#pragma once #include #include "r_defs.h" class ASkyViewpoint; class ADynamicLight; struct FLightNode; struct FDynamicColormap; struct FSectorPortal; namespace swrenderer { struct visplane_light { ADynamicLight *lightsource; visplane_light *next; }; struct visplane_t { visplane_t *next; // Next visplane in hash chain -- killough FDynamicColormap *colormap; // [RH] Support multiple colormaps FSectorPortal *portal; // [RH] Support sky boxes visplane_light *lights; FTransform xform; secplane_t height; FTextureID picnum; int lightlevel; int left, right; int sky; // [RH] This set of variables copies information from the time when the // visplane is created. They are only used by stacks so that you can // have stacked sectors inside a skybox. If the visplane is not for a // stack, then they are unused. int extralight; double visibility; DVector3 viewpos; DAngle viewangle; fixed_t Alpha; bool Additive; // kg3D - keep track of mirror and skybox owner int CurrentSkybox; int CurrentPortalUniq; // mirror counter, counts all of them int MirrorFlags; // this is not related to CurrentMirror unsigned short *bottom; // [RH] bottom and top arrays are dynamically unsigned short pad; // allocated immediately after the unsigned short top[]; // visplane. }; #define MAXVISPLANES 128 /* must be a power of 2 */ #define visplane_hash(picnum,lightlevel,height) ((unsigned)((picnum)*3+(lightlevel)+(FLOAT2FIXED((height).fD()))*7) & (MAXVISPLANES-1)) extern visplane_t *visplanes[MAXVISPLANES + 1]; extern visplane_t *freetail; extern visplane_t **freehead; void R_DeinitPlanes(); visplane_t *new_visplane(unsigned hash); void R_PlaneInitData(); }