/* ** music_timidity_mididevice.cpp ** Provides access to TiMidity as a generic MIDI device. ** **--------------------------------------------------------------------------- ** Copyright 2008 Randy Heit ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ // HEADER FILES ------------------------------------------------------------ #include "i_musicinterns.h" #include "templates.h" #include "doomdef.h" #include "m_swap.h" #include "w_wad.h" #include "v_text.h" #include "timidity/timidity.h" // MACROS ------------------------------------------------------------------ // TYPES ------------------------------------------------------------------- // EXTERNAL FUNCTION PROTOTYPES -------------------------------------------- // PUBLIC FUNCTION PROTOTYPES ---------------------------------------------- // PRIVATE FUNCTION PROTOTYPES --------------------------------------------- // EXTERNAL DATA DECLARATIONS ---------------------------------------------- // PRIVATE DATA DEFINITIONS ------------------------------------------------ // PUBLIC DATA DEFINITIONS ------------------------------------------------- // CODE -------------------------------------------------------------------- //========================================================================== // // TimidityMIDIDevice Constructor // //========================================================================== TimidityMIDIDevice::TimidityMIDIDevice(const char *args, int samplerate) : SoftSynthMIDIDevice(samplerate, 11025, 65535) { Renderer = new Timidity::Renderer((float)SampleRate, args); } //========================================================================== // // TimidityMIDIDevice Destructor // //========================================================================== TimidityMIDIDevice::~TimidityMIDIDevice() { Close(); if (Renderer != nullptr) { delete Renderer; } } //========================================================================== // // TimidityMIDIDevice :: Open // // Returns 0 on success. // //========================================================================== int TimidityMIDIDevice::Open(MidiCallback callback, void *userdata) { int ret = OpenStream(2, 0, callback, userdata); if (ret == 0) { Renderer->Reset(); } return ret; } //========================================================================== // // TimidityMIDIDevice :: PrecacheInstruments // // Each entry is packed as follows: // Bits 0- 6: Instrument number // Bits 7-13: Bank number // Bit 14: Select drum set if 1, tone bank if 0 // //========================================================================== void TimidityMIDIDevice::PrecacheInstruments(const uint16_t *instruments, int count) { for (int i = 0; i < count; ++i) { Renderer->MarkInstrument((instruments[i] >> 7) & 127, instruments[i] >> 14, instruments[i] & 127); } Renderer->load_missing_instruments(); } //========================================================================== // // TimidityMIDIDevice :: HandleEvent // //========================================================================== void TimidityMIDIDevice::HandleEvent(int status, int parm1, int parm2) { Renderer->HandleEvent(status, parm1, parm2); } //========================================================================== // // TimidityMIDIDevice :: HandleLongEvent // //========================================================================== void TimidityMIDIDevice::HandleLongEvent(const uint8_t *data, int len) { Renderer->HandleLongMessage(data, len); } //========================================================================== // // TimidityMIDIDevice :: ComputeOutput // //========================================================================== void TimidityMIDIDevice::ComputeOutput(float *buffer, int len) { Renderer->ComputeOutput(buffer, len); for (int i = 0; i < len * 2; i++) buffer[i] *= 0.7f; } //========================================================================== // // TimidityMIDIDevice :: GetStats // //========================================================================== FString TimidityMIDIDevice::GetStats() { FString dots; FString out; int i, used; std::lock_guard lock(CritSec); for (i = used = 0; i < Renderer->voices; ++i) { int status = Renderer->voice[i].status; if (!(status & Timidity::VOICE_RUNNING)) { dots << TEXTCOLOR_PURPLE"."; } else { used++; if (status & Timidity::VOICE_SUSTAINING) { dots << TEXTCOLOR_BLUE; } else if (status & Timidity::VOICE_RELEASING) { dots << TEXTCOLOR_ORANGE; } else if (status & Timidity::VOICE_STOPPING) { dots << TEXTCOLOR_RED; } else { dots << TEXTCOLOR_GREEN; } if (!Renderer->voice[i].eg1.env.bUpdating) { dots << "+"; } else { dots << ('0' + Renderer->voice[i].eg1.gf1.stage); } } } CritSec.unlock(); out.Format(TEXTCOLOR_YELLOW"%3d/%3d ", used, Renderer->voices); out += dots; if (Renderer->cut_notes | Renderer->lost_notes) { out.AppendFormat(TEXTCOLOR_RED" %d/%d", Renderer->cut_notes, Renderer->lost_notes); } return out; }