/* ** bitmap.cpp ** **--------------------------------------------------------------------------- ** Copyright 2008 Christoph Oelckers ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** ** */ #include "bitmap.h" #include "templates.h" #include "r_translate.h" //=========================================================================== // // multi-format pixel copy with colormap application // requires the previously defined conversion classes to work // //=========================================================================== template void iCopyColors(BYTE *pout, const BYTE *pin, int count, int step, FCopyInfo *inf) { int i; int fac; BYTE r,g,b; int gray; int a; switch(inf? inf->blend : BLEND_NONE) { case BLEND_NONE: for(i=0;i(255 - TSrc::Gray(pin),0,255); TBlend::OpC(pout[TDest::RED], gray, a, inf); TBlend::OpC(pout[TDest::GREEN], gray, a, inf); TBlend::OpC(pout[TDest::BLUE], gray, a, inf); TBlend::OpA(pout[TDest::ALPHA], a, inf); } pout+=4; pin+=step; } break; case BLEND_GOLDMAP: // Heretic's golden invulnerability map for(i=0;i(gray+(gray>>1),0,255); g=clamp(gray-(gray>>2),0,255); TBlend::OpC(pout[TDest::RED], r, a, inf); TBlend::OpC(pout[TDest::GREEN], g, a, inf); TBlend::OpC(pout[TDest::BLUE], 0, a, inf); TBlend::OpA(pout[TDest::ALPHA], a, inf); } pout+=4; pin+=step; } break; case BLEND_REDMAP: // Skulltag's red Doomsphere map for(i=0;i(gray+(gray>>1),0,255); TBlend::OpC(pout[TDest::RED], r, a, inf); TBlend::OpC(pout[TDest::GREEN], 0, a, inf); TBlend::OpC(pout[TDest::BLUE], 0, a, inf); TBlend::OpA(pout[TDest::ALPHA], a, inf); } pout+=4; pin+=step; } break; case BLEND_GREENMAP: // Skulltags's Guardsphere map for(i=0;i(gray+(gray>>1),0,255); TBlend::OpC(pout[TDest::RED], r, a, inf); TBlend::OpC(pout[TDest::GREEN], r, a, inf); TBlend::OpC(pout[TDest::BLUE], gray, a, inf); TBlend::OpA(pout[TDest::ALPHA], a, inf); } pout+=4; pin+=step; } break; case BLEND_ICEMAP: // Create the ice translation table, based on Hexen's. // Since this is done in True Color the purplish tint is fully preserved - even in Doom! for(i=0;i>4; TBlend::OpC(pout[TDest::RED], IcePalette[gray][0], a, inf); TBlend::OpC(pout[TDest::GREEN], IcePalette[gray][1], a, inf); TBlend::OpC(pout[TDest::BLUE], IcePalette[gray][2], a, inf); TBlend::OpA(pout[TDest::ALPHA], a, inf); } pout+=4; pin+=step; } break; default: if (inf->blend >= BLEND_DESATURATE1 && inf->blend<=BLEND_DESATURATE31) { // Desaturated light settings. fac=inf->blend-BLEND_DESATURATE1+1; for(i=0;iblendcolor[0])>>FRACBITS; g = (TSrc::G(pin)*inf->blendcolor[1])>>FRACBITS; b = (TSrc::B(pin)*inf->blendcolor[2])>>FRACBITS; TBlend::OpC(pout[TDest::RED], r, a, inf); TBlend::OpC(pout[TDest::GREEN], g, a, inf); TBlend::OpC(pout[TDest::BLUE], b, a, inf); TBlend::OpA(pout[TDest::ALPHA], a, inf); } pout+=4; pin+=step; } break; case BLEND_OVERLAY: for(i=0;iblendcolor[3] + inf->blendcolor[0]) >> FRACBITS; g = (TSrc::G(pin)*inf->blendcolor[3] + inf->blendcolor[1]) >> FRACBITS; b = (TSrc::B(pin)*inf->blendcolor[3] + inf->blendcolor[2]) >> FRACBITS; TBlend::OpC(pout[TDest::RED], r, a, inf); TBlend::OpC(pout[TDest::GREEN], g, a, inf); TBlend::OpC(pout[TDest::BLUE], b, a, inf); TBlend::OpA(pout[TDest::ALPHA], a, inf); } pout+=4; pin+=step; } break; } } typedef void (*CopyFunc)(BYTE *pout, const BYTE *pin, int count, int step, FCopyInfo *inf); static const CopyFunc copyfuncs[][9]={ { iCopyColors, iCopyColors, iCopyColors, iCopyColors, iCopyColors, iCopyColors, iCopyColors, iCopyColors, iCopyColors }, { iCopyColors, iCopyColors, iCopyColors, iCopyColors, iCopyColors, iCopyColors, iCopyColors, iCopyColors, iCopyColors }, { iCopyColors, iCopyColors, iCopyColors, iCopyColors, iCopyColors, iCopyColors, iCopyColors, iCopyColors, iCopyColors }, { iCopyColors, iCopyColors, iCopyColors, iCopyColors, iCopyColors, iCopyColors, iCopyColors, iCopyColors, iCopyColors }, { iCopyColors, iCopyColors, iCopyColors, iCopyColors, iCopyColors, iCopyColors, iCopyColors, iCopyColors, iCopyColors }, { iCopyColors, iCopyColors, iCopyColors, iCopyColors, iCopyColors, iCopyColors, iCopyColors, iCopyColors, iCopyColors }, { iCopyColors, iCopyColors, iCopyColors, iCopyColors, iCopyColors, iCopyColors, iCopyColors, iCopyColors, iCopyColors }, { iCopyColors, iCopyColors, iCopyColors, iCopyColors, iCopyColors, iCopyColors, iCopyColors, iCopyColors, iCopyColors }, }; //=========================================================================== // // Clips the copy area for CopyPixelData functions // //=========================================================================== bool ClipCopyPixelRect(int texwidth, int texheight, int &originx, int &originy, const BYTE *&patch, int &srcwidth, int &srcheight, int &pstep_x, int &pstep_y, int rotate) { int pixxoffset; int pixyoffset; int step_x; int step_y; // First adjust the settings for the intended rotation switch (rotate) { default: case 0: // normal pixxoffset = 0; pixyoffset = 0; step_x = pstep_x; step_y = pstep_y; break; case 1: // rotate 90° right pixxoffset = 0; pixyoffset = srcheight - 1; step_x = -pstep_y; step_y = pstep_x; break; case 2: // rotate 180° pixxoffset = srcwidth - 1; pixyoffset = srcheight - 1; step_x = -pstep_x; step_y = -pstep_y; break; case 3: // rotate 90° left pixxoffset = srcwidth - 1; pixyoffset = 0; step_x = pstep_y; step_y = -pstep_x; break; case 4: // flip horizontally pixxoffset = srcwidth - 1; pixyoffset = 0; step_x = -pstep_x; step_y = pstep_y; break; case 5: // flip horizontally and rotate 90° right pixxoffset = srcwidth - 1; pixyoffset = srcheight - 1; step_x = -pstep_y; step_y = -pstep_x; break; case 6: // flip vertically pixxoffset = 0; pixyoffset = srcheight - 1; step_x = pstep_x; step_y = -pstep_y; break; case 7: // flip horizontally and rotate 90° left pixxoffset = 0; pixyoffset = 0; step_x = pstep_y; step_y = pstep_x; break; } if (rotate&1) { int v = srcwidth; srcwidth = srcheight; srcheight = v; } patch += pixxoffset * pstep_x + pixyoffset * pstep_y; pstep_x = step_x; pstep_y = step_y; // clip source rectangle to destination if (originx<0) { srcwidth+=originx; patch-=originx*step_x; originx=0; if (srcwidth<=0) return false; } if (originx+srcwidth>texwidth) { srcwidth=texwidth-originx; if (srcwidth<=0) return false; } if (originy<0) { srcheight+=originy; patch-=originy*step_y; originy=0; if (srcheight<=0) return false; } if (originy+srcheight>texheight) { srcheight=texheight-originy; if (srcheight<=0) return false; } return true; } //=========================================================================== // // True Color texture copy function // //=========================================================================== void FBitmap::CopyPixelDataRGB(int originx, int originy, const BYTE *patch, int srcwidth, int srcheight, int step_x, int step_y, int rotate, int ct, FCopyInfo *inf) { if (ClipCopyPixelRect(Width, Height, originx, originy, patch, srcwidth, srcheight, step_x, step_y, rotate)) { BYTE *buffer = data + 4 * originx + Pitch * originy; int op = inf==NULL? OP_COPY : inf->op; for (int y=0;y void iCopyPaletted(BYTE *buffer, const BYTE * patch, int srcwidth, int srcheight, int Pitch, int step_x, int step_y, int rotate, PalEntry * palette, FCopyInfo *inf) { int x,y,pos; for (y=0;y, iCopyPaletted, iCopyPaletted, iCopyPaletted, iCopyPaletted, iCopyPaletted, iCopyPaletted, iCopyPaletted }; //=========================================================================== // // Paletted to True Color texture copy function // //=========================================================================== void FBitmap::CopyPixelData(int originx, int originy, const BYTE * patch, int srcwidth, int srcheight, int step_x, int step_y, int rotate, PalEntry * palette, FCopyInfo *inf) { if (ClipCopyPixelRect(Width, Height, originx, originy, patch, srcwidth, srcheight, step_x, step_y, rotate)) { BYTE *buffer = data + 4*originx + Pitch*originy; PalEntry penew[256]; if (inf && inf->blend) { iCopyColors((BYTE*)penew, (const BYTE*)palette, 256, 4, inf); palette = penew; } copypalettedfuncs[inf==NULL? OP_COPY : inf->op](buffer, patch, srcwidth, srcheight, Pitch, step_x, step_y, rotate, palette, inf); } }