------------------------------------- ACTOR FireBomb { DamageType "Fire" +NOGRAVITY +FOILINVUL RenderStyle Translucent Alpha 0.6 DeathSound "FlechetteExplode" action native A_TimeBomb(); States { Spawn: PSBG A 20 PSBG AA 10 PSBG B 4 PSBG C 4 A_Scream XPL1 A 4 Bright A_TimeBomb XPL1 BCDEF 4 Bright Stop } } // Throwing Bomb (Flechette used by Fighter) -------------------------------- ACTOR ThrowingBomb { Game Hexen Health 48 Speed 12 Radius 8 Height 10 DamageType "Fire" +NOBLOCKMAP +DROPOFF +MISSILE +HEXENBOUNCE SeeSound "FlechetteBounce" DeathSound "FlechetteExplode" action native A_CheckThrowBomb(); action native A_CheckThrowBomb2(); States { Spawn: THRW A 4 A_CheckThrowBomb THRW BCDE 3 A_CheckThrowBomb THRW F 3 A_CheckThrowBomb2 Loop THRW G 6 A_CheckThrowBomb THRW F 4 A_CheckThrowBomb THRW H 6 A_CheckThrowBomb THRW F 4 A_CheckThrowBomb THRW G 6 A_CheckThrowBomb THRW F 3 A_CheckThrowBomb Wait Death: CFCF Q 4 Bright A_NoGravity CFCF R 3 Bright A_Scream CFCF S 4 Bright A_Explode CFCF T 3 Bright CFCF U 4 Bright CFCF W 3 Bright CFCF X 4 Bright CFCF Z 3 Bright Stop } } // Poison Bag Artifact (Flechette) ------------------------------------------ ACTOR ArtiPoisonBag : Inventory 8000 native { Game Hexen SpawnID 72 +FLOATBOB Inventory.DefMaxAmount Inventory.PickupFlash "PickupFlash" +INVBAR +FANCYPICKUPSOUND Inventory.Icon "ARTIPSBG" Inventory.PickupSound "misc/p_pkup" Inventory.PickupMessage "$TXT_ARTIPOISONBAG" States { Spawn: PSBG A -1 Stop } } // Poison Bag 1 (The Cleric's) ---------------------------------------------- ACTOR ArtiPoisonBag1 : ArtiPoisonBag native { Inventory.Icon "ARTIPSB1" } // Poison Bag 2 (The Mage's) ------------------------------------------------ ACTOR ArtiPoisonBag2 : ArtiPoisonBag native { Inventory.Icon "ARTIPSB2" } // Poison Bag 3 (The Fighter's) --------------------------------------------- ACTOR ArtiPoisonBag3 : ArtiPoisonBag native { Inventory.Icon "ARTIPSB3" } // Poison Cloud ------------------------------------------------------------- ACTOR PoisonCloud native { Radius 20 Height 30 Mass 0x7fffffff +NOBLOCKMAP +NOGRAVITY +DROPOFF +NODAMAGETHRUST +DONTSPLASH +FOILINVUL +CANBLAST +BLOODLESSIMPACT RenderStyle Translucent Alpha 0.6 DeathSound "PoisonShroomDeath" DamageType PoisonCloud action native A_PoisonBagDamage(); action native A_PoisonBagCheck(); States { Spawn: PSBG D 1 PSBG D 1 A_Scream PSBG DEEEFFFGGGHHHII 2 A_PoisonBagDamage PSBG I 2 A_PoisonBagCheck PSBG I 1 A_PoisonBagCheck Goto Spawn + 3 Death: PSBG HG 7 PSBG FD 6 Stop } }