class StrifeWeapon : Weapon { Default { Weapon.Kickback 100; } } // Same as the bullet puff for Doom ----------------------------------------- class StrifePuff : Actor { Default { +NOBLOCKMAP +NOGRAVITY +ALLOWPARTICLES RenderStyle "Translucent"; Alpha 0.25; } States { Spawn: POW3 ABCDEFGH 3; Stop; Crash: PUFY A 4 Bright; PUFY BCD 4; Stop; } } // A spark when you hit something that doesn't bleed ------------------------ // Only used by the dagger. class StrifeSpark : StrifePuff { Default { +ZDOOMADD RenderStyle "Add"; } States { Crash: POW2 ABCD 4; Stop; } }